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https://w.atwiki.jp/p2rdj/pages/1850.html
装置キャラクターの来歴 コモンの来歴 Anti-Tech Activist Anti-Tech Activist 出典 Guns Gears 44ページ You've seen the sorts of things that technology brings— polluted environments, workers put out of their jobs or horribly injured, and the slow erosion of society—and you've vowed to inform the larger world of these ills. You do so with long, impassioned speeches on street corners and village squares and by talking personally with the heads of various guilds. Adventuring into the wider world could help spread your message even farther. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Intimidation skill, and the Guild Lore skill. You gain the Group Coercion skill feat. Clockfighter Clockfighter 出典 Guns Gears 44ページ While others choose to use their engineering ability to heal the injured or make brilliant innovations, you've used your skill to repair and modify clockwork constructs that battle in gladiatorial combat. You know how to get a crowd electrified for your clockwork gladiator, win or lose, and you know how to repair it when it gets damaged. These skills serve you well as an adventurer. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Crafting skill, and the Gladiatorial Lore skill. You gain the Experienced Professional skill feat. Clockwork Researcher Clockwork Researcher 出典 Guns Gears 44ページ New forms of clockwork technology are incredibly interesting to you, and you've been studying examples of them to see where else they might be best put to use. You might eventually develop a new prototype machine or find a way to make related technologies practical enough for everyone to benefit. Though before you do, you must continue your research! Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Society skill, and the Engineering Lore skill. You gain the Eye for Numbers skill feat. Codebreaker Codebreaker 出典 Guns Gears 44ページ Whether you're employed by a military organization to decipher coded messages sent by enemy factions or work independently to crack an enigma created by a past civilization, you have a head for patterns and linguistics. You might even use new clockwork devices to aid you in your efforts. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Society skill, and the Cryptography Lore skill. You gain the Glean Contents skill feat. Disciple of the Gear Disciple of the Gear 出典 Guns Gears 45ページ While many regard science and faith as incompatible, you believe scientific advancement is your deity's will. Perhaps you're a follower of Brigh, Casandalee, or some other god of technology, or perhaps you see the furnaces and sparks of modernity as the latest manifestation of Sarenrae's flame or Gozreh's lightning—whatever the case, you're always willing to spread the word of your deity, and you've learned some basic tinkering to show how your deity's focus can increase the common standard of living. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Crafting skill, and a Lore skill for the deity you worship. You gain the Quick Repair skill feat. Driver Driver 出典 Guns Gears 45ページ You practically live behind the controls of a vehicle, and can handle just about anything the road, waves, and sky can throw at you. You likely adventure to test your skills in unusual environments and new and interesting vehicles. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Acrobatics skill, and the Piloting Lore skill. You gain the Assurance skill feat with Piloting Lore. Hounded Thief Hounded Thief 出典 Guns Gears 45ページ Some time ago, you stole a unique item from a strange individual. It might have been a piece of clockwork from a far-off land or some other bit of strange technology. You might still have it or you might have sold it, but either way, you can't shake the feeling that you're being followed and watched, likely by forces who want to retrieve what you took. Luckily, a life of adventure keeps you on the move. Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost. You're trained in the Thievery skill, and the Underworld Lore skill. You gain the Pickpocket skill feat. Junker Junker 出典 Guns Gears 45ページ You live on the outskirts of civilization, combing through the detritus left behind for interesting trinkets to sell or use in your own crafting. Though you have a preferred terrain to search, you know that the greatest treasures occur where people make greater use of technology. Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost. You're trained in the Athletics skill, and a Lore skill of the terrain in which you scavenge. You gain the Hefty Hauler skill feat. Mechanic Mechanic 出典 Guns Gears 45ページ The intricate inner workings of machines are no stranger to you. Whether they are mundane devices or complex clockworks, you know what makes them tick and how to maintain them. An adventuring group might keep you around to repair their equipment, or you might travel around to offer your rare services to those in need—for a price, of course! Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Quick Repair skill feat. Medicinal Clocksmith Medicinal Clocksmith 出典 Guns Gears 45ページ While others might have looked to clockwork as a mechanical innovation, you see the potential in the technology to improve the health of patients. You might be an experienced field medic who reached for a scrapped construct to help a wounded soldier, or a vanguard surgeon who's found replacing organs with clockwork more effective than repairing them. Perhaps you've also worked to “optimize” organic bodies with fine machinery, with or without the permission of your patients. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Medicine skill, and the Engineering Lore skill. You gain the Risky Surgery skill feat. Printer Printer 出典 Guns Gears 45ページ Keeping your finger on the pulse of the city, you write a small news broadsheet to sell on street corners. You rent the use of a printing press to achieve this goal, so you're familiar with such machines. However, people and their stories are your main focus, and you adventure to chase the latest scoop. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Society skill, and the Scribing Lore skill. You gain the Multilingual skill feat. Saboteur Saboteur 出典 Guns Gears 45ページ Whether you do it for personal enjoyment or at the behest of a mercenary company or military organization, you have a knack for destroying things. You have a sense for an object or structure's weak spots and know where to deliver a hammer strike or alchemical bomb. You adventure to hone your skills or complete a particular mission. Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost. You're trained in the Thievery skill, and the Engineering Lore skill. You gain the Concealing Legerdemain skill feat. Toymaker Toymaker 出典 Guns Gears 45ページ You delight in making little trinkets for children of all ages, and seeing their faces light up thanks to one of your creations brings joy to your heart. Perhaps you sell your wares from a particular shop or from the back of a wagon as you travel from town to town. Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost. You're trained in the Crafting skill, and the Mercantile Lore skill. You gain the Specialty Crafting skill feat, choosing artistry, blacksmithing, glassmaking, leatherworking, tailoring, or woodworking as your specialty. レアの来歴 Discarded Duplicate Discarded Duplicate レア 出典 Guns Gears 46ページ Someone created you for a specific purpose. Some important person, be they a storied royal, a contentious politician, or a stark military leader, needed a body double for their most dangerous appearances. Using a mixture of fringe science and magic, you were commissioned and trained to emulate this person in every way, and have stood in for them in countless deadly circumstances. You may or may not know the reason behind your decommissioning, but whoever discarded you didn't finish you off. Now, the world is yours to explore—but “you” may have a bold or brutish reputation, or the individual you were duplicating may be long dead. Regardless of the fate of this individual, your way of life has changed drastically. You and the GM can work out how to incorporate your previous life into your story. The GM can keep this knowledge hidden even from you, or you or another character know what happened. You and the GM can also leave the information unspecified and fill it in later. You gain three free ability boosts. You choose two, and the GM chooses one based on the attributes of the character you were built to duplicate. Mechanical Symbiosis Mechanical Symbiosis レア 出典 Guns Gears 46ページ Whether you purposefully took it on or had it thrust upon you, a bronze, clockwork object latched onto some part of your body. It may have sunk its needles into you or locked its spidery legs around your neck, torso, or upper arm. Some entity or spirit lives in this collection of gears and wires—whether or not other people hear its whispers is up to you. The entity may be an ancient, terrible being that has razed villages with its hosts, or it may be a brilliant, starry-eyed child who barely understands you're not part of its own body. You have studied and searched for information on these rare, crab-like machines, leaving you an expert in the binding of elemental spirits or mortal souls to mechanical objects. Though you have several theories on what the symbiotic entity might be, you have no definitive answers—this may be why you're adventuring in the first place, or perhaps you've made a deal with someone to get it removed. The entity might talk to you periodically, or it might only speak when it wants you to do something in particular or finds the two of you in danger. You and the GM should decide on the entity's motivations, or if the motivations should be a secret known only to the GM. Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost. You're trained in the Arcana skill and an additional skill in which the clockwork entity is well-versed, determined by the GM. Any time you attempt a skill check for the entity's skill, the GM can offer you a +1 circumstance bonus to the check, as though the entity were Aiding you. If you accept but fail the check, the entity clenches up and you are stunned 1 (stunned 2 on a critical failure). Saved by Clockwork Saved by Clockwork レア 出典 Guns Gears 47ページ Through bloody combat, a terrible accident, or purposeful sacrifice, you've lost some piece of your body that has been replaced with a clockwork mechanism. Whether your arm is now a whirring series of pumps, steel coils, and iron gears; your heart a intricate crystal clock that requires winding every day; or your lower leg a sculpted metal tube powered by adamantine springs and steam, part of you needs regular maintenance and repair. You might have received instructions from the brilliant inventor who saved you, or you might have woken up on a battlefield with no memory of the procedure or the individuals involved. Regardless, you possess the knowledge to take care of yourself—even if it's how to wind a key in your own heart or reconstruct a mechanical foot. Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost. You're trained in the Crafting skill. Every day you must perform 10 minutes of maintenance and wind up your clockwork parts, or you risk failure of the components, with consequences depending on what you replaced (determined by you and the GM). Your clockwork components allow you to react to danger with alacrity. You gain a +2 circumstance bonus to initiative rolls. Tech-Reliant Tech-Reliant レア 出典 Guns Gears 47ページ Some event, be it an accident, attack, or disaster, has left you horribly scarred by magic. Your body no longer tolerates magical healing, and you can't use magic, forcing you to rely on gadgets and ingenuity where others trust in spells and magical items. You might have been well-versed in magic before, or barely familiar with its use. This event may have injured your body in visible ways, but no matter the extent of your injuries, your body no longer interacts with healing magic in any capacity. Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost. You're trained in the Crafting skill and the Medicine skill. You gain the Battle Medicine skill feat, and a +1 circumstance bonus to saving throws against spells. Healing spells, healing magic items, and magical effects with the healing trait have no effect on you. Wished Alive Wished Alive レア 出典 Guns Gears 47ページ Once you were a simple construct or inanimate doll, but due to a deeply felt wish, either yours or another's, you came to life, and so you're now a living, breathing creature. Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost. You're trained in the Diplomacy skill. Once per day, you can fervently wish for something you could work towards achieving as a single action which has the concentrate trait. If you do, you gain a +2 circumstance bonus on the first skill check you attempt before the end of your turn to fulfill that wish.
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人気商品一覧 @wikiのwikiモードでは #price_list(カテゴリ名) と入力することで、あるカテゴリの売れ筋商品のリストを表示することができます。 カテゴリには以下のキーワードがご利用できます。 キーワード 表示される内容 ps3 PlayStation3 ps2 PlayStation3 psp PSP wii Wii xbox XBOX nds Nintendo DS desctop-pc デスクトップパソコン note-pc ノートパソコン mp3player デジタルオーディオプレイヤー kaden 家電 aircon エアコン camera カメラ game-toy ゲーム・おもちゃ全般 all 指定無し 空白の場合はランダムな商品が表示されます。 ※このプラグインは価格比較サイト@PRICEのデータを利用しています。 たとえば、 #price_list(game-toy) と入力すると以下のように表示されます。 ゲーム・おもちゃ全般の売れ筋商品 #price_list ノートパソコンの売れ筋商品 #price_list 人気商品リスト #price_list
https://w.atwiki.jp/xmas00is00mine/pages/270.html
The second war 隔天早上,格羅蘇比約定的時間早了十分鐘到達噴泉廣場。這是他的習慣,他一向不喜歡讓人等他。今天他穿了另外一件有絨毛帽子的羽絨外套,以及富有聖誕節氣氛的高領毛衣,上面勾的是馴鹿和雪橇的圖樣。 今天還有兩個比賽,不過格羅蘇不知道為什麼覺得並不擔心。或許是因為跟他對戰的那個孩子其實不像想像中的那麼「壞」,所以他對他有點什麼別的期待。 就在他準備往噴泉的邊緣坐下的時候,他突然聽見一聲大吼。 「等等!不准坐下來!」 「啊?」 格羅蘇愣了一下,屈膝的動作僵住。一個身影飛快竄到他身邊,脹紅著臉對他大叫:「這樣算平手、平手啦!」 蓋亞氣喘吁吁地在他面前煞住腳步,用力把已經烘乾的運動外套往格羅蘇的身上扔去。特殊的氣味湧進格羅蘇的鼻腔。蓋亞家的洗衣精味道跟自己家裡的不一樣,不過格羅蘇發現自己一點也不會排斥。 「什麼平手……」 「我跟你都提早到了,平手!」 「第二場是比這個嗎?」格羅蘇詫異地瞪大眼睛。「什麼時候說的?」 「我昨天晚上睡覺之前臨時決定的,怎麼樣?不服氣嗎?」 蓋亞直起身子,不懷好意地扯扯嘴角露出微笑。 格羅蘇沉默了一下,然後也跟著笑起來。 其實蓋亞大可臨時改變決定,說提早到的輸了這樣就好。但是他卻是不准格羅蘇先坐下以示搶先,還自願浪費掉第二戰的機會、以平手做結。 這樣的孩子一點也不壞吧?甚至單純到很可愛了。 「不,就平手吧,這樣很好。」
https://w.atwiki.jp/starcraft2story/pages/64.html
ConversationType Mission *DumpFile Mission - bold(){ color(#7fffd4){Raynor }Strange how they draw together like that.} bold(){ color(#7fffd4){Raynor }I hope the Moebius goons know what they re gettin us into.} bold(){ color(#7fffd4){Raynor }Gives me a headache just looking at em all together.} bold(){ color(#7fffd4){Raynor }What the hell is that thing?} bold(){ color(#7fffd4){Raynor }That thing really weirds me out.} *ScienceObjectiveCallouts Mission -Science Objective Sighted bold(){Stetmann Sir? You seem to have found something very interesting there. If you can bring me a sample in the lab, that would be great!} bold(){Stetmann If you can bring me some samples in the lab, I bet I could learn alot about the zerg! Sir.} bold(){Stetmann Y know, if you can get me a sample of that, I could probably do something with it. Scientifically, I mean.} bold(){Stetmann If you get some of that to me in the lab, I can learn alot about the protoss. Maybe something that would help us.} bold(){Stetmann I have no idea what that is! Can you bring me a sample in the lab? Maybe something good will come of it!} -Science Objective Gathered bold(){Stetmann Yay! I mean, uh, that s great commander. That s great!} bold(){Stetmann I can t wait to dig into that. Scientifically, I mean. I m not going to eat it.} bold(){Stetmann Definitely bring that by the lab when you re done!} -Adjutant explanation bold(){ color(#00bfff){Adjutant }When a science objective is met, check the Research Console in the lab for possible upgrades.} bold(){ color(#00bfff){Adjutant }Achieving science objectives can open new upgrades. Check the Research Console to see these upgrades.} -Research Callouts #When a map with a research objective loads bold(){ color(#00bfff){Adjutant }Commander, there is a research objective on this world. While not necessary, it would be advisable to seek it out.} #When a research objective becomes visible on the map bold(){ color(#00bfff){Adjutant }You have located a research objective. Move your units close to acquire it.} *Missionpitches Mission -THanson01 bold(){ color(#ff00ff){Hanson }(crackling)...any ship receiving this transmission...the zerg are invading Agria...} bold(){ color(#ff00ff){Hanson }...The Dominion abandoned us here ...We re just a small farming colony.} bold(){ color(#ff00ff){Hanson }We ve got to evacuate before we re overrun....If you can hear this message, please help us!} -TTosh01 bold(){Tosh I hear the mighty Jim Raynor s on the move, but short on funds.} bold(){Tosh The planet Redstone s got the most valuable minerals around - an with the zerg invasion, the Kel-Morians packed up and left it all behind.} bold(){Tosh Some enterprisin men could turn a big profit there. Meet me at Redstone if you want a piece of the action.} -TTychus01 bold(){ color(#9acd32){Tychus }The Moebius boys think there s another artifact on a world called Monlyth.} bold(){ color(#9acd32){Tychus }Supposedly there s protoss guarding it - a group of fanatics, call themselves the Tal darim.} bold(){ color(#9acd32){Tychus }Now don t get all sentimental thinking these Tal darim are your old protoss buddies... cause they ain t.} -THanson02 bold(){ color(#ff00ff){Hanson }Jim, refugee populations from across the Sector have been using Meinhoff as a staging point.} bold(){ color(#ff00ff){Hanson }But with so many people in close proximity, an epidemic of some kind has started sweeping through the camps.} bold(){ color(#ff00ff){Hanson }Please - my people need help! We ve got to do something before it s too late!} -TTosh02 bold(){Tosh There s a rare gas on Bel Shir the protoss call the Breath of Creation . They think it be a gift from their gods.} bold(){Tosh (laughs) We call it terrazine and it be worth a fortune to the right bidder. Of course those protoss ll kill us if they catch us on their holy ground - or at least they ll try.} -THorner01 bold(){ color(#4169e1){Horner }We ve received reports of a new Dominion salvage operation on Tarsonis. They re running a large number of supply trains with minimal security.} bold(){ color(#4169e1){Horner }If we intercept the trains and liberate their contents before they can be shipped off-world, we could make a serious profit.} -THorner02 bold(){ color(#4169e1){Horner }We still need to access the adjutant we retrieved from Tarsonis. Our old mercenary associate Colonel Orlan is an expert in Confederate code decryption.} bold(){ color(#4169e1){Horner }If our intel s right, he should still be based at the merc-haven at Deadman s Port. He s not very trustworthy, but he s our best bet of breaking that encryption.} -THorner03 bold(){ color(#4169e1){Horner }The decrypted Adjutant contains records proving Mengsk ordered the massacre on Tarsonis, now we just need to broadcast those records. Mira Han gave us a tip that might help.} bold(){ color(#4169e1){Horner }The dominion is unveiling a new war machine called the Odin on Korhal. If we hijack the Odin we can use it to gain access to the UNN studios and broadcast the records of Mengsk s war crimes.} bold(){ color(#4169e1){Horner }The Odin is currently in the testing facility on Valhalla.} -THorner04 bold(){ color(#4169e1){Horner }We have the Odin, now we can use it to spearhead our take-over of the UNN studios on Korhal. Once the Odin has taken out their defenses, we ll broadcast our evidence against Mengsk. Figure they ll throw everything they have at us. They ll be talking about this one for years.} -THorner05S bold(){ color(#4169e1){Horner }The classified documents we found on Korhal imply the Dominion has a top secret bio-weapons lab on an orbital platform at Castanar. If the Dominion is cooking up a big surprise for us, I d like to know about it.} -TTychus02 bold(){ color(#9acd32){Tychus }Moebius wants us to go after another artifact on some dead world called Xil.} bold(){ color(#9acd32){Tychus }Apparently they sent in a specialist team - but they lost contact with em two days ago.} bold(){ color(#9acd32){Tychus }Their bad luck, I guess. Figure we ll get hazard pay for this one...} -TTychus03 bold(){ color(#9acd32){Tychus }Seems yer Queen of Blades figured out who s been payin us to snatch up all them artifacts.} bold(){ color(#9acd32){Tychus }Moebius head- honcho, Dr. Narud, claims the zerg are attacking his main Research Campus on Tyrador. He can t evacuate his people until all their artifact research is safe.} -TTychus04 bold(){ color(#9acd32){Tychus }Moebius ve got themselves set-up again since the zerg chased em outta their old place. They say they ve worked out where to find another artifact, lovely little place called Typhon.} -TTychus05 bold(){Valerian Commander, our mutual friends at the Moebius Foundation have located the last artifact fragment. When this final piece is secured we can proceed to Char and confront Kerrigan. Good luck, Mr. Raynor, I fear you ll need it.} -THanson03 bold(){ color(#ff00ff){Hanson }My people established a new colony on Haven. It was going well, but now the colony s gone dark. They re not responding on any frequency. We need to get there and see what the situation is. They might have been exposed to the zerg virus, and they are on the verge of protoss space. Jim, I m worried that something has gone very wrong.} -TTosh03 bold(){Tosh New Folsom is ripe for the taking, man. Every voice that was ever raised against Mengsk is penned up inside those walls.} bold(){Tosh We let all them prisoners loose an he ll never know what hit him. Just let me know when you re ready to pull the trigger.} -TValerian01 bold(){Valerian Everything is in motion to begin the final act - the invasion of the primary zerg hive on Char!} bold(){Valerian Once we begin, there will be no turning back.} bold(){Valerian I shall rendezvous with you as soon as I receive your signal.} bold(){Valerian Ensure that you are fully prepared, Commander. Destiny awaits!} -TRaynor01 bold(){ color(#00bfff){Adjutant }Backwater Station is the center of Dominion logistics on Mar Sara.} bold(){ color(#00bfff){Adjutant }Destroying Dominion authority here will cripple Emperor Mengsk s operations throughout the planet.} -TRaynor02 bold(){ color(#00bfff){Adjutant }Thanks to your actions Mar Sara is now in a state of open revolt against Arcturus Mengsk.} bold(){ color(#00bfff){Adjutant }Ex-convict Tychus Findlay has revealed the Dominion came to Mar Sara to excavate an alien artifact.} bold(){ color(#00bfff){Adjutant }Seizing the artifact will strike another blow against the Dominion and generate funds from selling it to Findlay s mysterious contacts.} -TRaynor03 bold(){ color(#00bfff){Adjutant }With the artifact secure you need to wait for transport at Backwater Station before you can leave Mar Sara. Transportation is on the way.} bold(){ color(#00bfff){Adjutant }Caution is advised - Dominion security forces may succeed in tracking the artifact to the station.} -TZeratul01 #After Raynor clicks on the IHAN CRYSTAL in the lab bold(){Zeratul Raynor... the hounds of the void are closing in... I impart my memory - my very essence - into this Ihan crystal... so that you will see what I have seen... and that the future... may yet have hope.} -TZeratul02 #After Raynor clicks on the IHAN CRYSTAL in the lab bold(){Zeratul I gathered allies and we made our way to the forbidden archive world of Zhakul. There, a triumvirate of mystic Preservers awaited us. And in the shadows... something else was watching - and waiting.} -TZeratul03 #After Raynor clicks on the IHAN CRYSTAL in the lab bold(){Zeratul I returned to our ruined homeworld of Aiur. The zerg infestation still covered much of our beloved world... The desiccated remains of the Overmind were still there - a grim reminder of battles lost... and battles won.} -TZeratul04 #After Raynor clicks on the IHAN CRYSTAL in the lab bold(){Zeratul Now, friend Raynor, you must see the Overmind s vision of the future. The end of my people... and of all things. This is our fate, should Kerrigan die...} -Valerian02 bold(){Valerian We ve secured our landing zone thanks to you, Commander. General Warfield believes an attack on the primary hive is suicide under current conditions. A diversionary attack to cripple part of the zerg defenses will give us the opportunity we need.} -Valerian03 bold(){Valerian It seems my faith in your abilities has been vindicated, Commander Raynor. Now the final blow must be struck. Use the artifact to neutralize the Queen of Blades and bring this bloodshed to an end.} -OBSOLETE bold(){ color(#4169e1){Horner }We ve received classified intel about a top secret Dominion lab on Castanar. A small team should be able infiltrate the lab and uncover exactly what kind of research the Dominion is doing there.} -OBSOLETE bold(){ color(#00bfff){Adjutant }Dominion troops are seizing control of Mar Sara.} bold(){ color(#00bfff){Adjutant }They have stockpiled vast amounts of guns and resources at the Backwater Station.} bold(){ color(#00bfff){Adjutant }Seizing that stockpile would deal a serious blow the the Dominion effort on Mar Sara.} *Mission Info Piercing the Shroud Loading Screen Help Medics will survive longer and are more effective if you keep them behind your combat troops. Loading Screen Restart Don t hoard the weapons you find. Use them whenever you encounter serious resistance. Loading Screen Restart 2 When you re in a hurry, it is sometimes better to run past enemies than to stop and fight them. Loading Screen Text The Dominion s secret lab on Castanar was conducting sinister experiments on protoss and zerg. A powerful protoss-zerg hybrid escaped in the process, nearly killing Raynor and his strike team. Objectives Investigate the Dominion lab Planet Info Located near the Dominion s fringe, Castanar is a small, nondescript world with little in the way of natural resources. The only notable feature of the planet is the massive Beryllium Storage facility orbiting the planet on a captive asteroid. *Mission THorner05S Piercing the Shroud Mission -THorner05S #(Text) Beryllium Safe-Storage, Castanar -At Start bold(){ color(#4169e1){Horner }Sir, parts of the facility seem to be scan-shielded...our signals are breaking up left and right. Be careful in there.} bold(){ color(#7fffd4){Raynor }Hey, careful s my middle name.} bold(){ color(#4169e1){Horner }I thought it was Eugene...} bold(){ color(#7fffd4){Raynor }Shut it, Matt. Alright, boys - stay frosty!} -Voice overs bold(){ color(#7fffd4){Raynor }Everything in there is hostile. Whatever I free, I m gonna end up fightin .} -Encounter Dominion security bold(){Dominion Officer This facility is strictly off limits - Raynor?! Halt, you re under arrest!} bold(){ color(#7fffd4){Raynor }Not today, Buddy.} -Find first set of tanks bold(){ color(#7fffd4){Raynor }These creatures...they ain t like any zerg I ve ever seen before. Matt, scan their bio-signatures.} bold(){ color(#4169e1){Horner }Hold on...the signal s weak in there. Wait. Sir -- I m reading both zerg and protoss DNA. Were those... things assimilated somehow?} bold(){ color(#7fffd4){Raynor }I don t know. But I m real curious as to what they re doing inside a Dominion lab.} bold(){ color(#dc143c){Dominion Marine }Check it out, we got that Raynor guy trapped in lab one.} bold(){ color(#dc143c){Dominion Marine }Ha, nice. Release the zerg!} bold(){ color(#7fffd4){Raynor }Zerg! They re coming from the holding pen! Destroy it, boys, we gotta block em out!} #Exiting lab01 tank area bold(){ color(#dc143c){Dominion Marine }They got out! That ain t good...} -Find special weapons armory bold(){ color(#7fffd4){Raynor }They were testing these weapons...on the specimens. What the hell have they been up to here?} -Lab 02 bold(){ color(#7fffd4){Raynor }Everything in there is hostile. Whatever I free, I m gonna end up fightin .} bold(){Dominion Marauder Hold em back! Don t let em in the lab!} #When camera activated bold(){ color(#7fffd4){Raynor }Looks like we got a few options on this terminal to soften em up before we go in.} bold(){ color(#7fffd4){Raynor }Well he did his best for us.} #Player finds Moros device bold(){ color(#7fffd4){Raynor } Chrono Rift Device ? Must be based on alien tech. Mengsk is really playing with fire here.} bold(){ color(#7fffd4){Raynor }Looks like the same creature was mutated and cloned over and over. Matt, you got any additional info?} bold(){ color(#4169e1){Horner }Stetmann s been running some tests, sir. He says the specimens DNA strands have been artificially spliced. Whoever s in charge of this mess did it deliberately.} -Reach Mainframe/Hybrid reveal #Hybrid reveal cinematic is played once the generator is destroyed. bold(){ color(#7fffd4){Raynor }Oh my Lord. Am I seein this right?} bold(){ color(#00bfff){Adjutant }Containment field weakening. Protoss/zerg hybrid reviving.} bold(){ color(#7fffd4){Raynor }Hybrid? We should get out of here right now...} #Hybrid tank explodes as the creature tears loose. It roars/psychic scream everything shatters in room as a force wave blasts out in all directions. The creature then crashes through a wall and we can hear it roaring off in the distance. bold(){ color(#4169e1){Horner }Sir! If I m reading this right that hybrid is virtually indestructible, don t try and fight it - just get out of there!} bold(){ color(#7fffd4){Raynor }Alright, that s it. We re leaving!} bold(){ color(#4169e1){Horner }Sir, you ll have to be careful. Signal s warping, but that critter s breaking the place apart! Who knows what you ll run into!} bold(){ color(#7fffd4){Raynor }Just what I wanted to hear. Thanks for the head s up. Stay tight on me! Let s move, Raiders!} -Reach exit bold(){ color(#7fffd4){Raynor }Time we were leaving! Lift off!} bold(){ color(#7fffd4){Raynor }Matt, can you read me? I m inbound in some big transport the Dominion were nice enough to supply. Don t shoot us down!} bold(){ color(#4169e1){Horner }You got it, sir! But why would the Dominion even want to create something as monstrous as that Hybrid?} bold(){ color(#7fffd4){Raynor }I don t know... but I have a real bad feeling it ain t the last we ll see of it.} -Computer terminal 01 bold(){Firebat Hm. Fry any rebel you see!} bold(){ color(#7fffd4){Raynor }Looks like we got a reception commitee waitin for us. Adjutant, activate those gun turrets and give em a surprise!} bold(){ color(#00bfff){Adjutant }System accessed. Decrypting security overrides. System control established.} bold(){ color(#7fffd4){Raynor }Well, we got half the guns. Should take some of em out at least.} bold(){Firebat What th -} -Outside first entry door bold(){ color(#7fffd4){Raynor }Surprise, surprise, the door s sealed. Nothing a little breaching charge won t cure.} -cargo bay of death bold(){ color(#7fffd4){Raynor }We got trouble ahead, that cargo bay s big enough for heavy units.} #Activate camera bold(){ color(#7fffd4){Raynor }Oh yeah. Siege tanks...Vikings...Wait...Some kinda warbot? Looks like I can pick a weapon upgrade and activate it from this console. Here goes...} #Bot activated bold(){ color(#7fffd4){Raynor }That bot won t last long, let s move!} -Docking bay bold(){ color(#7fffd4){Raynor }You reading me, Matt? I could use some reinforcements down here. They got something big in the next room and I don t think it s friendly.} bold(){ color(#4169e1){Horner }You got it, sir. I only have one dropship available. What do you need?} #Confirm reinforcements bold(){ color(#4169e1){Horner }Yes, sir. Your reinforcements are inbound.} -Lab 03 bold(){ color(#7fffd4){Raynor }Brutalisk, huh? So the Dominion s doing research on these things too. Mean looking sucker...} #Use the following line if Raynor hasn t killed two Brutalisks previously. bold(){ color(#4169e1){Horner }This might not be the best time to take on a giant zerg monster, but Stetmann still needs more Brutalisk samples to complete his research. It s your call.} -Escape #Debris blocking path bold(){ color(#7fffd4){Raynor }C mon ladies, we need to keep movin . Blast through that rubble!} #Hybrid pops out on other side of debris bold(){ color(#7fffd4){Raynor }Ah hell, that debris won t hold it for long! Keep moving! Go! GO!} bold(){ color(#4169e1){Horner }The hybrid is on the move!} bold(){ color(#7fffd4){Raynor }Another Warbot! Adjutant, send it after the hybrid to buy us some time!} bold(){ color(#7fffd4){Raynor }Let s move!} #Warbot activates bold(){ color(#7fffd4){Raynor }Hell, that warbot didn t last long!} bold(){ color(#7fffd4){Raynor }This place is coming apart fast!} #Hybrid pulls a vanishing act bold(){ color(#4169e1){Horner }Sir! I lost the Hybrid s signal. It seemed to just... disappear.} bold(){ color(#7fffd4){Raynor }Define "disappear".} #Hybrid reappears right next to Raynor bold(){ color(#7fffd4){Raynor }Whoa! What the hell!} -Encounter scientists bold(){Scientist Aahhhh!} bold(){Scientist Oh my God, don t kill me!} bold(){Scientist Raynor s raiders!} bold(){Scientist We need to get out of here!} bold(){Scientist Containment breach!} bold(){Scientist Emergency! Emergency!} bold(){Scientist We re all gonna die!} bold(){Scientist Don t set it loose!} -Destroy generator objective bold(){ color(#7fffd4){Raynor }Matt, we ve gotta blow this place sky high. No way we can just leave it standing.} bold(){ color(#4169e1){Horner }Well... I m picking up a strong power signature close to you. There must be a large fusion reactor somewhere in the facility.} bold(){ color(#7fffd4){Raynor }Perfect. We ll find the reactor, destroy it, then we re outta here!} -Ambient #This is a spare line cut from another mission, use as you will. bold(){ color(#7fffd4){Raynor }Watch yourselves guys, don t get split up.} -Hercules bold(){ color(#dc143c){Dominion Marine }Evac! Get to the transport!} bold(){ color(#7fffd4){Raynor }Transport? I think we just found our way out of here!} -Enter Generator Room bold(){ color(#4169e1){Horner }Sir, you re right on top of that power signature -- the fusion reactor must be nearby.} -OBSOLETE bold(){Scientist Raynor?! Here?!} bold(){ color(#dc143c){Dominion Marine }Here they come!} *Mission Info The Moebius Factor Loading Screen Help Attacking units from higher ground prevents the enemy from fighting back until they can see your attacking units. Loading Screen Restart Avoid approaching Hydralisks, Corruptors, and Spore Crawlers with your Medivacs. Land ground troops to clear them from your path. Loading Screen Text The coordinates for the remaining artifacts nearly fell into Kerrigan s hands on Tyrador. Now Raynor must find the remaining two artifacts before Kerrigan can locate them. Objectives Evacuate the Moebius Foundation Planet Info One of the first "planned" worlds of the old confederacy, Tyrador is famous for its centers of higher learning, its orderly streets, and its sanitary parks. *Mission TTychus03 The Moebius Factor Mission -At game start #--- [Text] Jessin city, Tyrador VIII. -Kerrigan s ETA timer bold(){ color(#00bfff){Adjutant }Analysis of the Queen of Blades search pattern complete. Calculating her ETA to the closest data core now.} -Victory cinematic bold(){Narud Confirmed - the final data-core has been destroyed! We should evacuate immediately!} bold(){ color(#7fffd4){Raynor }Alright, Doctor - you wanna tell me why the Queen of Blades wants these artifacts so damn bad?} #Medivacs lift off as a tidal wave of zerg swarm out of the shattered city. bold(){Narud She fears their power - just as she fears the Xel Naga who created them. The Xel Naga created both the protoss and the zerg, Commander. They were the gods of their time.} bold(){Narud For all her strength, the Queen of Blades is nothing but an impotent child in comparison.} -Warnings to player bold(){ color(#9acd32){Tychus }We better get to that data core fast, Jimmy. The queen-bitch over there is gettin awful close.} bold(){ color(#4169e1){Horner }Sir, Kerrigan is close to finding a data-core. Its vital that you destroy the core before she gets to it.} bold(){ color(#4169e1){Horner }Time is running out, sir! You have to move now if you re going to beat Kerrigan to that data core.} -Lurker! bold(){ color(#7fffd4){Raynor }Watch it! Lurker! Those bastards attack while they re burrowed - we need some detection out there to root it out.} -Rescued marines bold(){Marine Raynor s Raiders? Get us out of here!} bold(){Marine Did the doctor send you too?} bold(){Marine The Raiders are here! We re saved!} bold(){Marine We couldn t reach the data cores! Help us out!} bold(){Marine Marines - we are leaving!} bold(){Marine Raiders! Over here!} -Rescued marines bold(){Moebius Marine Hey Raiders!! Come pick us up!} bold(){Moebius Marine Hey! Hey! OVER HERE!} bold(){Moebius Marine Over here! Up on the roof!} bold(){Moebius Marine Hey Raynor! We saw some movement over at Rob s Guns. There might be some survivors in there.} bold(){Moebius Marauder Hey man! Could use some help down here!} -Medivacs bold(){Narud I m giving you control of our Medivacs, Commander. You can use them to transport your men around the city and avoid most of the zerg.} bold(){Medivac Ready for dust off.} -Rescued Goliath bold(){Goliath Nice of you to drop by. I was runnin low on ammo.} bold(){Goliath Hey, good to see you. I was startin to think I was the only survivor.} -Nydus worm! bold(){ color(#4169e1){Horner }Sir, you better do something about that Nydus worm before our base gets overrun!} bold(){ color(#4169e1){Horner }Sir, another Nydus worm has emerged close to our base!} -Kerrigan intro #Soon after the player tangles with any zerg, Kerrigan responds. bold(){Kerrigan You can t leave well enough alone, can you Jim? It was stupid of you to come here.} bold(){ color(#7fffd4){Raynor }I don t plan on stayin long, Darlin . But I ll be damned before I let you get a hold of those artifacts.} bold(){Kerrigan Looks like I underestimated you. You always were a clever one.} -Brutalisk! bold(){ color(#7fffd4){Raynor }Brutalisk! Stetmann wanted one of those things to research. I reckon we can oblige him.} -Kerrigan stalks the city bold(){Kerrigan What are you up to, Jim?} bold(){Kerrigan I can sense you re trying to keep something from me.} bold(){Kerrigan You never could recognize a lost cause, could you Jim?} bold(){Kerrigan You re even more desperate than I thought. You can t really believe this plan of yours has even a chance of working.} -Raynor destroys the first core bold(){ color(#7fffd4){Raynor }That s one down! Keep it moving, boys!} bold(){Kerrigan Of course! The Moebius data cores! You won t get the rest of them!} #A big spike in zerg activity would be nice here, as if she s sent the zerg scurrying to find the other cores/is trying to kill Jim/whatever bold(){ color(#7fffd4){Raynor }Ah hell. At least she doesn t know where to find the other cores. We better get to the next one, fast!} -Player loses bold(){Kerrigan Poor, poor Jim. You can t stop me. No one can!} -Raynor destroys the second core bold(){Kerrigan I ve seen through your Doctor Narud s pathetic charade. I know what the artifacts really are! And they will be mine!} bold(){ color(#7fffd4){Raynor }Whatever they are, Kerrigan - I sure as hell ain t lettin you have em.} bold(){Narud That Queen of Blades really is quite a nuisance, isn t she?} *Mission Info Supernova Loading Screen Help Many terran structures can lift off, fly around, and land elsewhere. Loading Screen Restart Watch out for Photon Cannons, which can detect and attack cloaked units like Banshees. Loading Screen Text The Moebius Foundation is owned by none other than Valerian Mengsk, the Emperor s son. Valerian believes the artifacts you have been collecting can be used to restore Kerrigan back to her human form. Objectives Seize the alien artifact Planet Info This remote world is part of an extremely old system, as indicated by its increasingly unstable sun. This, combined with sparse mineral deposits, has always made Typhon a bad candidate for colonization. Nonetheless, a significant Tal darim expeditionary force is present. *Mission TTychus04 Supernova Mission -At game start (text) #Typhon XI -Victory cinematic #A dropship flies in to retrieve the artifact, while Raynor s forces finish mopping up the rest of the Protoss forces. bold(){ color(#7fffd4){Raynor }Ok the artifact s secure! Saddle up people! We re out of here!} #Camera shows the player s base as it lifts off and flies off the map. bold(){Tal darim Executor We will pursue you to the ends of the universe, James Raynor! A thousand deaths cannot atone for your wanton sacrilege!} -First protoss base found bold(){ color(#4169e1){Horner }The Tal darim outpost to the east would make an excellent location to move our base to - we just need to clear them out and take possession.} #If player has already found base. bold(){ color(#4169e1){Horner }This Tal darim base is in a good spot for us. We just need to clear them out and take possession.} -Tips (text) #New Unit Banshee - Banshees are powerful air-to-ground units armed with precision firing missiles. They have the ability to cloak themselves to allow for devastating sneak attacks. #New Ability Cloak - Cloak allows Banshees to become invisible so they can make strikes on positions deep within enemy territory. Watch out for enemies with cloak detection like Photon Cannons and Observers! #Wall of Fire The planet is being bombarded by solar flares from the nearby sun that create a slow moving wall of fire. Air units, like the Banshee, take much less damage than ground units do from the fire wall. #Migration You will need to move your force and your base to get away from the wall of fire. Plan for this as early as possible. #Salvage Remember to salvage buildings that cannot be lifted off and moved. All minerals spent for the structure are refunded when you salvage them. -Protoss no retreat bold(){ color(#4169e1){Horner }This makes no sense! Sir, the Tal darim aren t retreating from the fire wall!} bold(){Tal darim Executor Neither fire, nor the fury of war will drive us from this hallowed site! The artifact shall remain inviolate!} -First protoss base taken down bold(){ color(#7fffd4){Raynor }The Tal darim base has been cleared, that should buy us a little elbow room.} bold(){Tal darim Executor Our warriors sacrifice was not in vain! We gladly march towards death to ensure your doom!} -Next protoss base bold(){ color(#4169e1){Horner }You need to destroy that next Tal darim base, sir! We need the room to move our own base structures forward.} bold(){ color(#9acd32){Tychus }Keep yer skirt on, Sparky! Jimmy ll get to it when he s good an ready.} -Next protoss base destroyed bold(){ color(#4169e1){Horner }Good work, sir. With that base cleared we ll be able to keep ahead of the fire-wave a little longer.} -Protoss smacktalk bold(){Tal darim Executor James Raynor! We anticipated your arrival! Now you will pay for desecrating our holy relics!} bold(){ color(#7fffd4){Raynor }Oh hell, not these Tal darim guys again. They seriously need to learn when to quit.} -Wall of fire geting close bold(){ color(#00bfff){Adjutant }Alert. Fire-wave approaching. Base structures are at risk. Immediate relocation advised.} bold(){ color(#00bfff){Adjutant }Warning! Fire-wave arrival is imminent. Base evacuation required!} bold(){ color(#4169e1){Horner }The fire-wave s right on top of us, sir! We need to move our base structures or they ll be destroyed!} -Reminder to salvage bold(){ color(#4169e1){Horner }Don t forget to salvage any structures you can t take with you, sir!} -Banshee intro bold(){ color(#b22222){Swann }Hope you brought your sun-screen, cowboy.} bold(){ color(#7fffd4){Raynor }Now ain t the time, Swann.} #Show Banshees arriving? bold(){ color(#b22222){Swann }Relax, hotshot. I got something useful for ya ; Banshees. These babies can blow the snot outta ground forces. Got cloaking too. Gotta love that!} bold(){ color(#7fffd4){Raynor }Nice job, let s get our base up and running and get that artifact!} -Cloak detection tip bold(){ color(#b22222){Swann }Whoa! Careful of those protoss cannons! They can detect banshees even when they re cloaked!} -Revealed bold(){ color(#00bfff){Adjutant }Resources have been exposed by the fire wave. They can be collected by any ground unit.} bold(){ color(#00bfff){Adjutant }Additional resources have been exposed on the planet s surface, Commander.} bold(){ color(#00bfff){Adjutant }The fire wave has revealed more resources, Commander.} bold(){ color(#00bfff){Adjutant }Commander. More resources have been detected in front of the fire wave.} bold(){ color(#00bfff){Adjutant }Additional resources are available in front of the fire wave.} -None left bold(){ color(#00bfff){Adjutant }All resources currently exposed by the fire wave have been collected.} bold(){ color(#00bfff){Adjutant }No additional resources can be detected in front of the fire wave at this time.} bold(){ color(#00bfff){Adjutant }Resource recovery complete. There are no resources left in front of the fire wave.} bold(){ color(#00bfff){Adjutant }All exposed resources have been collected, Commander.} bold(){ color(#00bfff){Adjutant }Sensors indicate all exposed resources have now been collected.} -Intro bold(){ color(#4169e1){Horner }Sir, the planet s crust is melting in front of the fire wave. You ll be able to find extra resources at the wave s forward edge} bold(){ color(#00bfff){Adjutant }Warning. Fire wave approaching.} -Second Command Center bold(){ color(#4169e1){Horner }Resources are spread pretty thin here Sir. We ve deployed a second command center to help with collection.} -Flare Timer Intro bold(){ color(#4169e1){Horner }Sir, that star is flaring up. It s going to get a lot hotter down there very soon.} -Solar Flare Warning Lines bold(){ color(#4169e1){Horner }Sir there s another solar flare headed your way. Better pull back to a safe location.} bold(){ color(#4169e1){Horner }Another solar flare incoming. Get to safety.} bold(){ color(#4169e1){Horner }I don t have good news sir. There s another flare in the works.} bold(){ color(#4169e1){Horner }Sir. We re detecting solar activity -- it s another flare. Get your forces to safety if you can.} bold(){ color(#4169e1){Horner }The sun is becoming unstable. Another flare is imminent. Get out of there!} -OBSOLETE bold(){ color(#00bfff){Adjutant }Solar flare imminent. Evacuate all forces to a safe location.} *Mission Info Maw of the Void Loading Screen Help Take time between destroying Rip Field Generators to repair and build up your forces. Loading Screen Restart Dark Templar are not affected by Rip Fields. They re also permanently cloaked, making them ideal for sneaking in and destroying key targets. Loading Screen Text Retrieving the final artifact from the Xel Naga worldship was a difficult assignment. The way is now clear to attack Kerrigan herself on Char. Once begun, there will be no turning back. Objectives Recover the alien artifact Planet Info This mysterious, largely unexplored tract of space is rumored to hold derelict space-craft of unknown alien origin. *Mission TTychus05 Maw of the Void Mission -At Start bold(){ color(#4169e1){Horner }What do you think sir? Quick smash and grab?} bold(){ color(#7fffd4){Raynor }We re gonna need more than a couple of battlecruisers to blast our way through.} bold(){Valerian Take your time, Commander. I d rather do this right and get the artifact.} -Victory bold(){ color(#7fffd4){Raynor }Alright, we re clear. Grab that thing and set a course to rendezvous with Valerian.} -Xel Naga rip-field generators bold(){ color(#00bfff){Adjutant }Caution. Anomalous gravity distortion detected.} bold(){ color(#7fffd4){Raynor }There s the first rip-field Valerian talked about.} bold(){ color(#4169e1){Horner }The battlecruisers should be able to survive long enough to destroy the generator, but only if they concentrate their fire.} bold(){ color(#7fffd4){Raynor }Got it.} -Yamato Cannon bold(){ color(#7fffd4){Raynor }Alright boys, hit em with the Yamato cannon! Couple of shots from that ll flatten anything!} -Protoss prisoners bold(){Dark Templar En taro Tassadar, friend Raynor!} bold(){Dark Templar The Tal darim have imprisoned all who oppose them. Release us and we will gladly fight at your side against them.} -Mothership appears bold(){Tal darim Executor Make peace with your gods, defilers! You will now answer for your crimes!} bold(){ color(#4169e1){Horner }That protoss mothership is formidable, Sir. Scans indicate it s capable of cloaking nearby friends and phasing enemies out of existence for a short time.} -Resources bold(){ color(#4169e1){Horner }We ll be lucky to find any normal resources here, but centuries of asteroid impacts have scattered mineral fragments and crystallized vespene all over the wreck.} bold(){ color(#7fffd4){Raynor }Alright, we ll scout around and see what we can pick up.} -Mothership destroyed bold(){Tal darim Executor Fools! My...spirit returns to the Xel Naga...(expires)} -Mothership closing in bold(){Tal darim Executor Truly the Benefactor smiles upon us this day! Now there shall be a final reckoning!} -Mothership starts moving bold(){ color(#4169e1){Horner }Sir, the mothership is heading straight for our base! We have to pull back and defend it!} bold(){Valerian And leave the artifact?} bold(){ color(#7fffd4){Raynor }If we can t defend our base, we sure as hell can t take the vault!} -Prisoners released bold(){Dark Templar Truly you bring freedom to all, friend Raynor.} bold(){Dark Templar Our thanks, James Raynor, The Tal darim will pay for their treachery.} bold(){Dark Templar My blades thirst for vengeance!} bold(){Dark Templar We will join the hunt for the Tal darim.} bold(){Dark Templar Purge the Tal darim!} -Close to the vault bold(){Valerian The vault! We are very close to the artifact.} bold(){ color(#7fffd4){Raynor }Well, let s introduce it to our good friend Mr. Yamato cannon.} -Following protoss prisoners cinematic bold(){ color(#9acd32){Tychus }You sure bout this, Jimmy? You can t trust those freaks - could be a trap!} bold(){ color(#7fffd4){Raynor }That ain t their way, old buddy. If they say they ll help us, you can count on it.} -Obsolete bold(){ color(#7fffd4){Raynor }Good to know, what s happening here?} bold(){ color(#9acd32){Tychus }Damn, this old thing s spooky. Let s hit that vault and get out of here.} bold(){ color(#7fffd4){Raynor }Yeah, Tychus, just like that.} bold(){ color(#9acd32){Tychus }You just gonna give it up like that?} bold(){ color(#9acd32){Tychus }There s the vault! Looks like it could take a helluva beating...} bold(){ color(#9acd32){Tychus }An just hand the artifact over to those Tal darim freaks? Hell no!} bold(){ color(#9acd32){Tychus }Jimmy, I am gettin mighty sick of these yahoos.} bold(){ color(#9acd32){Tychus }Damn, this old thing s spooky. Let s hit that vault and get out of here.} -After destruction of 2nd generartor/Emitter bold(){ color(#4169e1){Horner }We destroyed the generator, but the rip-field is still there!} bold(){ color(#7fffd4){Raynor }I think there s a second one. We ve got to disable it fast.} -Tal darim Executor Taunts bold(){Tal darim Executor You will die out here in the darkness.} bold(){Tal darim Executor Your vaunted armor will not protect you. Soon you will feel my hand at your throat.} bold(){Tal darim Executor Defilers! You shall suffer the fate that awaits all unbelievers!} bold(){Tal darim Executor Your presence is an abomination to this place! You shall feel the wrath of the chosen!} -Out of Resources #Hint bold(){ color(#00bfff){Adjutant }We are running low on minerals at this location. Additional mineral supplies have been located nearby.} #More on the nose hint bold(){ color(#00bfff){Adjutant }It may be necessary to move operations closer to mineral supplies.} -Dark Templar Attack Tal darim bold(){Tal darim Executor How did these animals get loose?} bold(){Tal darim Executor Damn you Raynor! You ve freed the cursed Dark Templar!} -Mothership warps back to the vault. bold(){ color(#00bfff){Adjutant }Commander, the Mothership warped back to the vault.} -Mothership uses Vortex ability. bold(){ color(#00bfff){Adjutant }The protoss Mothership has used a vortex on our forces. They will cease to exist for a few moments.} *Mission Info Belly of the Beast Loading Screen Help Use your units abilities as often as you can. They can mean the difference between victory and defeat. Loading Screen Restart Use Penetrator Rounds to kill distant enemies like Nydus Worms. Loading Screen Restart 2 You may have to ignore and run past some enemies to keep ahead of the rising lava. Loading Screen Text The nydus tunnels were collapsed with a few well-placed warheads. Nydus worms are no longer a threat to contend with. The final confrontation with the Queen of Blades can now begin. Objectives Sabotage the Zerg defenses Planet Info The ash-world of Char serves as the zerg swarm s base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg. *Mission TValerian02A Belly of the Beast Mission -Introduce Raynor rifle bold(){ color(#7fffd4){Raynor }Let s introduce these boys to a little terran ingenuity - the mark 12 penetrator round.} #Other Raynor rifle lines bold(){ color(#7fffd4){Raynor }Right between the eyes!} bold(){ color(#7fffd4){Raynor }Say goodnight, ugly.} bold(){ color(#7fffd4){Raynor }You won t feel a thing.} bold(){ color(#7fffd4){Raynor }Lights out!} -Prepare to deploy charges bold(){ color(#7fffd4){Raynor }This is it. Swann, I ve marked the fault line with a flare, plant one of those charges near it.} bold(){ color(#b22222){Swann }You got it, cowboy.} -Introduce Raynor radar and Swann flame turret bold(){ color(#7fffd4){Raynor }The motion detector s off the scale! Swann, what say you get that turret of yours set up before we advance?} bold(){ color(#b22222){Swann }No sooner said than done, cowboy. Just stay behind ole Flamin Betty here and let her take the heat.} #More turret lines bold(){ color(#b22222){Swann }Betty here ll roast em good.} bold(){ color(#b22222){Swann }How d you like them apples, huh?} bold(){ color(#b22222){Swann }Extra crispy!} bold(){ color(#b22222){Swann }Smells like....victory!} -Ultralisks! bold(){ color(#9acd32){Tychus }Hell, earthquake!} bold(){ color(#7fffd4){Raynor }That s no quake - it s Ultralisks!} #Followup attack from Ultras bold(){ color(#7fffd4){Raynor }Watch our six! More of em comin !} -Warfield call 1 bold(){Warfield (badly distorted) Raynor? Can you hear me?} bold(){ color(#7fffd4){Raynor }I read you, General. Go ahead.} bold(){Warfield (badly distorted) Some of my men are nearby. They re pinned down. Help em out an they ll join you.} -Marines saved 1 bold(){ color(#dc143c){Dominion Marine }Raynor? Hot damn they sent the big guns for us!} bold(){Stetmann Yes -- well. What can I say?} -Double Ultralisk attack bold(){ color(#9acd32){Tychus }We got a hundred tons of zerg incoming!} -Introduce Tychus grenades bold(){ color(#9acd32){Tychus }Quit hoggin all the fun, Jimmy. Lemme try out these shredder grenades...} #Other Tychus grenade lines bold(){ color(#9acd32){Tychus }Fire in yer hole!} bold(){ color(#9acd32){Tychus }Hey, freak! Catch!} bold(){ color(#9acd32){Tychus }Say hello to my little friend!} bold(){ color(#9acd32){Tychus }Who s your daddy?} bold(){ color(#9acd32){Tychus }Time to kick ass!} bold(){ color(#9acd32){Tychus }I m all outta bubble gum!} -Nydus Worms bold(){Stetmann Y-you gotta take out those worms! I can t keep patching us up forever!} bold(){ color(#b22222){Swann }Take it easy sparky.} -First charge deployed bold(){ color(#7fffd4){Raynor }We gotta defend the charge until it s armed. Watch all points, boys.} bold(){ color(#b22222){Swann }Y know one of them choke-points ll make a great spot for Flamin Betty. Where do you want her, hotshot?} -Stetmann oom bold(){Stetmann Oh guys? I m out of supplies, I ll go back to the ship for more. No? Oh...Oh ok then.} -Reveal infested bold(){Stetmann Oh-oh lordy...this must be where they take their prisoners....} bold(){ color(#7fffd4){Raynor }(grim) ...And infest em. There s no helping these guys. We gotta put em outta their misery.} bold(){ color(#9acd32){Tychus }Light em up.} -Infested aggro bold(){ color(#9acd32){Tychus }Damn you freaks are ugly! Lets waste em!} bold(){Infested Refugee ...Joiinnn ussss} -Massive infested aggro bold(){Infested Marine You re too late!} bold(){ color(#b22222){Swann }We need a good spot to hole up or we re gonna be zerg chow!} -Baneling intro bold(){ color(#7fffd4){Raynor }Watch it! Banelings! Don t let em get close!} bold(){Stetmann Those things are pretty nasty. Next time, you should try not to let them splash you!} bold(){ color(#9acd32){Tychus }Thanks for the advice, son. Now shut up.} -Ambush bold(){ color(#9acd32){Tychus }Ambush! They re behind us!} bold(){Stetmann Ahhh!} -Warfield call 2 bold(){Warfield (badly distorted) Come in, Raynor? I m detecting survivors of another squad close by. Find em and rescue em.} bold(){ color(#7fffd4){Raynor }I m gonna guess that last part was rescue em .} bold(){ color(#9acd32){Tychus }Hell and I thought we wuz gonna play poker with em.} -Marines saved 2 bold(){Firebat Great to see you guys. The cavern ahead is full of worms so we better be careful.} bold(){Stetmann Ah worms. Right.} -Nydus gauntlet bold(){ color(#9acd32){Tychus }Huh. Was that it?} bold(){ color(#7fffd4){Raynor }They re only gettin started! Move up by twos! We gotta blast em back!} bold(){ color(#7fffd4){Raynor }Go! Go! We gotta keep moving or they ll crush us!} bold(){ color(#7fffd4){Raynor }Push forward and kill the worms! We can t get stuck here!} -Deploy charge 2 bold(){ color(#7fffd4){Raynor }Same deal as before! Set up a perimeter and don t let anything reach the charge while it s arming.} -Radar bold(){ color(#9acd32){Tychus }We got company, Jimmy?} bold(){ color(#7fffd4){Raynor }No...I m picking up something ...but it s stationary. Eggs or larva maybe?} -Queen aggro bold(){ color(#9acd32){Tychus }Damn! She s popping eggs!} bold(){ color(#7fffd4){Raynor }We gotta take her down! No way we can leave the charge while she s around!} bold(){ color(#b22222){Swann }She s goin for more eggs! Stop the Queen before she gets to them!} bold(){Stetmann Um ah, guys? I m reading some weird biometrics...like-like she s... evolving or something!} -Warfield call 3 bold(){Warfield (badly distorted) Raynor, another squad is up ahead. Their situation sounds dire. Proceed with extreme caution.} -Deploy Charge 3 bold(){ color(#7fffd4){Raynor }Get that charge deployed! I ve got a bad feeling about this place.} -Exfiltrate bold(){ color(#9acd32){Tychus }Ah hell, the lava s rising!} bold(){ color(#7fffd4){Raynor }That was the whole idea, Tychus! Now run for the extraction point, you idiot!} bold(){ color(#7fffd4){Raynor }Let s get out of here! Double time! Gogogo!} -Trapped marines bold(){ color(#dc143c){Dominion Marine }Over here! Help us!} #Omegalisk destroys rock, feasts on marines. bold(){ color(#dc143c){Dominion Marine }Oh god! Game over, man! Game over!} #Marines are saved bold(){ color(#dc143c){Dominion Marine }Thanks, man. I thought we were goners.} bold(){ color(#b22222){Swann }You ain t safe yet.} -Midgame cinematic bold(){ color(#7fffd4){Raynor }The charges are ready to blow, get the hell out of here!} #Our heroes flee from the armed nuke, explosions, rockfalls and general hilarity ensue. they eventually energe into another chamber. bold(){ color(#7fffd4){Raynor }Good job. That s the first charge, when we get all three, the chamber will flood with lava.} -Midgame cinematic 2 #Run, run, run. Boom bold(){ color(#9acd32){Tychus }Let s get the hell outta here!} bold(){ color(#7fffd4){Raynor }Just one more charge and we re gonna have ourselves a Nydus barbeque. Stay sharp, boys.} -Egg room bold(){ color(#b22222){Swann }Y know, the way those eggs all hatched...It s like they were waiting for us.} bold(){Stetmann There s a strong likelihood that another zerg creature was controlling them.} -Egg room 2 bold(){ color(#9acd32){Tychus }Gah. Whatever s poppin those eggs is gonna be in a world o hurt when I get a hold of em!} -Charge deployed bold(){ color(#b22222){Swann }All set, cowboy. When this thing goes off we need to be a long way from here.} bold(){ color(#7fffd4){Raynor }Least there s plenty of open space, clear fields of ---} #Queen emerges, roaring. bold(){ color(#7fffd4){Raynor }What the hell is that?} -Regicide committed - midgame cinematic bold(){Stetmann No life signs... She s dead, Jim!} #More zerg attack bold(){ color(#7fffd4){Raynor }Us too if we don t get the hell out of here!} bold(){ color(#b22222){Swann }The charges are countin down, hotshot, damn straight we gotta go! Here, Betty ll keep em busy!} -Victory cinematic bold(){ color(#9acd32){Tychus }Hot damn! Nothing like a good ol fashioned knock-down-drag-out brawl!} bold(){ color(#b22222){Swann }Look at all those caves crumble. Ain t sorry to see em go.} bold(){Stetmann Wow. We sure killed a lot of them. I bet they re really scared of us now. Of you.} bold(){ color(#7fffd4){Raynor }Alright, let s see how the boys held up while we were gone.} -Ugly suckers bold(){ color(#9acd32){Tychus }Sure are some ugly suckers down here.} -Tychus and Stetmann bold(){Stetmann Zerg are so fascinating. I wish we knew more about their physiology.} bold(){ color(#9acd32){Tychus }I know all about em. Put a bullet in em, they die.} bold(){Stetmann Well, that s not exactly --} bold(){ color(#7fffd4){Raynor }Shut it you two.} -Swann and Raynor bold(){ color(#b22222){Swann }Jimmy, you need stuff fixed, I m your guy. This crawlin around in caves... that guy I ain t.} bold(){ color(#7fffd4){Raynor }Swann, if I didn t know better, I d say you re scared!} bold(){ color(#9acd32){Tychus }Yellow. I knew it.} bold(){ color(#b22222){Swann }It ain t that. Just... weapons, tools, they make sense to me. Caves and zerg, just ain t my cup of tea.} bold(){Stetmann Well. I m scared.} -If Charges get low on HP bold(){ color(#b22222){Swann }They re destroying the seismic charges. We gotta stop em!} -Infestors bold(){ color(#b22222){Swann }Watch it! Infestor pods!} -Obsolete bold(){ color(#7fffd4){Raynor }Big or small don t matter none. Just kill zerg wherever, whenever you can.} bold(){ color(#9acd32){Tychus }Whoa, did you see the size of that mother?} -At Start bold(){ color(#7fffd4){Raynor }Alright let s keep this quick and easy. Move out boys.} *Mission Info Shatter the Sky Loading Screen Help Exploit the weaknesses of your opponents. If they lack anti-air, hit them with fliers. If they lack detection, use cloaked units. Loading Screen Restart Plan an escape route before destroying each Coolant Tower, and expect to encounter resistance during your escape. Loading Screen Text The orbital platform where the zerg flyers nest has been destroyed. The skies will now be clear when you face the Queen of Blades. The time has come for the final confrontation. Objectives Sabotage the Zerg Defenses Planet Info The ash-world of Char serves as the zerg swarm s base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg. *Mission TValerian02B Shatter the Sky Mission -First platform bold(){ color(#7fffd4){Raynor }Good work, the first coolant tower is destroyed. Remember - once we destroy the other tower on this platform we ll only have seconds to get clear!} bold(){ color(#7fffd4){Raynor }The platform s going critical! Evacuate it now!} bold(){ color(#7fffd4){Raynor }Tower s down! Now get away from it -- fast!} -Second platform bold(){ color(#7fffd4){Raynor }Ok, that s one tower down.} bold(){ color(#7fffd4){Raynor }The reactor s melting down! Move out!} -At start #As the first creep/infested areas come into view. bold(){ color(#9acd32){Tychus }Damn Jimmy, this whole place is ...writhing!} bold(){ color(#7fffd4){Raynor }Once we blow those coolant towers it won t matter, the platforms ll burn up and kill everything on them.} bold(){Warfield Even for Char, this place is crawling with hostiles. Good luck, Raynor.} -Warnings bold(){Warfield The only way to stop the zerg from coming out of those vents is to destroy the platforms} bold(){Warfield Sensors show those vent entrances are full of zerg fliers. Be careful.} bold(){Warfield That giant flier is patrolling the platform. Be careful.} bold(){Warfield Scans show heavy air defenses on that platform.} bold(){Warfield Scans are showing tough ground defenses on that platform.} bold(){ color(#4169e1){Horner }Commander, you should stay away from those tunnel entrances. According to the sensors they re chock full of Mutalisks.} bold(){ color(#4169e1){Horner }The only way to stop zerg from coming out of those tunnels is to destroy the platforms!} bold(){ color(#4169e1){Horner }There are a lot of ground defenses on that platform, sir.} bold(){ color(#4169e1){Horner }I m picking up signs of heavy air defences on that platform.} bold(){ color(#4169e1){Horner }It is possible to go around to the far side and flank the defenses on this platform sir. It ll give you a cleaner shot at the towers.} -Tips #Coolant Towers -- The Coolant Towers prevent each platform from overheating. Destroy the towers and the heat will destroy the platform, along with anything nearby. #The Platforms are completely infested by zerg and virtually indestructible. Destroying the Coolant Towers on each platform will cause the platforms to overheat and burn up. -Third platform bold(){ color(#4169e1){Horner }I can t detect a land route to the next platform. Youll need an air force to take out the towers on this one.} bold(){ color(#7fffd4){Raynor }There she goes! Get clear!} bold(){Warfield One more section to go! Then you re done!} -Fourth platform bold(){ color(#7fffd4){Raynor }Last section. Once we knock down the towers here we re done.} bold(){ color(#7fffd4){Raynor }Evacuate the platform! Move it!} bold(){ color(#7fffd4){Raynor }Last section -- knock down this tower and we re done.} -Platform blowing up cinematic bold(){ color(#7fffd4){Raynor }Yeah....so any second now....any second...There it goes!} bold(){Warfield Great job, Raynor!} -Countdown to platform exploding bold(){ color(#4169e1){Horner }Get out of there, sir!} bold(){ color(#7fffd4){Raynor }Move it, raiders! OFF the PLATFORM!} bold(){ color(#4169e1){Horner }You better move out - fast!} bold(){ color(#7fffd4){Raynor }It s getting ready to blow!} -Victory cinematic #Our heroes are extracted and fly away from the platform. Behind them the platform tumbles into the atmosphere of Char and burns/explodes. bold(){Warfield Look at her burn.} bold(){ color(#7fffd4){Raynor }I just hope it ll give us the edge we need. Kerrigan ain t goin down without a fight...} -Scanning... bold(){ color(#4169e1){Horner }Sir, I m scanning to get a positive fix on all the towers.} bold(){ color(#4169e1){Horner }Got it. I ll mark the tower coordinates on your map.} -Zerg fleet inbound bold(){ color(#4169e1){Horner }Sir,we better finish off those towers before that giant zerg gets here.} -Zerg fleet arriving bold(){Warfield Good job on taking out those towers!} bold(){ color(#4169e1){Horner }The first waves of zerg are incoming. We can t extract you until they re gone.} bold(){ color(#9acd32){Tychus }What!? You mean we re stuck on this thing?} bold(){ color(#7fffd4){Raynor }Did ya think they were just gonna let us take off? Shut up and get ready to kill some damn zerg!} -Zerg behemoth bold(){ color(#00bfff){Adjutant }Warning. Unidentified zerg organism detected inbound. Largest on record.} bold(){Warfield Look at that thing.} bold(){ color(#7fffd4){Raynor }Damn, that s all we need! We better take that thing down or it s gonna cause some havoc!} -Zerg behemoth arrives bold(){ color(#00bfff){Adjutant }Unidentified zerg organism has arrived.} bold(){ color(#7fffd4){Raynor }Look at that thing.} bold(){Warfield Raynor if you can take that thing down, we won t have to face it on the surface.} *Mission Info All In Loading Screen Help With the nydus network destroyed, you can expect heavy air attacks from the Zerg. Loading Screen Help 2 Nydus Worms spawn more dangerous waves if allowed to live. Destroy them as quickly as possible to avoid being overrun. Loading Screen Restart Brood Lords are particularly vulnerable to flying units like Battlecruisers, Vikings, and Wraiths. Loading Screen Restart 2 Bashees are effective at killing Nydus Worms. The Battlecruiser s Yamato Blast also works well. Loading Screen Text The zerg invasion has been stopped, and the Queen of Blades has been restored to her original human form of Sarah Kerrigan. But the victory has come at a heavy cost - Tychus Findlay is dead, and Arcturus Mengsk remains secure on his throne. n/ n/ Discover Kerrigan s fate, and the fate of the zerg in Heart of the Swarm, the next chapter in the StarCraft II trilogy. Objectives Protect the artifact Planet Info The ash-world of Char serves as the zerg swarm s base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg. *Mission TValerian03 All In Mission -1st Kerrigan attack #Camera cuts to show Kerrigan entering the fray and destroying allied units. bold(){ color(#00bfff){Adjutant }Alert! Class 12 psionic waveform detected.} bold(){Kerrigan This has gone on long enough. Time to die.} bold(){ color(#7fffd4){Raynor }The artifact s weakening her! Fire! Fire now! Everything you ve got!} bold(){Kerrigan The pain! Damn that cursed thing!} #A nydus worm opens up beneath her and she escapes back underground. bold(){ color(#7fffd4){Raynor }That did it! Stay sharp boys, it won t be long before she s back for round two!} -Additional Kerrigan warnings bold(){ color(#00bfff){Adjutant }Class 12 psionic waveform detected. The Queen of Blades has returned.} bold(){ color(#00bfff){Adjutant }The Queen of Blades is inbound.} bold(){ color(#00bfff){Adjutant }Warning! The Queen of Blades has commenced her attack.} bold(){ color(#00bfff){Adjutant }The Queen of Blades has been detected!} -Kerrigan taunts bold(){Kerrigan Pathetic. Is this the best you ve got?} bold(){Kerrigan You fools should never have come here!} bold(){Kerrigan I ll scour you all from my world!} bold(){Kerrigan Humanity has seen its last days! I promise you that!} bold(){Kerrigan I ll take my sweet time with these!} -One bold(){Kerrigan You dare!} bold(){ color(#7fffd4){Raynor }We ve driven her back! Keep it up!} -Three bold(){ color(#7fffd4){Raynor }She s retreated again! Hold the line!} -Two bold(){Warfield Kerrigan s gone underground! Pour it on, troops!} -Four bold(){ color(#9acd32){Tychus }She s on the run, man. Let s keep the pressure on!} -Five bold(){Kerrigan You will pay for this treachery!} bold(){Sarah Don t give up!} bold(){ color(#7fffd4){Raynor }I hear Sarah...} bold(){ color(#9acd32){Tychus }She s losin it!} -Energy nova cooldown finished bold(){ color(#00bfff){Adjutant }The artifact s energy nova is fully recharged.} -Air attacks bold(){ color(#4169e1){Horner }Heads up, sir! I m detecting a large group of zerg flyers heading straight for the artifact!} bold(){ color(#4169e1){Horner }More zerg flyers inbound! They re coming in behind you, watch out!} bold(){ color(#4169e1){Horner }Sir we re tracking a large number of zerg flyers, coming your way.} bold(){ color(#4169e1){Horner }Lots of zerg flyers on their way to you, Sir!} bold(){ color(#4169e1){Horner }Another wave of zerg flyers, Sir!} -Random smack talk bold(){Kerrigan I told you there d be no more free passes, Jim. Let this be a lesson to anyone who would defy me.} bold(){Kerrigan You ve brought me the Xel Naga artifact - It was good of you to save me the trouble of finding it for myself.} bold(){Kerrigan I m tired of working through others. It s time I took a personal hand in your demise.} bold(){Kerrigan An impressive defense - but not nearly impressive enough.} bold(){Kerrigan Ready for another round, lover? Here I come ready or not.} bold(){Kerrigan Looks like I underestimated you. You always were a clever one.} bold(){Kerrigan Is this your idea of bravery, Jim? Or is it just desperation?} bold(){Kerrigan My forces are without number, and yours are dwindling by the minute. This can only end one way.} bold(){Kerrigan You fools. You re playing with forces beyond your comprehension!} bold(){Kerrigan This is not... the end?} bold(){Kerrigan Don t get in my way.} bold(){Kerrigan You want to play, little boy?} bold(){Kerrigan You ll regret that.} bold(){Kerrigan Do you know who I am?} bold(){Kerrigan A pathetic attempt to distract me.} bold(){Kerrigan You should really go and check on your base.} bold(){Kerrigan (sighs) So predictable.} -Artifact reaches full power #Camera cuts to the artifact s location and Adjutant portrait pops on-screen. bold(){ color(#00bfff){Adjutant }Artifact power at full capacity.} bold(){ color(#7fffd4){Raynor }It s now or never, General! HIT IT!} #Camera shows the artifact powering up and exploding in a WHITE LIGHT that floods the screen. Insane sound effects are heard. -Nydus attacks bold(){ color(#00bfff){Adjutant }Warning. Seismic disturbance detected. Nydus worm inbound.} bold(){ color(#00bfff){Adjutant }Warning. Seismic disturbance detected near the command center, Nydus worm inbound.} bold(){ color(#7fffd4){Raynor }We need to down those Nydus worms or this is going to get ugly.} -Overlords bold(){ color(#4169e1){Horner }Sir, I m picking up a mass of Overlords heading your way. Ready your air defenses!} -Artifact almost ready bold(){ color(#4169e1){Horner }The artifact s energy is peaking! Just hold out a little longer!} -At start bold(){ color(#4169e1){Horner }Commander, the zerg will try to overrun us soon. You should build bunkers and train more units as soon as possible.} bold(){ color(#4169e1){Horner }If things get out of hand use the energy nova to clear out your base. The recharge time is pretty fast so don t hesitate to use it.} -Leviathan bold(){ color(#00bfff){Adjutant }Warning. Class 10 zerg flier detected.} bold(){ color(#4169e1){Horner }Holy... Sir, scanners show the largest zerg bio-signature I ve ever seen! And it s headed your way!} -Good time to use the Artifact bold(){ color(#4169e1){Horner }Zerg everywhere! Sir, we should activate the artifact s nova!} bold(){ color(#4169e1){Horner }You re being overrun! Use the artifact, go nova!} bold(){ color(#4169e1){Horner }Might be a good time to use the artifact s nova, Sir!} -Energy Nova Event bold(){ color(#00bfff){Adjutant }Warning. Large zerg force incoming.} bold(){ color(#4169e1){Horner }We re not ready for this many. We ll have to use the artifact.} #Energy Nova goes off. bold(){ color(#4169e1){Horner }The artifact is going to have to cool down before we can use it again. It shouldn t take long.} bold(){ color(#4169e1){Horner }Transferring control of the artifact to you sir.} -OBSOLETE bold(){ color(#7fffd4){Raynor }We ve got her on the run! These zerg CAN be defeated!} bold(){Overmind It begins.} bold(){Kerrigan The pain is unbearable!} bold(){Sarah Kill her!} bold(){Overmind Do not fear.} bold(){Kerrigan I ll be back, you wretches!} bold(){Sarah Please just kill me!} bold(){Overmind Cycles upon cycles.} bold(){Kerrigan You will pay for this!} bold(){Sarah You ve got to stop her!} bold(){Overmind As was foreseen.} bold(){Sarah Help me!} bold(){ color(#7fffd4){Raynor }Sarah?} bold(){Overmind Foretold.} *Mission Info Whispers of Doom Loading Screen Help Protoss units have shields that absorb damage and slowly regenerate when they are not in combat. Loading Screen Restart Watch for weaknesses in each group of enemies. If there is only one detector, killing or disabling it will often allow Zeratul to attack freely. Loading Screen Text The fragments of the ancient prophecies have been found. Now Zeratul must take the fragments to the preservers of Zhakul to learn their hidden meaning. Objectives Investigate Xel Naga shrines on Ulaan Planet Info Legends hint that Ulaan is the resting place of tablets inscribed with a prophecy that reveals the will of the ageless Xel Naga. No living creature has touched its surface for millions of years... until now. *Mission TZeratul01 Whispers of Doom Mission -Intro cinematic #Show the mission map as zeratul emerges from a hole in the ground. bold(){Zeratul The prophecy was divided into fragments, each kept at separate shrines. I must gather them and depart this world quickly.} #UI FRAGMENTS GATHERED 0/3 #TIP - Zeratul is a permanently cloaked warrior-assassin that excels in melee combat. -Spore crawler encounter bold(){Zeratul Spore crawlers can detect my presence! A few well-placed void spheres will dispatch them easily enough!} bold(){Zeratul Spore crawlers can detect my presence! I should stun them with my Void Prison.} #TIP - Use Zeratul s phase mine ability to kill the zerg. -Victory cinematic #The Void Seeker speeds off just before huge swarms of zerg fliers arrive. #The rest plays in outer space. bold(){Zeratul I cannot decipher the fragments on my own. Yet I know who might interpret them the Preservers of Zhakul.} bold(){Zeratul If they cannot... I fear this entire universe will burn.} -Tips (text) #Protoss units are protected by shields that regenerate rapidly when they are not in combat. -Zealots bold(){Zealot En Taro Tassadar, Zeratul! We received your transponder signal. Many of our brothers are still searching for you across this wasteland.} bold(){Zeratul Let us find them, young zealot. There is much to be done before we depart this place.} #TIP - New Unit Acquired - Zealots are sturdy frontline melee units that form the backbone of any protoss army. -Nydus worm encounter bold(){Zeratul These nydus worms must be destroyed or the zerg reinforcements will overwhelm us!} -High Templar bold(){Karass Prelate Zeratul! At last! Fortune smiles upon us. I am Arch-Templar Karass. Hierarch Artanis sent me here to find you.} bold(){Zeratul Greetings, Karass. Aid me in my quest, and we shall return to Artanis together!} bold(){Karass It is an honor, great one!} #TIP - New Unit Acquired - High Templars can use their Psionic Storm ability to damage many enemies at once. -Kerrigan taunt bold(){Kerrigan (telepathic - in his head) Why not surrender yourself to oblivion, Zeratul? Wouldn t it be better to end your struggle now than witness the final agonizing moments of your species?} bold(){Zeratul The foreboding prophecy weighs heavily on my heart. I d best reach the remaining shrines before she reconsiders letting me live.} -First shrine #We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him and inwards as he reads. bold(){Zeratul The first fragment of the prophecy! Soon all will be made clear.} #UI FRAGMENTS GATHERED 1/3 -Second shrine #We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him and inwards as he reads. bold(){Zeratul The second fragment of the prophecy! My task is nearly complete.} #UI FRAGMENTS GATHERED 2/3 -Third shrine #We see Zeratul standing before an obelisk covered with ancient runes. The camera slowly pans around him and inwards as he reads. bold(){Zeratul The final piece of the prophecy. It speaks of one who shall "...break the cycle of the gods..."} bold(){Karass Most ominous. But if the Queen of Blades seeks this prophecy, we must keep it from her.} #UI FRAGMENTS GATHERED 3/3 bold(){Zeratul The rest is obscured... what??} #Camera cuts to show a nydus worm erupt from the ground behind Zeratul. Bad things swarm out. bold(){Kerrigan You might peel away the prophecy s layers, Zeratul - but you cannot outrun the doom that awaits us all!} #The creatures attack. Zeratul lays into them. bold(){Zeratul We cannot prevail against so many!} #Impossible numbers of zerg attack bold(){Karass I will stand against the Queen of Blades while you escape with the fragments!} bold(){Zeratul I will not abandon you!} bold(){Karass The prophecy is more important than either of us! Reveal its secrets, Zeratul! The future rests on it!} bold(){Zeratul Your sacrifice will not be forgotten, Brother.} #Zeratul blinks across the smoke bridge. Camera stays on Karass as he attacks Kerrigan. bold(){Karass Now... I shall become one... with the khala.} #Karass dies. -The way is blocked bold(){Zeratul We are trapped! Unless....Karass, lend me your strength -- between us we can forge a means of escape!} bold(){Karass I do not understand, great one, how?} bold(){Zeratul The power of the Void and the Khala together! The twilight energies will be our salvation -- now focus!} #--- An energy bridge formed by their combined powers allows them to escape. -Overseers bold(){Zeratul That Overseer will alert the zerg! Stalkers! Kill it!} -Spine crawlers bold(){Zeratul Spine Crawlers! Kill them before they can take root and attack!} #After combat bold(){Stalker High Templar Karass is nearby.} -Psi storm intro bold(){Zeratul More Zerg! Ready yourselves my brothers, this battle will be a bloody one.} bold(){Karass Perhaps not, prelate. Permit me to clear the way with a psionic storm.} -Zerg block bold(){Kerrigan You ve struggled so long, Zeratul. Give in. Come to me and I will send you to your rest, at long last.} bold(){Zeratul If you can so easily read my mind, Kerrigan - you ll see that I ll never give up so long as hope remains!} bold(){Kerrigan Your hope is an illusion, old fool.} bold(){Zeratul Careful now. Kerrigan has set guards to bar our way. It could be a trap.} bold(){Zeratul We should take them out carefully, one at a time, or risk being overwhelmed.} -Bonus Objective #Find first Hatchery bold(){Zeratul The Queen of Blades built hatcheries here! She seeks to subvert this sacred world. (Beat) I shall put an end to that plan.} #First Hatchery Destroyed. #Find second Hatchery. bold(){Zeratul This hatchery must be destroyed if I am to keep the Queen of Blades from subverting this land.} #Second Hatchery Destroyed #Find last Hatchery. bold(){Zeratul The Queen of Blades seeks to pervert this world with that hatchery. I must destroy it!} #Last Hatchery destroyed. bold(){Zeratul It is done. All of Kerrigan s hatcheries are destroyed. There is yet hope for this world.} -Stalker Usage bold(){Stalker Permit us to destroy their defenses before we proceed.} -OBSOLETE bold(){Zeratul Fragments of truth, perhaps. I cannot decipher the prophecy on my own. Yet I know who might interpret these findings for us - the Preservers of Zhakul!} bold(){Zeratul Because if they do not... this entire universe will burn.} bold(){Karass The holy Archives have been sealed off for a thousand years. What makes you think the Preservers will heed your plea now?} bold(){Karass Did you find what you sought, Zeratul?} bold(){Zeratul More inscriptions. They speak of "the stars being consumed by a vast shadow"... Grim portents. But here - a final inscription speaks of "another... who will break the cycle of the gods..."} bold(){Zeratul Gods, what does it all mean?} bold(){Zeratul This shrine has etchings like the others... Some reference here to "a Great Devourer consuming all hope"... and more about a "final darkness..."} #Zerg are killed off. bold(){Stalker Our thanks, exalted one. We are yours to command.} #The stalkers blink across a chasm to avoid fighting the zerg. The zerg engage Zeratul and his forces, while the Stalkers attack from a safe distance. bold(){Zeratul Quickly brothers! Protect the Stalkers! Guard their flank to prevent the zerg from surrounding them!} bold(){Stalker We require assistance!} bold(){Zeratul Fascinating, but these are just fragments of the prophecy. I must continue my search.} bold(){Zeratul These symbols... so similar to those in the caverns below. "The Cycle draws to its end"... And here, it speaks of the "Stars waking from celestial courses"...} -Zeratul Flees bold(){Zeratul The prophecy must be saved. I will take it to the Void Seeker and leave this world.} bold(){Zeratul I must get to the Void Seeker and preserve the prophecy. I will not let my brothers sacrifice be in vain.} bold(){Zeratul I must get to the Void Seeker before the zerg overwhelm me and the prophecy is lost!} -Karass Intro #Zeratul and his forces move toward the third shrine. As they approach, a great battle comes into view. #An amry of Zealots fight off a huge swarm of zerg. A high-templar, Karass, leads them. He casts PSIONIC STORM, devastating the zerg. bold(){Zeratul Protoss... here? Quickly brothers, let us aid them!} #Karass forces mop up the zerg with/without the player s help. bold(){Karass En Taro Tassadar, Prelate Zeratul! I am High Templar Karass.} bold(){Karass My force tracked the Queen of Blades to this world -- yet we know not what she seeks.} bold(){Zeratul Kerrigan and I were both drawn here to uncover an ancient prophecy. With your aid, I pray we can discover it before her.} bold(){Karass It is an honor, great one! Lead on.} -Overseers bold(){Zeratul That Overseer can see through my cloak. I d best stun it with my Void Prison before crossing this chasm.} -Brood Lord bold(){Zeratul That patrol of Brood Lords must be dealt with cautiously or we will be torn asunder.} -Chasm bold(){Zeratul This chasm is vast. It is fortunate that I can phase through the shadows to the other side!} bold(){Zeratul That spore crawler can detect me from across the chasm. It must be destroyed.} #TIP - Use Zeratul s Blink ability to teleport across the chasm. -Stalker Intro #Scourge and mutalisks surround Zeratul. bold(){Zeratul So much for Kerrigan s reprieve!} #Stalkers show up. bold(){Stalker For Shakuras!} #Once all the zerg are dead. bold(){Stalker Greetings, exalted one. We are here in the service of High Templar Karass. He is nearby.} bold(){Zeratul Your presence is most welcome. Let us keep moving.} #TIP - New Unit Acquired - Stalkers are versatile ranged units that can use the Blink ability to instantly shift location. -Air Attack bold(){Zeratul Prepare for an aerial attack. Brace yourselves my brethren!} -Banellings bold(){Zeratul The banelings spew acid when they die. Stalkers, take them out from a distance!} -Third Shrine Rumble bold(){Zeratul I ve placed the Ultralisk in a Void Prison. Bring it down, Karass!} bold(){Karass Zeratul! Can you destroy the airborne zerg?} bold(){Zeratul Stalkers! Take the high ground and support our brethren!} bold(){Karass Zeratul has destroyed their worms -- press on!} *Mission Info Media Blitz Loading Screen Help Before starting the surprise attack, look around and decide which enemy base you want to crush. Loading Screen Restart Kill all of the Barracks, Factories, or Starports in a base to cripple their ability to rebuild units and stage attacks. Loading Screen Text Emperor Mengsk s crimes have been successfully broadcast across the sector. Both public and press are outraged, generating support for Raynor s resistance movement. Objectives Capture the UNN studios Planet Info Arcturus Mengsks homeworld of Korhal was once a prosperous colony until it was obliterated by Confederate nukes. Vast fortunes have been lavished on the planet s reconstruction since Emperor Mengsk took the throne four years ago. *Mission THorner04 Media Blitz Mission -THorner04 #(Text) UNN Central Studios, Korhal. -Warfield sends Kill Team to destroy the Odin bold(){Warfield Attention rogue pilot. This is General Warfield of Dominion command. You are ordered to stand down or face immediate termination.} bold(){ color(#9acd32){Tychus }Yee haw!} bold(){Warfield Kill team Renegade, take down the Odin! I m counting on you boys!} bold(){Warfield Kill team Mad Dogs, destroy the Odin!} bold(){Warfield Kill Team Death Dealers, retire that Odin for me!} bold(){Warfield The Odin is still standing? Take it down! Now!} -Mid game cinematic bold(){ color(#4169e1){Horner }The Dominion s switched to a secure channel. I can t track their positions anymore.} #Camera shows a transmission tower bold(){ color(#4169e1){Horner }But I have gained access to the UNN network. We ll need troops to stay close to one of the broadcast towers long enough to get our message out.} bold(){ color(#4169e1){Horner }For our broadcast to reach all of Dominion space we ll need to control each broadcast tower long enough to upload the data. Any unit type can maintain control.} bold(){ color(#7fffd4){Raynor }You can bet Mengsk ll have something to say about that. Let s get moving.} -Victory cinematic bold(){ color(#4169e1){Horner }All transmissions have been sent, Sir. Every world in the Dominion just got a UNN special bulletin about Mengsk.} bold(){ color(#7fffd4){Raynor }Let s get out of here. We can enjoy the results from a nice, safe distance.} -Tips (text) #(text) Tip - Surprise attack Enemies will not attack until you attack them first. #(text) Tip - Odin Barrage Use the Odin s Barrage ability on groups of enemies to quickly dispatch them. #(text) Tip - Reinforce the Attack Train troops at your perimeter base to reinforce the attack. -Start sneak attack bold(){ color(#4169e1){Horner }I m in the Dominion security network. Bringing up their locations now.} #Dominion forces are revealed on mini map bold(){ color(#7fffd4){Raynor }Alright,Tychus - do your thing.} bold(){ color(#9acd32){Tychus }Thought you d never ask.} -Sneak attack timer 1 bold(){ color(#4169e1){Horner }An alert s gone out! It won t be long before they shut me out of their system.} bold(){ color(#9acd32){Tychus }Don t rush me, kid. Can t a man take some pleasure in his work?} -Sneak attack timer 2 bold(){ color(#4169e1){Horner }We re almost out of time!} bold(){ color(#9acd32){Tychus }So are these guys! Heh -- don t sweat it.} -Civillians Killed bold(){ color(#ffff00){Civilian }What s wrong with that thing! It s gone crazy!} bold(){ color(#ffff00){Civilian }Find some place to hide!} bold(){ color(#ffff00){Civilian }It s gonna kill us all! Help!} bold(){ color(#ffff00){Civilian }It s gone crazy! Run!} bold(){ color(#ffff00){Civilian }It s making pot holes!} -Swann Hands over Thors bold(){ color(#b22222){Swann }Hardware inbound. These Thors are smaller than the Odin but they handle better -- and they still hit hard. Enjoy!} bold(){ color(#9acd32){Tychus }That big dog is all mine!} -Tower 1 bold(){ color(#7fffd4){Raynor }First transmission uploaded...Even Mengsk won t be able to wriggle out of this one.} -Base hand over #Camera shows the finished player base as the buildings all become controlled by the player. bold(){ color(#4169e1){Horner }Our base is up and running. I m transferring control of it to you now, sir.} -Mengsk propaganda about the Odin bold(){ color(#ffa500){Arcturus }Behold the Dominion s newest weapon of war - the Odin!} bold(){ color(#ffa500){Arcturus }Human tenacity and ingenuity have come together to forge the final answer to the zerg threat!} bold(){ color(#ffa500){Arcturus }Some might baulk at the cost of such a magnificent machine, but I say to you - what price do you put on your loved ones security?} bold(){ color(#ffa500){Arcturus }This mighty steel giant stands as a testimony to the skill and determination of our Dominion engineers and scientists!} bold(){ color(#ffa500){Arcturus }Implacable. Relentless. Invincible. The Odin is a stirring symbol of the unyielding strength of the Terran Dominion!} -Tower 2 bold(){ color(#7fffd4){Raynor }We re almost done transmitting Mengsk s dirty little secret to the Dominion.} -Tower 3 bold(){ color(#7fffd4){Raynor }That s the last one! Lets see what the people will think of their beloved emperor now!} -Dominion Forces see Odin Attacking bold(){Marine What the hell s going on!} bold(){Marine Odin has gone rogue. Repeat -- Odin has gone rogue!} bold(){Marine Bring it down!} bold(){Marine Scrap that heap!} bold(){Reaper Reaperman engaging rogue Odin!} bold(){Siege Tank Rogue Odin spotted. Bring it down!} bold(){Warfield Concentrate fire on the Odin!} -Mengsk threatens Raynor (after first tower?) bold(){ color(#ffa500){Arcturus }There s only one man arrogant enough to think he can get away with this - Raynor!} bold(){ color(#7fffd4){Raynor }Hah. Just for once Arcturus, this really is all about you. I hope you enjoy our show.} bold(){ color(#ffa500){Arcturus }I knew it. Warfield! get your men down there. I want Raynor s head, you understand!? Him and all his terrorist friends!} -Secondary objective uncovered bold(){ color(#7fffd4){Raynor }Man, I am so sick of seeing Mengsk s face! Tychus, do me a favor and blast any of those damned statues you see.} -Warfield sends Kill Team to the Air Base Tower bold(){Warfield Security breach at one of the towers. Strike team Alpha, engage! Stop them!} -Warfield sends Kill Team to the Siege Base Tower bold(){Warfield They re attacking a tower. Strike team Bravo, take them out!} -Warfield sends Kill Team to the Raider Base Tower bold(){Warfield Strike team Charlie, get to that tower! Bring down those rebels!} -Tychus ejects from the Odin bold(){ color(#9acd32){Tychus }This thing is outta juice! I gotta eject!} *Mission Info The Evacuation Epilogue The survivors from Agria have joined the growing exodus of refugees fleeing the zerg. Grateful for Jim s help, Dr. Ariel Hanson has come aboard the Hyperion to discuss the future... Loading Screen Help Bonus objectives are optional, but they often give research points that unlock powerful units and upgrades. Loading Screen Restart It s important to keep up with the convoy, even if you need to move away from a fight in progress. Loading Screen Text The surviving colonists have been evacuated to Meinhoff, and Dr. Ariel Hanson has joined Raynor s cause. The colonists will still need a permanent home. Objectives Evacuate the Agria colony Planet Info Founded by renowned terra-former Dr. Bernard Hanson, the Agria colony has been one of the Dominion s principal botanical and wildlife preserves. *Mission THanson01 The Evacuation Mission -THanson01 #--- (Text) Agria, Plato city limits. -Get to Hanson s colony bold(){ color(#ff00ff){Hanson }Thank goodness you re here. I ll give you control of the main buildings so you can help us evacuate the colony.} -Start Of Game bold(){ color(#7fffd4){Raynor }We ll need to escort the convoys all the way to the main starport for them to have a chance of escaping this planet.} -Succes level #--- Noob success bold(){ color(#ff00ff){Hanson }A whole world lost...my people slaughtered... What did we do to deserve this?} #--- Ok success bold(){ color(#ff00ff){Hanson }So many dead... If only we d gotten away sooner. Perhaps there s enough of us left to start over... if we can find somewhere safe...} #--- Awesome success bold(){ color(#ff00ff){Hanson }We ve lost the colony, but my people got out alive thanks to you, Commander.} -Bunkers bold(){ color(#7fffd4){Raynor }Someone had the right idea building bunkers to defend the roads...but why are they empty?} bold(){ color(#ff00ff){Hanson }The Dominion military abandoned them when the zerg attacked, they didn t give a damn about the colony.} bold(){ color(#7fffd4){Raynor }Sorry to hear that, Doc. At least these bunkers are in a good spot, I ll see if we can t get them manned.} -Tip (text) #Repair the bunkers and load them with marines to secure the road for the colonists. -After first convoy bold(){ color(#9acd32){Tychus }It s a long haul to the starport, partner. How can we be expected to guard the whole thing?} bold(){ color(#7fffd4){Raynor }I reckon we can use a mobile force to keep it clear or build more bunkers to block the approaches - either way should work.} -Tip (text) after second convoy #Train more troops and repair your structures between escorting the convoys. -Player Kills Colonists bold(){ color(#ff00ff){Hanson }Those are innocent people! What are you doing!?} -Player Destroys Colony Building bold(){ color(#ff00ff){Hanson }Commander, our colony is already being destroyed without you helping it along!} -After third convoy bold(){ color(#4169e1){Horner }Sir, we just detected zerg organisms entering the upper atmosphere. I can t give you an exact fix but they re heading your way.} -Civilian Deaths bold(){ color(#ff00ff){Hanson }Commander, do something! My people are dying out there!} bold(){ color(#ff00ff){Hanson }Sweet God... the slaughter... I can t bear to look.} bold(){ color(#ff00ff){Hanson }People I ve known since I was a little girl...all gone. (sobs)} bold(){ color(#ff00ff){Hanson }The zerg are terrible... but it was the Dominion that murdered this colony by leaving us here to die.} -After fourth convoy bold(){ color(#4169e1){Horner }Sir, I m picking up seismic disturbances closing in on your position. I think it s some kind of tunneling zerg.} bold(){ color(#7fffd4){Raynor }Wonderful, its just like them to keep things nice and interestin .} -Defend the convoy! bold(){Marine The convoy s in danger. Hit em boys!} bold(){Marine The colonists are hurtin ! We gotta save em!} bold(){Marine Zerg are attacking the convoy! Let s rock!} bold(){Marine The zerg have gotten through! Take em down!} -Player kills more colonists bold(){ color(#ff00ff){Hanson }You re killing more of my people! You monster!} -New unit intro firebats bold(){ color(#b22222){Swann }I got us some firebats, cowboy. These suckers ve got flamethrowers that ll roast the zerg but good!} -Convoy warning bold(){ color(#ff00ff){Hanson }The first convoy from Larks Crossing will be moving out soon.} bold(){ color(#ff00ff){Hanson }The next convoy is almost ready to go, Commander. Please alert your men.} bold(){ color(#ff00ff){Hanson }Commander, another convoy will be heading out soon.} bold(){ color(#ff00ff){Hanson }We have another convoy ready to be escorted, Commander.} bold(){ color(#ff00ff){Hanson }We re almost done, Commander. Another convoy will be starting out soon.} bold(){ color(#ff00ff){Hanson }The next convoy will be on its way shortly.} bold(){ color(#ff00ff){Hanson }Just a few stragglers left to bring in, their convoy s heading to the starport any minute now.} -Hard difficulty only bold(){ color(#4169e1){Horner }Sir? I ve detected large numbers of Mutalisks closing in on you. They ll be in position to attack any moment now.} bold(){ color(#7fffd4){Raynor }We better step it up and save these folks before it starts raining glave wurms.} -Zerg chrysalis bold(){ color(#7fffd4){Raynor }Hey, that s a zerg chrysalis. Stetmann wanted samples of em to research. Let s get an SCV over there to harvest it.} -Convoy starting out bold(){ color(#ffff00){Civilian }Everyone s here, let s go!} bold(){ color(#ffff00){Civilian }Is the road safe up ahead? Guess we ll find out.} bold(){ color(#ffff00){Civilian }Don t stop for anything! Let s roll!} bold(){ color(#ffff00){Civilian }Go! Go! The zerg could get here any minute!} bold(){ color(#ffff00){Civilian }Lets get the hell out of here!} bold(){ color(#ffff00){Civilian }Don t leave without us!} bold(){ color(#ffff00){Civilian }Get to the starport! Move it!} -Victory Cinematic bold(){ color(#7fffd4){Raynor }That s the last of them! Go! Lift off now!} *Mission Info Outbreak Epilogue Although the refugees from Agria have been saved they re homeless once again. Dr Hanson is determined to found a new colony, the problem is ...where? Loading Screen Help Be aggressive during daylight hours. Use fast units to move quickly, and be home by sundown. Loading Screen Restart Multiple SCVs can repair a unit or structure at the same time. This is very useful for Bunkers. Loading Screen Text The infestation on Meinhoff has been cleared, and the colonists have been relocated to the garden world of Haven. The question still remains of whether the surviving colonists are also infested. Objectives Investigate the Meinhoff infestation Planet Info Known for its rich, abundant mineral deposits, Meinhoff has been controlled by the Kel-Morian Combine for many years. Recently, however, it s become a haven for refugees escaping the invading zerg. *Mission THanson02 Outbreak Mission -THanson02 #--- [Text] Meinhoff, Kel-Morian Refugee Center - Sigma 5. -Player attacks colony at night #First time bold(){ color(#9acd32){Tychus }Whoa! That sure pissed em off. Maybe we should wait for daylight?} #Second bold(){ color(#9acd32){Tychus }Seriously, you sure like stirrin up the hornet s nest!} -Game start bold(){ color(#7fffd4){Raynor }Alright, boys - we can t risk the contagion spreading to this camp! I want a perimeter set and some bunkers in place now!} bold(){ color(#9acd32){Tychus }You going sweet on that doctor lady, Jimmy? Can t see why else we d keep fighting for these damn dirt farmers.} -Victory cinematic bold(){ color(#ff00ff){Hanson }You did it, Jim! I knew you wouldn t let us down! Now I ve got to get my people somewhere safe.} bold(){ color(#7fffd4){Raynor }Ain t gonna be so easy, darlin . This whole sector s crawling with zerg.} bold(){ color(#ff00ff){Hanson }There s got to be somewhere out there the aliens haven t touched... some undiscovered paradise waiting just for us.} #As our heroes depart the camera focuses on a seemingly insignificant part of the map. We see creep starting to spread across the ground as if it s coming up from beneath the surface... -First Daybreak bold(){ color(#7fffd4){Raynor }Sun s comin up! We gotta hold on a little longer!} -Infestor Research Objective bold(){ color(#00bfff){Adjutant }Scans are picking up a unique zerg bio-signature. It appears to be a burrowing creature that is underground during the day and emerges only at night.} bold(){ color(#4169e1){Horner }Sir, if you kill one of those creatures, Stetmann can study it and perhaps learn something.} -Dark soon #--- Random line, play each once only. bold(){ color(#00bfff){Adjutant }Nightfall in thirty seconds} bold(){ color(#9acd32){Tychus }Those creeps are gonna be coming outta the woodwork any minute now. We better get back to the base.} bold(){ color(#7fffd4){Raynor }Keep your eyes peeled. There s gonna be more of them out there.} bold(){ color(#ff00ff){Hanson }You should set some guards. They ll be coming again soon.} bold(){ color(#7fffd4){Raynor }Now we gotta hold out till sunrise. Brace yourselves, this could get ugly.} -Light soon #--- Random line, play each once only. bold(){ color(#00bfff){Adjutant }Daybreak in thirty seconds} bold(){ color(#7fffd4){Raynor }Rise and shine, boys! Now it s our time to do some damage!} bold(){ color(#9acd32){Tychus }Gonna get us some payback! Let s waste some freaks!} bold(){ color(#7fffd4){Raynor }Finally we can get out there and hit back.} bold(){ color(#7fffd4){Raynor }Alright, let s move out and take it to em! We ve got to clear this area!} bold(){ color(#9acd32){Tychus }Let s burn this place before they come creepin again!} -South barricade bold(){ color(#7fffd4){Raynor }They ve broken through the south barricade! Get some troops down there, now!} bold(){ color(#9acd32){Tychus }Y know, I think I saw this in a movie once...} -First infested structure sighted bold(){ color(#ff00ff){Hanson }Is that...some sort of nest? You d better destroy it!} -Cleared infested region bold(){ color(#7fffd4){Raynor }Alright, this sector is clear! Nice work boys, now move on to the next area!} bold(){ color(#ff00ff){Hanson }Looks like that sector is clear, Jim. Better move on to the next one.} bold(){ color(#7fffd4){Raynor }Good job, guys. This area s secure!} bold(){ color(#ff00ff){Hanson }I m not detecting any more infested structures in that sector, Jim.} bold(){ color(#7fffd4){Raynor }Looks like this area is secure. Keep it up, fellas! We can stop this!} -New unit intro Hellions bold(){ color(#b22222){Swann }Hey hotshot! I got schematics to build them Hellions you saw on Mar Sara, should be good down there!} -First infested refugee sighted bold(){Infested Refugee Please.... kill me!!} -First infested marine sighted bold(){ color(#9acd32){Tychus }Infested marines!? Oh hell Jimmy, I don t care for that notion one bit.} -First Aberration sighted bold(){ color(#ff00ff){Hanson }What is that...thing!? Was it human?} -Almost done bold(){ color(#4169e1){Horner }You re almost done! There s just a handful of infested bio-signs left. I ll highlight their locations on your map.} -Daytime #Couple per day bold(){ color(#9acd32){Tychus }Oh hell yes. This is gonna be OUR time alright.} bold(){ color(#7fffd4){Raynor }Ok, let s find some infested areas to clear.} bold(){ color(#ff00ff){Hanson }Don t forget you have to be back by dark!} bold(){ color(#9acd32){Tychus }Reckon we musta killed thousands of em last night. Can t be many left, right?} bold(){ color(#ff00ff){Hanson }You ve dealt a serious blow to their numbers, Jim, you re doing great.} *Mission Info Safe Haven Loading Screen Help You can train two Vikings at a time if you attach a Reactor add-on to your Starport. Loading Screen Restart Avoid the Purifier until you have destroyed all three Nexus. Loading Screen Text The protoss terror fleets have been driven off, and the infestation has been cured. Dr. Hanson and the colonists are now free to start their new life on Haven. Objectives Protect the Haven colony Planet Info Despite its idyllic conditions, Haven s close proximity to protoss territory has deterred most terran colonization attempts... until now. *Mission THanson03A Safe Haven Mission -THanson03A #[Text on screen] Haven, Firstport Landing -Purifier on the move bold(){ color(#4169e1){Horner }Sir! The Purifier s on the move!} -Tips (text) #You will need massive firepower to penetrate the Purifier s powerful shields. #While the Purifier s shields are down it is vulnerable to normal units. -Victory cinematic bold(){ color(#7fffd4){Raynor }I m sorry it came to this, Selendis - but these folks have been through enough already. You need to leave em be.} #The following Selendis line is said with Pride and determination. She is an honorable warrior, but she is not happy to lose. bold(){Selendis You have won the day as a warrior and I salute you, James Raynor. We shall meet again, perhaps as allies, perhaps as enemies. As the gods will.} bold(){ color(#ff00ff){Hanson }The protoss are retreating! You ve done it!} -Purifier about to fire bold(){ color(#4169e1){Horner }Sir! I m detecting a massive energy spike! The Purifier is about to fire!} bold(){ color(#ff00ff){Hanson }They ll fire on the settlement any second now. Get clear!} bold(){ color(#4169e1){Horner }Energy output is peaking. The Protoss are going to destroy the second colony base!} bold(){ color(#7fffd4){Raynor }Hell! They re ready to fire their planet cracker. We ve got to stop that Purifier!} bold(){ color(#7fffd4){Raynor }The Purifier is charged up and firing! We re running out of time!} -Colonists evacuate bold(){ color(#4169e1){Horner }The colonists have evacuated the first settlement in the Purifier s path.} bold(){ color(#4169e1){Horner }The colonists have successfully evacuated that settlement!} bold(){ color(#4169e1){Horner }Excellent work! The colonists in that settlement have been evacuated!} bold(){ color(#4169e1){Horner }Great job! The last settlement is clear! All colonists are safe and accounted for!} -Purifier vortex. bold(){ color(#4169e1){Horner }Whoa! The Purifier has sent our units into a dimensional warp field! The effect should only be temporary though.} -Bonus objective bold(){ color(#4169e1){Horner }Commander, a protoss squadron is going after the colony ships. Those people don t stand a chance unless we stop it!} -Purifier arrives at colony base bold(){ color(#ff00ff){Hanson }The Purifier s coming into range of a colony base!} bold(){ color(#4169e1){Horner }The protoss have arrived at another settlement, sir.} bold(){ color(#ff00ff){Hanson }They ve almost reached the next base, hurry!} bold(){ color(#4169e1){Horner }Estimate protoss arrival at the next colony base within twenty seconds, sir.} bold(){ color(#7fffd4){Raynor }They re heading to the last base! This is it boys. End of the line!} -Nexus destroyed weakening shields bold(){ color(#7fffd4){Raynor }That s one Nexus down, keep at it boys! We ve got to stop that ship!} bold(){ color(#7fffd4){Raynor }Another Nexus gone, great work! Don t give em a chance to regroup!} bold(){ color(#4169e1){Horner }The Purifier s shields are offline sir! Hit it now!} -Colony Ships Attacked or Rescued #Colony Ship Being Attacked bold(){ color(#ffff00){Civilian }Help! They re destroying our ship!} bold(){ color(#ffff00){Civilian }They re going to destroy our ship! We re all going to die!} bold(){ color(#ffff00){Civilian }Our ship s going to burn up. The protoss are killin us!} #Colony Ship Rescued bold(){ color(#ffff00){Civilian }Thank you! Those protoss almost got us!} bold(){ color(#ffff00){Civilian }Thanks Raynor s Raiders! We re gettin out of here!} bold(){ color(#ffff00){Civilian }That was a close one! Thanks!} -Colonists bold(){ color(#4169e1){Horner }Some of the colonists didn t make it to our base in time. We should be ready to assist them when the protoss attack.} bold(){ color(#4169e1){Horner }The colonists left some resources behind after they evacuated. We should pick them up.} -Purifier arrival bold(){ color(#4169e1){Horner }Sir! The Purifier has arrived and is on the move!} -Introduce Nexus to be destroyed bold(){ color(#4169e1){Horner }I ve located the protoss Nexuses that are channeling power to the Purifier s shields. We ll have to destroy them before we can stop the Purifier!} -Second terror fleet bold(){ color(#00bfff){Adjutant }Warning. Protoss squadron detected approaching colonist settlement.} -Third terror fleet bold(){ color(#00bfff){Adjutant }Warning. Protoss squadron detected approaching the final colonist settlement.} -Obsolete bold(){Selendis You are as cunning as the stories say, James Raynor. I hope your belief in these colonists will be vindicated.} *Mission Info Haven s Fall Loading Screen Help Infestations grow to be more dangerous over time. Cleanse them quickly, before they become serious threats. Loading Screen Restart Use Vikings to clear the skies over an infestation before landing and assaulting the ground forces. Loading Screen Text The infested colonists on Haven have been purged. An infested Dr. Hanson was among the casualties. Regrettable but necessary. Objectives Purge the Zerg infestation Planet Info Despite its idyllic conditions, Haven s close proximity to protoss territory has deterred most terran colonization attempts... until now. *Mission THanson03B Haven s Fall Mission -THanson03B #[Text] Haven, Firstport Landing -Eggs bold(){ color(#9acd32){Tychus }What the hell are those things?} bold(){ color(#4169e1){Horner }Eggs...those structures must be acting as giant incubators for the infested.} -Wear protection bold(){ color(#7fffd4){Raynor }Stay sharp! I want anyone that leaves the ship wearing a suit. Last thing I need is more people getting infested.} bold(){ color(#9acd32){Tychus }They infest marines too, brother.} bold(){ color(#7fffd4){Raynor }My orders still stand - shouldn t be a problem for you though, Tychus.} -Victory cinematic bold(){ color(#4169e1){Horner }Sir, it s done. I m not detecting any more zerg, but we have a problem in the lab.} bold(){ color(#7fffd4){Raynor }Ariel?} bold(){ color(#4169e1){Horner }She was insisting her vaccine would work and she was going to prove it. I haven t been able to contact her since.} bold(){ color(#7fffd4){Raynor }Oh man, I hope she didn t do anything stupid. Keep everyone out of there, Matt, I ll deal with this.} -Settlement becomes infested bold(){ color(#4169e1){Horner }The zerg have fully infested a settlement, sir, but we still need to destroy the structure there to stop it spreading further.} bold(){ color(#4169e1){Horner }I m sorry, sir, but we ve lost a second settlement to the zerg!} bold(){ color(#4169e1){Horner }The infestation s overwhelmed another settlement, there s no stopping this thing!} bold(){ color(#4169e1){Horner }Damn, they re relentless! They ve got another settlement!} bold(){ color(#4169e1){Horner }All of the colony settlements have now been overrun, sir. They re all infested.} -Aberration warning bold(){ color(#00bfff){Adjutant }Warning. Class five bio-signature detected converging on the command center.} -You re a HERO! #For when a settlement is saved from infestation bold(){ color(#ffff00){Civilian }I knew Raynor d save us!} bold(){ color(#ffff00){Civilian }That was too close, thanks!} bold(){ color(#ffff00){Civilian }Can t take much more of this!} bold(){ color(#ffff00){Civilian }We d all be dead without you!} -Intro bold(){ color(#00bfff){Adjutant }Infestation source detected.} bold(){ color(#4169e1){Horner }Sir, that Virophage structure is spreading the zerg virus to the colonists!} bold(){ color(#4169e1){Horner }We ve got to destroy all the virophages. The more of them there are the more infested we ll have to fight.} -Repair Vikings bold(){ color(#7fffd4){Raynor }I want some SCVs repairing those Vikings right now! I need em out there raising hell!} -Settlement threatened bold(){ color(#4169e1){Horner }Sir, the infested are closing in on a settlement to the north.} bold(){ color(#4169e1){Horner }The infested are heading to a settlement in the south!} bold(){ color(#4169e1){Horner }Another settlement is coming under attack!} bold(){ color(#4169e1){Horner }Sir! Another settlement is being infested by the zerg!} bold(){ color(#4169e1){Horner }The last settlement is under threat, sir.} -Settlement cleared bold(){ color(#4169e1){Horner }There s no sign of the infestation left at that settlement, sir.} bold(){ color(#4169e1){Horner }That settlement has been cleared of zerg bio-signatures. Well done, sir.} bold(){ color(#4169e1){Horner }There are no more zerg left in that settlement.} bold(){ color(#4169e1){Horner }Scanners indicate that settlement is now clean, sir.} bold(){ color(#4169e1){Horner }You ve destroyed the last of the zerg at that settlement.} -Zerg base cleared bold(){ color(#4169e1){Horner }Good job, sir. I m picking up two more concentrations of zerg bio-signatures.} bold(){ color(#4169e1){Horner }That s another one down, sir! No time to rest, though. There s still more zerg clusters that need cleaning out .} bold(){ color(#00bfff){Adjutant }Zerg infestation level reduced to thirty three percent.} -Brood lords bold(){ color(#4169e1){Horner }Sir, I m detecting some large zerg flyers. They match the reported profiles for brood lords; be careful, they re lethal against ground targets.} bold(){ color(#7fffd4){Raynor }Then we ll hit em from the air! Where are my Vikings at?} -Trouble at home bold(){ color(#4169e1){Horner }Sir, Stetmann says Dr. Hanson has locked herself in the lab. Alone. She s desperate to save her people, I m worried about what she might do.} *Mission Info The Great Train Robbery Epilogue The ruins of Tarsonis have given up their prize, but Jim and his crew still need to find out why the Dominion was hunting a wrecked old Confederacy adjutant so fervently. Loading Screen Help Diamondbacks can attack while moving, making them ideal for chasing moving targets. Loading Screen Restart Intercept each train early in its path, so that you have plenty of time to take it down. Loading Screen Restart 2 Avoid fighting the kill teams. Killing them can be difficult, and your real goal is destroying the trains. Loading Screen Text One of the Dominion trains was carrying an old confederate adjutant. Now Raynor must find a way to bypass the adjutant s security system, and learn what secrets it holds. Objectives Intercept Dominion supply trains Planet Info Once the shining capital of terran space, Tarsonis now stands as a ravaged, sobering monument to the fallen Confederacy. *Mission THorner01 The Great Train Robbery Mission -THorner01 #[Text] Tarsonis, New Gettysburg Deadzone 8. -Diamondbacks revealed bold(){ color(#4169e1){Horner }Sir, it turns out there are a few Confederate vehicles in the hills the Dominion haven t salvaged yet...} bold(){ color(#b22222){Swann }Diamondbacks! Man, I didn t think they made it past prototyping! Their rail guns ll be great for stopping those trains...no pun intended.} bold(){ color(#b22222){Swann }I ll upload their schematics to our Factory network.} bold(){ color(#4169e1){Horner }There may be other vehicles around that we can commandeer. We should keep our eyes open.} bold(){ color(#4169e1){Horner }Looks like we found all the Confederate Diamondbacks, Sir. This should really help out against the trains.} -Dominion escorts trains bold(){ color(#9acd32){Tychus }Check it out Jimmy, Dominion s started sending escorts to protect the trains.} -Victory cinematic bold(){ color(#7fffd4){Raynor }Alright Boys, we ve taken down enough trains. We get anything interestin yet?} bold(){ color(#4169e1){Horner }Sir, we re detecting electrical activity in the wreckage.} bold(){ color(#7fffd4){Raynor }Now let s see what they were so fired up to get their hands on...} bold(){Confederate Adjutant Adjutant 23-46... online... system recording... N-N-New Gettysberg Defense Initiative... S-S-Submit a-access codes.} bold(){ color(#7fffd4){Raynor }Well I ll be. It s an old Confederate adjutant. Now what intel s so important they d go and dig her up to recover it?} -Second train killed bold(){ color(#9acd32){Tychus }Damn, I ain t robbed a train in years! We should do this more often!} -Dominion attack warning bold(){ color(#4169e1){Horner }Commander, I m picking up increased comm-traffic from the Dominion. Sounds like they re planning to attack our base. We better be ready.} -Hard difficulty bold(){ color(#4169e1){Horner }Sir, one of the trains got through. We can t afford to miss any more trains!} -Warning against attacking Dominion base bold(){ color(#4169e1){Horner }Sir, the Dominion processing center is heavily guarded. We should just focus on taking out those trains.} -Dominion turbo boosts trains bold(){ color(#b22222){Swann }The Dominion re boosting their trains speed somehow! You ll need to use Diamondbacks to catch them.} -Dominion bunkers bold(){ color(#4169e1){Horner }The Dominion are constructing a series of bunkers to protect the tracks. Be careful.} -First train killed bold(){ color(#4169e1){Horner }Excellent work, sir. We can utilize the train s scrap payload to build more units.} #Plus on hard/insane dificulty bold(){ color(#4169e1){Horner }We obviously won t find many natural mineral fields here, so we should make the most of what we can salvage from the trains.} -Heavy escort phase bold(){ color(#9acd32){Tychus }Looks like the Dominion ran outta whatever they were juicing the trains with. They re putting out bigger escorts though, we better watch ourselves.} -Stack killer phase bold(){ color(#4169e1){Horner }Sir, I m detecting Dominion kill teams patrolling the tracks with large groups of Marauders.} bold(){ color(#4169e1){Horner }I ll mark their location with a red warning symbol. Still, you should try to avoid them.} -Don t miss the train bold(){ color(#4169e1){Horner }Sir, one of the trains got through. We can t let too many get past us or we ll miss the cargo we re looking for.} bold(){ color(#4169e1){Horner }A second train got through, sir! We can t afford to miss any more trains!} -Adjutant train announcements bold(){ color(#00bfff){Adjutant }A train is approaching through a tunnel in the northwest.} bold(){ color(#00bfff){Adjutant }A train is coming through the western tunnel.} bold(){ color(#00bfff){Adjutant }A train is exiting the southern tunnel.} bold(){ color(#00bfff){Adjutant }Trains are approaching through the northwest and western tunnels.} bold(){ color(#00bfff){Adjutant }Trains are approaching via the western and southern tunnels.} bold(){ color(#00bfff){Adjutant }Trains detected leaving the northwest and southern tunnels.} bold(){ color(#00bfff){Adjutant }Trains detected coming through the northwest, western, and southern tunnels.} bold(){ color(#00bfff){Adjutant }Mind the gap.} bold(){ color(#00bfff){Adjutant }The eighteen fifty service to New Gettysburg is running four years, five months, twelve days, eight hours and seventeen minutes late.} *Mission Info Engine of Destruction Loading Screen Help Wraiths can cloak, becoming invisible to most enemy units. Watch out for Missile Turrets and Ravens, which have the ability to detect cloaked units. Loading Screen Restart Focus on killing targets that endanger the Odin, like Siege Tanks, Banshees, and Battlecruisers. Loading Screen Text The Odin was successfully stolen from the Dominion labs, in spite of Tychus crazy antics. Now Raynor must take the Odin to Korhal, and capture the UNN broadcast stations. Objectives Steal the Odin Planet Info Valhalla is a top secret Dominion research center hidden on a small moon orbiting Sigmaris Prime. Hundreds of vehicles and weapons systems have undergone final testing here, including the Viking multi-role Combat Walker, and the Minotaur class battlecruiser. *Mission THorner03 Engine of Destruction Mission -Tychus heads for the last base bold(){ color(#9acd32){Tychus }I hope you re readin this, Jimmy, cause I m heading for the last base now!} -Tychus takes a break bold(){ color(#9acd32){Tychus }Well now that s done with, I m gonna take me a little break.} bold(){ color(#9acd32){Tychus }Good thing I brought me some liquid refreshment...} #Sounds of beer can being opened, chugged back, scrunched, thrown in a corner. bold(){ color(#9acd32){Tychus }(sighs contentedly) Now that hit the spot. There s nothing like knocking back a cold one on top o yer enemies smoking corpses!} -Victory cinematic bold(){ color(#4169e1){Horner }Excellent! With the Odin secured we can hit the UNN complex on Korhal and make our broadcast.} bold(){ color(#9acd32){Tychus }Hey can ya hear me Captain ? Maybe next time you ll trust ol Tychus with a little bit o mayhem.} bold(){ color(#7fffd4){Raynor }Huh. That s about all I d trust you with, Tychus.} -Second base #Tychus starts attack bold(){ color(#9acd32){Tychus }I can t wait no longer! Here it comes!} #Tychus finds the barrage button bold(){ color(#9acd32){Tychus }Ok, flashy red button what do you do?} #Odin fires barrage. bold(){ color(#9acd32){Tychus }DAMN! Now that is HOT!} -Tip #(text) Tychus is operating the Odin and not under your command, bring up forces to help him destroy the Dominion bases. -Odin approaches the first base bold(){ color(#9acd32){Tychus }Oh you want some of this? Boom!} -Fourth base destroyed bold(){ color(#4169e1){Horner }This is going to get tricky...I m detecting battlecruisers at the next base and the Odin doesn t have strong anti-air capabilities.} #If player has 7 or less wraiths bold(){ color(#7fffd4){Raynor }Scramble more Wraiths from the starport. If we have enough we can handle the battlecruisers.} #If player has more than 7 wraiths. bold(){ color(#7fffd4){Raynor }We should have enough Wraiths to handle them, but let s scramble a couple more just to be sure.} -Second base destroyed #Odin hp is 100% bold(){ color(#9acd32){Tychus }Sweet. You just keep me repaired Jimmy. I ll win this whole war for ya!} #Odin hp is under 100% bold(){ color(#9acd32){Tychus }Man I need SCV s to fix some of this damage. Startin to feel a mite sluggish.} bold(){ color(#4169e1){Horner }Does he always talk this much, Sir?} bold(){ color(#7fffd4){Raynor }Yep, once you get him in a fight he never shuts up.} -Third base bold(){ color(#9acd32){Tychus }C mon, Jimmy! We got heads to break!} -Fourth base bold(){ color(#9acd32){Tychus }Here we go. I m hittin my stride now!} -Loki Callout bold(){ color(#7fffd4){Raynor }What is that thing? Swann would love this place.} -Tychus takes another break bold(){ color(#9acd32){Tychus }Reckon you boys ll need some time to catch up.} bold(){ color(#9acd32){Tychus }Good old Tychus be right here takin it easy...(yawns)} bold(){ color(#9acd32){Tychus }Just wake me up when you re ready - I reckon a small nuke oughta do it, hehehe.} -Third base destroyed bold(){ color(#4169e1){Horner }Three bases down, maybe the convict has his uses after all.} -Fifth base bold(){ color(#9acd32){Tychus }Hey now, that ain t fair!} bold(){Battlecruiser The Odin is in range, fire the Yamato cannon!} #Odin nukes base bold(){ color(#9acd32){Tychus }Hello there, now how d I miss this button with a skull on it?} bold(){ color(#00bfff){Adjutant }Nuclear launch detected.} bold(){ color(#9acd32){Tychus }Oh baby! You re in for a world of pain!} -Odin uses barrage bold(){ color(#9acd32){Tychus }BOOM, baby!} bold(){ color(#9acd32){Tychus }This is gonna hurt you a lot more than it s gonna hurt me!} bold(){ color(#9acd32){Tychus }You want some of this?!} bold(){ color(#9acd32){Tychus }Time to kick ass and chew bubble gum!} -Warehouse ambience bold(){ color(#9acd32){Tychus }This ain t a stealth mission any more ladies. Bring it loud and fast!} bold(){ color(#9acd32){Tychus }You ain t keepin me from that monster!} bold(){ color(#dc143c){Dominion Marine }Activate the auto-turrets!} bold(){ color(#9acd32){Tychus }(Laughs)} -Battlecruisers incoming bold(){ color(#4169e1){Horner }Sir, I m picking up Dominion battlecruisers on an intercept course with the Odin.} bold(){ color(#b22222){Swann }Hey hotshot, you want these Wraith fighters now? They ll take down a battlecruiser easy. You can build more at a starport.} -Tychus idling bold(){ color(#9acd32){Tychus }So what s the plan now, Commander? Trash them bases right?} bold(){ color(#9acd32){Tychus }Uh Jimmy? ....Pardner? Can ya hear me?} bold(){ color(#9acd32){Tychus }Well if you ain t going to tell me not to have a little fun...I m going to have a little fun hehe. Here I go!} -Mid game cinematic bold(){ color(#9acd32){Tychus }Hot Damn! I can t wait to get inside that thing and tear this place up!} bold(){ color(#7fffd4){Raynor }Hold your position Tychus! Let us get a support force up there to cover you!} #The Odin blasts out part of the hangar. bold(){ color(#9acd32){Tychus }Now that s what I m talking about!} bold(){ color(#7fffd4){Raynor }Dammit, Tychus! Stand down! Can you read me?!} bold(){ color(#4169e1){Horner }He s got it stuck on transmit, sir. He can t hear us at all. Defenses are coming online at the Dominion bases.} bold(){ color(#7fffd4){Raynor }Wonderful. Get our base set up ASAP. We ll just have to follow him in and hope he doesn t get too crazy. (beat) Ah, who am I kidding...} #Show player base being established. -Tychus is a slacker bold(){ color(#9acd32){Tychus }Y know, I think I ll take me another breather. You better get some back up ready for me, Jimmy.} bold(){ color(#9acd32){Tychus }I see your little guys running around down there, Jimmy. Heh, they look like ants.} bold(){ color(#9acd32){Tychus }You reckon these Dominion boys ll put up a fight this time? I ain t barely broke a sweat.} -Tychus really is a slacker bold(){ color(#9acd32){Tychus }Now that was fun! Don t worry, old buddy, I ll give you some time to catch up.} bold(){ color(#9acd32){Tychus }Well I ll be, those Dominion egg heads really thoughta everything. Pardon me a moment.} #Sounds of whistling, farting and finally, after some grunts, a toilet flushing. bold(){ color(#9acd32){Tychus }There we go. Heh. You ready yet?} *Mission Info Zero Hour Epilogue Jim has escaped Mar Sara only to find a wider, more terrible conflict ravaging Dominion space. The ferocious alien zerg have returned and now everything is in chaos... Loading Screen Help Load Marines into Bunkers to provide them with extra protection. Marines can still attack enemies from inside a Bunker. Loading Screen Restart To bolster your defenses, construct additional Bunkers and fill them with Marines. Loading Screen Text Raynor escaped Mar Sara only to find that the Zerg have launched a full-scale invasion of terran space. Now Raynor must earn credits to build up his forces for the coming conflict. Objectives Hold out until extraction Planet Info With the resurgence of Mar Sara s once lucrative mining industry, the Dominion was quick to swoop in and establish military control over the growing colony. *Mission TRaynor03 Zero Hour Mission -TRaynor03 #[Text] Twenty minutes later, Backwater Station... -Bonus objective - rescue marines #First group bold(){Marine Mayday! Mayday! We re trapped by the zerg! They re burrowed all around us! If you can reach us, please help!} bold(){Marine Man, are you a sight for sore eyes. Hold up! We re comin with ya!} #Second group bold(){Marine To anyone hearing this message, we re pinned down near Backwater Station! Please assist!} bold(){Marine Thought we were goners there!} #Third group bold(){Marine We need immediate support! Hostiles all around us. Is anyone out there?} bold(){Marine Thanks for the assist! We re with you, Raynor!} -Extraction Soon #--- 10 mins to go bold(){ color(#7fffd4){Raynor }Keep at it boys, our ride s on its way.} #--- 5 mins to go bold(){ color(#7fffd4){Raynor }Hold out just a little longer! We ll be getting outta here soon!} #--- 2 mins to go bold(){ color(#4169e1){Horner }Commander, this is Matt Horner. Just hold on! Cavalry s on the way!} bold(){ color(#7fffd4){Raynor }Take your time, Matt. No rush!} -Victory Cinematic bold(){ color(#4169e1){Horner }Cavalry s arrived! Anyone still alive down there?} bold(){ color(#7fffd4){Raynor }Good to see ya, Matt! Welcome to the party.} bold(){ color(#4169e1){Horner }Glad we made it in time, Sir. Now let s get you boys outta there.} -Tips (Text) #[Text] A bunker can hold up to four Marines, giving them excellent protection while still allowing them shoot. #[Text] Damaged buildings can be repaired by SCVs. Burning buildings are in danger of loss and should always be repaired first. #[Text] Buildings you no longer need can be turned back into minerals by selecting them and clicking the Salvage button on the command card. -Zerg Wave Begins bold(){Marine Here they come! Lock and load!} -Bunkers lost on either entrance bold(){ color(#9acd32){Tychus }We re gettin tore up out there. We gotta fall back to higher ground!} -Player gets SCV bold(){ color(#7fffd4){Raynor }Get some SCVs repairing those bunkers!} -Mutas Coming bold(){ color(#9acd32){Tychus }Multiple air bogies detected! ETA Right the hell now!!} -Zerg West bold(){ color(#9acd32){Tychus }Zerg are hitting us from the west!} -Zerg East bold(){ color(#9acd32){Tychus }We got zerg coming in from the east!} *Mission Info The Devil s Playground Epilogue As promised, the lucrative deal with Gabriel Tosh has paid off handsomely. But the mysterious resource pirate isn t finished with Jim just yet... Loading Screen Help Many terran structures can lift off, fly around, and land elsewhere. This is useful for avoiding lava surges. Loading Screen Restart Units that cost more vespene gas than minerals are useful when you re trying to save up minerals. Loading Screen Text The mining contract on Redstone turned out to be very profitable. Tosh has more work for Raynor that could be just as lucrative. Objectives Exploit resources on Redstone Planet Info Rights to exploit Redstone s mineral fields were the flashpoint for conflicts between different mining guilds prior to the start of the Terran Guild Wars. *Mission TTosh01 The Devil s Playground Mission -TTosh01 #--- (Text) Redstone III, polar caldera -First lava surge warning is given bold(){ color(#7fffd4){Raynor }Lava s rising, get those SCVs to high ground right now!} -Watch your spending bold(){ color(#4169e1){Horner }Just a reminder sir; the more minerals we expend on forces, the longer it s going to take to reach our goal. Try to be economical.} -Victory cinematic bold(){ color(#7fffd4){Raynor }Alright boys, nice work. We got what we came for. Now lets get outta this hellhole!} bold(){Tosh Finished already? You really are as good as they say Mr. Raynor. I m thinking you and I got a lot more business we can be talking about.} -Tips (text) #Loading SCVs into a command center and lifting off just before the lava surge will allow you to keep mining right until the last moment. #A command center can load and carry up to five SCVs making it ideal for transporting them to new mineral nodes. #Ground units and structures on low ground during the lava surge will take massive damage. #New Unit Acquired - Reapers are veteran mobile infantry with jump packs that allow them to move up and down cliffs. -Surge counter bold(){ color(#4169e1){Horner }This counter shows the estimated time until the next lava surge. Move all units and structures to high ground when a surge is imminent.} -Zerg inbound bold(){ color(#00bfff){Adjutant }Alert. Zerg approaching. Defenses required. Expended minerals will diminish the mining quota, so caution is advised.} -Lava surge in 30 secs bold(){ color(#00bfff){Adjutant }Seismic activity is increasing. Caution is advised.} -Lava surge in 10 secs bold(){ color(#00bfff){Adjutant }Alert. Lava surge imminent. Evacuate low ground immediately.} -Replacement SCVs bold(){ color(#7fffd4){Raynor }Damn, losing all those SCVs is gonna set us back. I m gonna call in some reinforcements.} -Replacement command center bold(){ color(#4169e1){Horner }Sir, command centers aren t cheap. We don t have any more replacements so try and be more careful with this one .} -Rescue Tosh s men #--- As Tosh s command center is located bold(){SCV Tosh sent ya to help? About time! Let s finish up this contract and get the hell off this planet.} -Tosh gives mineral coordinates bold(){Tosh Since you re doin right by me - I ll do right by you. Here s the co-ordinates of the nearest mineral nodes.} bold(){Tosh I scanned for mineral outcrops before we landed. Sending more data to you now.} bold(){Tosh Doin well there, Mr. Raynor. We got traces of more minerals over on the other side of the canyon.} -New unit intro Reapers bold(){Tosh I got some friends comin to help you out - Reapers.} bold(){ color(#b22222){Swann }Reapers you say? Hell, cowboy, we gotta train more of these guys, they re seriously bad ass!} -All clear bold(){ color(#00bfff){Adjutant }All clear. It is now safe to proceed with mining operations.} -Find Tosh s men bold(){Tosh Some of my boys disappeared in this area. Wanna see if they re still alive.} -Minerals total #Half required minerals bold(){Tosh Your men work fast. We ve already got half the minerals we need.} #Almost done bold(){Tosh Almost done, Mr. Raynor. Just a few more minerals to go.} -Brutalisk detected bold(){Stetmann Ah, sir! Sir! Ah scanners show a large bio-signature close to your position - a Brutalisk I think! If you could kill it that d get my...err our research off to a flying start!} *Mission Info Welcome to the Jungle Epilogue The terrazine has been secured, leaving Jim free to investigate Tosh s claims that he has a plan to hurt Mengsk. Loading Screen Help Always bring an escort to guard your SCVs when harvesting Terrazine. Loading Screen Restart You don t need to intercept every Probe sealing to win. Focus on harvesting the Terrazine successfully and defending yourself. Loading Screen Text Raynor secured the terrazine gas, but also earned the hatred of a fanatical protoss sect known as the Tal Darim. Back on the Hyperion, Horner has received a mysterious message claiming that Tosh is an assassin. Objectives Secure terrazine gas on Bel Shir Planet Info Dotted with ancient shrines and ruined temple-gardens, Bel shir was once held as a sacred spiritual retreat for the protoss Templar. *Mission TTosh02 Welcome to the Jungle Mission -TTosh02 #(Text) Bel Shir, equatorial jungles. -Terrazine harvesting bold(){ color(#b22222){Swann }Our SCVs can pick up terrazine canisters and move em. It ll take em a while to disconnect the canister so make sure you watch out for em.} bold(){Tosh Here are the coordinates for the terrazine sites, brother. This should make our lives a little easier.} -Player is returning to base with the last Terrazine load bold(){Tal darim Executor These reckless terrans must be stopped! Slay them all!} -Victory cinematic bold(){ color(#7fffd4){Raynor }That s the last canister! I think we ve outstayed our welcome, boys!} -Tips (text) #(Text) Terrazine gas is collected in canisters by SCV s. Select an SCV and right-click on the canister to begin to pick it up. #(text) Terrazine must be carried to the nearest drop-off point to complete the objective. #(text) If an SCV carrying terrazine is killed, the cargo it drops can be harvested by another SCV. -Protoss aggro bold(){Tal darim Executor This land was sacred to the Tal darim before terrans ever reached the stars! You must depart immediately!} bold(){ color(#7fffd4){Raynor }Hold on now. We just need some of this gas here, and we ll be long gone before you know it.} bold(){Tal darim Executor No! You shall not defile the Breath of Creation! Tal darim warriors, execute all those who would desecrate our altars!} bold(){ color(#4169e1){Horner }The protoss are mobilizing, sir. Looks like they re gonna go after our SCVs when we harvest the terrazine. I suggest we only harvest one site at a time and run with a heavy escort.} -Player Extracts 1 Gas bold(){Tosh Good job! That s the first canister filled.} -Player Extracts 3 Gas bold(){Tosh Three down. You re doing great! Keep it up!} -Player Extracts X Gas bold(){ color(#7fffd4){Raynor }That s over half the canisters you wanted.} -Player Extracts XX Gas bold(){Tosh You and your Raiders sure can walk the walk! We just need one more canister.} -Protoss caps 1 Gas bold(){ color(#7fffd4){Raynor }Wonderful. The Tal darim are sealing off the terrazine altars so we can t get at em! If they keep it up we won t be able to collect enough.} -Protoss caps X Gas bold(){Tosh Damn those Tal darim! Every altar they shut down sets us back further. You need to get some of your boys out there and stop them!} -Protoss caps 5 Gas bold(){ color(#7fffd4){Raynor }We gotta slow the Tal darim down some! They ve sealed off five geysers already!} -Protoss caps XX Gas bold(){ color(#7fffd4){Raynor }This ain t good. If the Tal darim seal off any more terrazine, there won t be enough left for us!} -After player starts collecting his 4th canister bold(){Tal darim Executor You shall not steal the Breath of Creation so easily!} bold(){Tosh Careful! They re sending their ships to take out your SCV s! Shoot em down quick or we re finished!} -OBSOLETE bold(){Tosh Nothing to worry about...Nothing at all.} bold(){ color(#7fffd4){Raynor }Fries your...? What the hell are you talking about?} bold(){Tosh (strained) Hmm what? Yeah - we d best be movin fore this stuff fries my brain.} -Harvesting from multiple locations bold(){Tosh Bold move, Mr. Raynor, collecting terrazine from two places at once!} bold(){ color(#7fffd4){Raynor }Sure, it s gonna be harder to keep the Tal darim off our backs, but the quicker we re done here the sooner we can get off this rock.} -SCV gets terrazine bold(){SCV I ve got the first canister unhooked, sir! I ll take it to the nearest command center...} -SCVs dying bold(){ color(#4169e1){Horner }Sir, our SCVs are getting hammered out there! We need a stronger escort or static defences to protect them.} -Protoss start sealing altars bold(){ color(#00bfff){Adjutant }Warning. The Tal darim are sealing off a terrazine altar.} *Mission Info Cutthroat Loading Screen Help Vultures can lay Spider Mines to whittle down enemy forces before they reach your defenses. Loading Screen Restart Orlan is collecting resources from several places on the map. Assault these early to slow down his income. Loading Screen Restart 2 Once you purchase Mira Han s contract and control her forces, assaulting Orlan s base will be easy. Loading Screen Text The adjutant holds proof that Emperor Mengsk is responsible for the deaths of billions of innocent civilians. Horner has a plan on how to reveal this information to the public. Objectives Meet with Colonel Orlan Planet Info Deadman s Port has long been a refuge for smugglers and pirates seeking to avoid the guns of the vigilant Dominion Defense Fleets. *Mission THorner02 Cutthroat Mission -Collection progress half way bold(){Han Huh, you ve already got half the payment I asked for. You re a fast worker, Jim. Send me Matthew and we ll call it even.} bold(){ color(#7fffd4){Raynor }I don t think so darlin . How about I keep Matt and give you the minerals.} bold(){ color(#4169e1){Horner }Thank you sir.} bold(){Han Oh Matthew, you hurt my feelings.} -Game start bold(){ color(#7fffd4){Raynor }Alright boys, we ve got a deal with Mira Han! Now let s get to work and get that adjutant back!} -Orlan s gift bold(){Orlan I got a little present headed your way!} -Player finds scrap bold(){ color(#4169e1){Horner }Here s some scrap we can salvage for extra resources. We need to keep looking for this stuff.} -Raynor hires Han bold(){ color(#7fffd4){Raynor }Alright, Mira - we both know you re rippin me off - but I m gonna hire you anyway.} bold(){Han My forces are yours, Jim. I m so glad I got to side with you and Matthew!} bold(){Orlan Oh you scheming little - ! I ll show you what happens to double-dealing backstabbers.} -Player finds renewable scrap bold(){ color(#4169e1){Horner }Those shredders are constantly producing scrap we can salvage. We should check this area again later.} -Victory cinematic bold(){Orlan Alright! Alright! I surrender! Just take your damn adjutant already!} bold(){ color(#7fffd4){Raynor }I oughta do the universe a favor and put you down, Orlan. It s too bad I might need to hire you some day.} bold(){ color(#7fffd4){Raynor }Mira, do me a favor, keep him on ice.} bold(){Han (chuckles) You got it, Raynor. I will keep the snake safe and sound for you. I will even do it for free!} bold(){Han Matthew, perhaps you could stop by later? We have some personal business to... discuss.} bold(){ color(#4169e1){Horner }I m... um...} bold(){ color(#7fffd4){Raynor }Now let s get that adjutant back to the Hyperion and have ourselves a little chat with her.} bold(){ color(#4169e1){Horner }Yes. We should do that.} -Resourcing explanation bold(){ color(#4169e1){Horner }Pirates have been stripping down ships here for years, it should be pretty easy to collect enough scrap to pay Mira off.} -Mira s gift bold(){Han I left a little present out here for you and Matthew. I never got to give it to him last time you boys were here!} bold(){ color(#9acd32){Tychus }Damn Jimmy, are those Vulture bikes?} bold(){ color(#7fffd4){Raynor }Good eye, Tychus. We can use em to lay mines around our base to hold off Orlan.} -Tips #--- (text) New Unit Acquired Vultures are fast bikes armed with grenades. They can also deploy spider mines which are deadly against ground forces. #--- (text) New Ability - Spider Mine Spider Mines are cloaked units deployed by a Vulture. When an enemy moves within range of the mine it jumps out of the ground and scuttles toward it, exploding when it gets close. #--- (text) Scrap Salvage Move your units near any scrap found around Deadman s Port to claim it for resources. #--- (text) Mercenary Contract Mira Han s Mercenaries are offering their services to Raynor for the right price. You can hire her by clicking on the button in the upper-right corner of the screen. -Collection progress almost done bold(){Han Very nice, you re almost there, Jim! I ll get my crew ready for some Orlan-bashing.} -Collection progress Orlan half way bold(){Han Better pick up the pace, Orlan s already got half of my payment waiting for me. You know I ve got a soft spot for Matthew, but business is business.} -Collection progress Orlan nearly done bold(){Han You know I would much rather team up with you and Matthew. But Orlan s nearly got his payment ready -- don t let him win!} *Mission Info Breakout Loading Screen Help Be cautious around Missile Turrets and Ravens--they can detect Tosh, enabling their allies to attack him. Loading Screen Restart If Tosh becomes injured, back off and find a Medic. Remember to watch out for Ravens and Missile Turrets. They can detect Tosh. Loading Screen Text New Folsom has been destroyed, and the political prisoners freed. Tosh has also joined Raynor s resistance movement, and is training new spectres to use against the Dominion. Objectives Break open New Folsom Planet Info New Folsom prison is a notorious political prison where enemies of the Dominion are kept on ice. Its remote location and inhospitable landscape makes escape from the prison virtually impossible. *Mission TTosh03A Breakout Mission -1st Outer Defense Destroyed/Raiders Build Forward Base bold(){ color(#7fffd4){Raynor }Good work, Tosh! We re pushing on toward the front line.} bold(){ color(#7fffd4){Raynor }See if you can slow down the Dominion so we can build up some defenses.} -Voice overs bold(){ color(#7fffd4){Raynor }Hang in there Tosh. My boys are movin in to back you up.} -Victory cinematic bold(){Tosh And the walls come tumblin down! Be free my brothers and sisters! Your new life awaits! (laughs)} bold(){Nova You just unleashed a nightmare on all of us, Raynor! Heaven help you now.} -Freeing cell block A bold(){ color(#7fffd4){Raynor }Nice work, Tosh, freeing those prisoners will really help us out.} -Nuclear Missile Ready bold(){ color(#7fffd4){Raynor }Tosh, we ve got a Nuke ready for launch. Paint a target!} bold(){ color(#7fffd4){Raynor }Just don t call the strike in too close.} -Subsequent Nukes bold(){ color(#7fffd4){Raynor }We got another Nuke for ya, Tosh! Designate a target, and we ll drop it right where you want it.} bold(){ color(#7fffd4){Raynor }There s another Nuke ready for you, Tosh! Just give us a target.} bold(){ color(#7fffd4){Raynor }We ve got another Nuke ready to go! What s the target?} -Game start bold(){Tosh With my cloaking abilities, I can take out all these guards. They ll never see me.} bold(){Tosh Remember - just keep sending in troops and I ll do the rest.} bold(){ color(#7fffd4){Raynor }Don t you worry about us, Tosh. We ll keep em busy while you free the prisoners!} -Raynor s Raiders in Trouble bold(){ color(#7fffd4){Raynor }We ve got trouble back here, Tosh. Sure could use your help cleaning it up.} bold(){ color(#7fffd4){Raynor }The Dominion are pushing us back. We re gonna lose the forward base at this rate!} bold(){ color(#7fffd4){Raynor }The Dominion s right on our doorstep, Tosh! Get back here and give us a hand!} bold(){ color(#7fffd4){Raynor }The Dominion s all over us, Tosh! We need some backup!} -Prisoners released bold(){Marine Raynor s Raiders! I could kiss you guys!} bold(){Marine Outstanding!} bold(){Marauder Time for some payback!} -Freeing cell block B bold(){ color(#7fffd4){Raynor }Now those boys are free we can bust this place wide open, great job, Tosh!} -OBSOLETE bold(){ color(#ffaa00){Rebel }Sweet freedom!} -Stealth Detection bold(){Tosh That Turret across the bridge.} bold(){Tosh It can see me, and alert its allies if I get too close, even with my stealth.} -Mindblast bold(){Tosh I can use a psionic explosion to take out groups of marines. A little trick I call mindblast.} -Consumption bold(){Tosh When I need energy I can use Consumption to get more. I just steal a little life from an ally.} bold(){Tosh The more life they have, the more energy. It don t hurt. Much.} -Cell Block A bold(){ color(#4169e1){Horner }Tosh, you re nearing the first military cell block now. Releasing the prisoners might buy us some allies.} -2nd Outer Defense Destroyed/Raiders Build Forward Base bold(){ color(#7fffd4){Raynor }We re rollin now! Keep em busy while we establish our forward position!} -Cell Block B bold(){ color(#4169e1){Horner }You re close to the second military cell block, Tosh. Feel like making some new friends?} -Main Cell Block bold(){ color(#7fffd4){Raynor }The prison entrance is up ahead. Keep up the pressure! We re almost there!} *Mission Info Ghost of a Chance Loading Screen Help Be cautious around Missile Turrets and Ravens--they can detect Nova, enabling their allies to attack her. Loading Screen Restart Domination works very well on large units like Battlecruisers and Thors. You can also use it to steal detectors like Ravens. Loading Screen Text The training facility on Avernus has been destroyed, and Tosh neutralized. As a parting gesture, Nova transmitted the schematics on how to train ghosts. Objectives Destroy the Spectre Facility Planet Info Avernus station is a secret Spectre training facility hidden off the major trade routes of terran space. From this location, it doubles as a base of operations for piracy. *Mission TTosh03B Ghost of a Chance Mission -Mid game cinematic 2 #Camera shows the destroyed remains of the Terrazine tanks bold(){Tosh Now why did you have to go and do that? You re testing me, brother... Testing me hard.} bold(){ color(#7fffd4){Raynor }You ain t training any more psychopaths at this base.} #Camera shows the Psi-Indoctrinator surrounded by some of Tosh s troops. bold(){Nova Good job, Jim! One more to go!} bold(){ color(#7fffd4){Raynor }That Psi-Indoctrinator s heavily guarded. Nuking it s gonna be our best bet.} -Voice overs #[Text] Avernus station. -Victory cinematic #Camera shows the destroyed remains of the Psi-Indoctrinator. bold(){Tosh (threatening) This ain t the end. I ll be seeing you again real soon.} #Camera shows Tosh escaping, maybe in a cloaked wraith. bold(){ color(#4169e1){Horner }Tosh just... Somehow he got past us, Sir.} bold(){ color(#7fffd4){Raynor }Don t worry about it, Matt. We did what we came here to do.} -Marauder bold(){Nova See that Marauder up ahead? Fifty credits says I can snipe him from here!} -Mid game cinematic 1 #Camera shows the destroyed remains of the Jorium stockpile. bold(){Tosh Never took you for a traitor. You ve fallen a long, long way, brother.} bold(){ color(#7fffd4){Raynor }I ain t your brother. You re a murdering psychopath.} #Camera shows the Terrazine tanks surrounded by some of Tosh s troops. bold(){Nova Nice work, boys. Our next target is the Terrazine tanks.} #Camera shows Nova drop podding onto the next platform. bold(){Nova I ll clear a landing zone for you. Get ready.} -Mission Start bold(){ color(#7fffd4){Raynor }Ok, here we go. Stay sharp boys - Tosh might have some nasty surprises waiting for us.} -Taunts bold(){Tosh Your pretty little ghost been chasin me a long time, and she hasn t caught me yet.} bold(){Tosh You working for Mengsk now, brother. How does it feel?} bold(){Tosh Nova will just stab you in the back, Raynor. It s what she does.} bold(){Tosh Sendin your men into my station. You just gonna get em all killed.} bold(){Tosh Better men than you have tried to kill me Raynor. An I m still standin .} bold(){Tosh I ve got detection everywhere, brother. You can t run, you can t hide.} -Enemy witnessed colleague die from Nova bold(){Marine Bugging out!} bold(){Marine Let s get out of here!} bold(){Marine Tosh isn t paying us enough to fight a ghost.} bold(){Marine Let s just bug out and call it even.} bold(){Marine That s it!} -High ground hint bold(){ color(#7fffd4){Raynor }Check out that high ground, Nova! There should be some good angles up there.} -Platform 2 LZ bold(){Nova L.Z. secured. You can begin your landing, Jim.} bold(){Nova And see if they can t get this gate open! Time s a-wasting.} -Domination bold(){ color(#00bfff){Adjutant }Dominated units will remain under Nova s control until she releases them.} bold(){ color(#00bfff){Adjutant }Dominated units will remain under Nova s control until the timer runs out.} bold(){ color(#00bfff){Adjutant }While units are Dominated, Nova is free to move and attack as normal.} -Ultralisk bold(){ color(#7fffd4){Raynor }An Ultralisk? Tosh sure keeps some exotic pets.} -Tips (text only) #Psi Round Psi Round inflicts severe damage on an enemy at great range. It is particularly effective against psionic enemies like Spectres. #Domination Domination allows Nova to seize control of an enemy for a short time. #Hacking Nova can hack some neutral buildings. Move her close to Nuke Silos to take control of these structures. -Gate bold(){ color(#7fffd4){Raynor }Gonna need your help with this gate, Nova.} bold(){Nova Relax. I just need to take out the gate control on the other side.} #Once the gate is open bold(){Nova See? Nice and easy! Let s move.} -Nova pinned bold(){Nova I m pinned down over here! Help a girl out and take down those guys on the top of the cliff!} -Siege tank bold(){Nova Careful - there s a siege tank up ahead. If I can get close enough, I can telepathically dominate the crew.} -Sniper bold(){Nova Spectres! Let me handle them.} -Nova hunted bold(){Marine I m telling you I saw something!} bold(){Marine We should just cover the place in auto turrets! That ll find em.} bold(){Marine Ghost!} bold(){Marine Where is she?} bold(){Marine Taking damage! Damn ghost is here somewhere.} -Nighthawk lost bold(){ color(#7fffd4){Raynor }I m sending down another Raven.} -Reapers lost bold(){ color(#7fffd4){Raynor }I m sending in more Reapers. They re on their way now.} -Gate open bold(){Nova The gate s open! Let s make some noise!} -Tosh nuke bold(){Tosh I have a present for you, Mr Raynor. Best start runnin !} -Nova hacks silo bold(){Nova Keep me covered while I hack into this nuke silo.} bold(){ color(#00bfff){Adjutant }Nuclear missile ready.} bold(){Nova Should just... take... a f... there!} -Units arrive bold(){Banshee Air-cav has arrived! Give us a target!} -Tosh nukes again bold(){Tosh I m gettin tired of this. Why don t you just DIE!} -Approaching Psi-Indoctrinator bold(){Nova You re right, Raynor. A well-placed nuke would wreak some serious havoc on those defenses.} *Mission Info Smash and Grab Epilogue The encounter with the Queen of Blades left Tychus with questions. Now he wants some answers... Loading Screen Help Building a second Barracks will allow you to train more troops at a time. Loading Screen Restart The more forces you devote to attacking the Protoss, the faster you ll get to the artifact. Loading Screen Restart 2 Focus your attacks on one Stone Zealot at a time so that your troops take less damage. Loading Screen Text Another artifact has been secured for the Moebius Foundation, but once again Kerrigan was moments away from finding it. Now it is a race to find the other artifacts before she does. Objectives Seize the alien artifact Planet Info Monlyth was abandoned centuries ago - and little is known about the few protoss who chose to remain there. These Tal darim and their ancient shrines still remain a mystery to terran researchers. *Mission TTychus01 Smash and Grab Mission -TTychus01 #--- [Text] Monlyth, Shrine of Accession. -Zerg attack! bold(){ color(#00bfff){Adjutant }Warning. Incoming zerg attack wave detected.} -Securing the artifact bold(){ color(#b22222){Swann }I got a crew coming down to pick up the artifact!} -Victory cinematic bold(){ color(#7fffd4){Raynor }We got what we came for! Let s high-tail it out of here!} #Crazy sound effect fires off - static and psi power... Kerrigan s portrait comes onscreen. bold(){Kerrigan I forgot how resourceful you were, Jim. I won t make that mistake twice.} bold(){ color(#7fffd4){Raynor }Kerrigan.} -Player leaves his base undefended bold(){ color(#9acd32){Tychus }Hey, you ain t gonna leave your base completely undefended are you, Jimmy?} -Artifact barrier activated bold(){ color(#7fffd4){Raynor }What the - !?} -First time bold(){ color(#9acd32){Tychus }This is crazy, man! We can t take the zerg in a stand-up fight, and you know it!} bold(){ color(#7fffd4){Raynor }(snarls) Leave the tactics to me, Tychus.} -Protoss relics bold(){ color(#4169e1){Horner }I m picking up emanations from protoss relics close by. Stetmann has requested we collect as many as possible to assist in his research.} -New unit intro Marauders bold(){ color(#00bfff){Adjutant }Warning. Protoss Stalkers are gathering at our perimeter.} bold(){ color(#b22222){Swann }I got something new for ya, Cowboy! Marauders - the latest word in big badda boom hardware.} bold(){ color(#7fffd4){Raynor }I ain t sure this is the best time to be experimenting, Swann.} bold(){ color(#b22222){Swann }Pfft. Best time there is! Let the Marauders loose against those Stalkers and you ll see.} -OBSOLETE bold(){Kerrigan What are you still fighting for, Jim? [Happy]Are you intending to keep the promise you made and put me out of my misery?[/Happy] (laughs)} bold(){Kerrigan (Laughs) Don t take too long now - time s running out... for all of us.} bold(){ color(#7fffd4){Raynor }You know I m a man of my word, darlin .} -Adjutant reveals alien battle on the upper causeway bold(){ color(#00bfff){Adjutant }The zerg severely outnumber the protoss forces. It is likely the protoss will fall shortly.} bold(){ color(#7fffd4){Raynor }Well here s the plan.Then we ve gotta get that artifact before the zerg overrun the whole place!} -Zerg push 70% to the artifact bold(){ color(#00bfff){Adjutant }Warning - the zerg have almost reached the artifact.} -Zerg begin extracting the artifact bold(){ color(#00bfff){Adjutant }Warning! The zerg have begun extracting the artifact.} *Mission Info The Dig Loading Screen Help Hold the SHIFT key while issuing commands to create a list of commands to be carried out in sequence. This is particularly useful when controlling the Laser Drill. Loading Screen Restart Use the Laser Drill on large, threatening targets like Archons and Colossi. Loading Screen Text The artifact on Xil has been secured, but Raynor has earned the hatred of the fanatical Tal Darim Protoss. The Moebius Foundation will soon contact Raynor with the location of more artifacts. Objectives Recover the alien artifact Planet Info Xil was scoured of all life long ago. Excavated ruins suggest that the planet s indigenous alien culture was wiped out virtually overnight. *Mission TTychus02 The Dig Mission -TTychus02 #(Text) The planet Xil, Moebius Excavation Site Bravo... -Protoss aggro bold(){Tal darim Executor More terran thieves? The mysteries of this place are forbidden! You will pay for your transgression with your lives!} bold(){ color(#7fffd4){Raynor }Ok, least we know what happened to the other expedition.} bold(){ color(#4169e1){Horner }Sir, looks like these protoss are a radical group of fanatics calling themselves the Tal darim.} -Defend that drill bold(){ color(#7fffd4){Raynor }We need bunkers and siege tanks defending that laser drill! We ve got no chance of claiming the artifact without it!} -Victory cinematic bold(){Tal darim Executor You have prevailed for now. Word of this sacrilege will echo across the stars, James Raynor. The day of reckoning draws near!} bold(){ color(#7fffd4){Raynor }These artifacts of yours seem real popular, Tychus.} bold(){ color(#9acd32){Tychus }What do we care, long as the pay s good.} bold(){ color(#7fffd4){Raynor }Really? I d say gettin vaporized by the Tal darim definitely counts as diminishing returns. } -Reminder to use the drill bold(){ color(#9acd32){Tychus }What s wrong? Just use the laser to blast these protoss freaks!} -Protoss first attack bold(){ color(#4169e1){Horner }Sir, I ve managed to access what s left of the Moebius expedition s sensor net. I ll route it through your map so you can see what the Tal darim are up to.} -Player is given control of the laser drill bold(){Tal darim Executor You would desecrate that which belongs to the gods? This will NOT be borne by the faithful!} bold(){ color(#4169e1){Horner }Sir, those are protoss archons. If they get too close our men won t stand a chance!} bold(){ color(#4169e1){Horner }I m giving you manual control of the laser drill - see if you can use it against the protoss!} bold(){ color(#7fffd4){Raynor }Alright. You heard the man! Swing that laser around! We can use it to drive back the protoss!} -Player attacks drill bold(){ color(#9acd32){Tychus }Hey hey hey! We need that damn drill! Don t trash it!} -Drill needs repair bold(){ color(#7fffd4){Raynor }Get an SCV to repair that laser drill! We re gonna need it to get to the artifact.} -Drill under attack bold(){ color(#7fffd4){Raynor }We need guards by the laser drill! The protoss are hitting it hard!} bold(){ color(#9acd32){Tychus }Those freaks are smashing up the laser! Do something!} bold(){ color(#7fffd4){Raynor }Protect the laser drill! We can t let them destroy it!} bold(){ color(#9acd32){Tychus }We need some guns around the drill! Lose it and we re screwed!} -Laser kills friendlies bold(){ color(#7fffd4){Raynor }Those are our guys! Careful with that thing!} -Door is cut 1 bold(){ color(#00bfff){Adjutant }The laser drill has breached the door s outer layer.} -Door is cut 2 bold(){ color(#00bfff){Adjutant }The laser drill is now cutting through the door s thermal barrier.} -Door is cut 3 bold(){ color(#00bfff){Adjutant }Thermal barrier breached. The laser drill is now cutting through the core.} bold(){Tal darim Executor They seek to befoul the legacy of the gods! Destroy them!} -Door is cut 4 bold(){Tal darim Executor Still you persist! It is heresy to touch the artifacts of the Benefactor!} -Door is cut 5 bold(){ color(#00bfff){Adjutant }Breach of the doorway core is imminent. Structure access imminent.} bold(){Tal darim Executor It is our sacred duty to stop these defilers! Burn them to ashes!} -Protoss air 1 bold(){ color(#00bfff){Adjutant }Alert. Enemy air units on approach vector.} bold(){ color(#7fffd4){Raynor }Damn it. Air units nothin - those re transports! Use the laser and knock em down fast!} -Protoss air 2 bold(){ color(#4169e1){Horner }Sir! More air units inbound!} bold(){ color(#7fffd4){Raynor }We gotta take them out or they ll keep dropping troops right on top of us!} -Protoss air 3 bold(){ color(#4169e1){Horner }There s another wave of air units heading your way!} bold(){ color(#7fffd4){Raynor }These guys just won t give it up... Stick it to em boys!} -Secondary objective bold(){ color(#4169e1){Horner }Sir, I m picking up the energy signatures of several protoss relics in the area. I m marking them on your map.} bold(){ color(#7fffd4){Raynor }Well if there s time we can blast em free with the laser drill - I bet Stetmann d love to study them.} -Siege tank intro bold(){ color(#7fffd4){Raynor }Hold up there! Those protoss cannons will tear us a new one if we try to advance. Swann? You promised me siege tanks! Where are they?} bold(){ color(#b22222){Swann }Settle down, hotshot. They re comin . These babies ll knock those cannons down from a nice, safe distance.} -Siege mode intro bold(){ color(#b22222){Swann }These new siege tanks work just like the old ones. When you put em in siege mode they get increased range and firepower.} bold(){ color(#b22222){Swann }They can t move in siege mode, so if you need to reposition em, just switch em back into tank mode. Y got it?} -Siege tank intro 2 bold(){ color(#7fffd4){Raynor }Let s get some siege tanks deployed on the high ground! They can pound that protoss Stalker before it even gets close to us.} -Mid game cinematic bold(){ color(#00bfff){Adjutant }Moebius base local-net accessed. Decrypting security overrides. Transferring control of base structures to you, Commander.} bold(){ color(#9acd32){Tychus }Fire it up! One hundred and seventy four gigawatts - the power of the sun at your fingertips. Now get it aimed at that door and let s get cuttin !} #Laser drill turn on animation bold(){ color(#4169e1){Horner }Laser output is good. Drilling will take some time but there s no other way into the temple.} bold(){ color(#4169e1){Horner }Sir, the Tal darim are mobilizing their forces against us.} bold(){ color(#7fffd4){Raynor }So we set a perimeter and protect the drill until we re through. I m just glad we ve got siege tanks...} -Burninated the protoss bold(){ color(#4169e1){Horner }The Tal darim just can t stand up to our firepower, they re in full retreat! Well done, sir!} -Protoss final wave bold(){ color(#00bfff){Adjutant }Commander. A large Tal darim force is moving in to attack.} -Mission Start bold(){ color(#7fffd4){Raynor }Watch your corners, boys. We don t know who cleaned this place out.} *Mission Info Liberation Day Epilogue Word of the rebellion is spreading like wildfire. Dominion forces are struggling to maintain control in mines and settlements across Mar Sara. It s the perfect time to strike... Loading Screen Help Left-click to select units. Right-click to tell selected units to move or attack enemies. Loading Screen Restart If you lose track of Raynor, click on his icon in the lower-right corner of the screen. Loading Screen Text The Dominion s hold on Mar Sara has been crippled. Now Raynor s old friend Tychus is offering a contract to secure much-needed funds for the resistance movement. Objectives Destroy the Dominion outpost Planet Info Mar Sara was the eighth colony-world settled by the old Terran Confederacy. Though considered a backwater, its mining industry was once seen as a key strategic asset. *Mission TRaynor01 Liberation Day Mission -Second Civilian Encounter bold(){ color(#ffff00){Civilian }Hey, you boys ain t the Dominion!} -Curfew scene. bold(){ color(#ffff00){Civilian }Careful, there s a curfew in effect!} #Dominion marines are ahead. bold(){ color(#dc143c){Dominion Marine }Get back in your houses!} #Once they aggro... bold(){ color(#dc143c){Dominion Marine }You re in violation!} -Raynor Curious about Town bold(){ color(#7fffd4){Raynor }Where is everyone?} bold(){ color(#7fffd4){Raynor }This is starting to look ugly.} bold(){ color(#7fffd4){Raynor }This is bad.} bold(){ color(#7fffd4){Raynor }Finally. There s the locals!} -First Civilian Encounter #A couple of locals are working on something (mining, vehicle repair, whatever) as Raynor s boys approach. bold(){ color(#ffff00){Civilian }Raynor s Raiders! Damn rebels - we got enough problems round here as it is!} bold(){ color(#7fffd4){Raynor }(to himself) The Dominion s got these folks terrified.} -Big fight warning bold(){ color(#00bfff){Adjutant }Commander, a large Dominion force is gathering in the center of town.} bold(){ color(#7fffd4){Raynor }Then it s time to call in that special delivery we talked about.} bold(){ color(#7fffd4){Raynor }Alright. Reinforcements!} -2nd holo-board - at town center... (big marine battle). bold(){ color(#ffa500){Arcturus }Your freedoms must be protected!} #Raynor and crew roll up to the scene. bold(){ color(#7fffd4){Raynor }What s wrong with you people? Why don t ya fight back?} bold(){ color(#ffa500){Arcturus }No sacrifice is too great for safeguarding our communities...} #A group of marines moved in from off-screen as the holo-board goes up. -First Encounter With Dominion bold(){ color(#dc143c){Dominion Marine }Jim Raynor!} #There s a Dominion road block up ahead manned by a couple of Dominion marines. bold(){ color(#dc143c){Dominion Marine }Raynor? Kill him!} bold(){ color(#dc143c){Dominion Marine }That s Raynor! Most wanted man in the Dominion!} -3rd holo-board - Processing Center #Mengsk s holo-board drones on as we see civilians lined up - being processed for the workforce program. bold(){ color(#ffa500){Arcturus }Labor redistribution mandates may require you to serve your term in areas all across the Dominion!} bold(){ color(#ffff00){Civilian }Relocation?} bold(){ color(#ffff00){Civilian }They can t just take us away from our families, can they?} bold(){ color(#dc143c){Dominion Marine }You ll all be given a meal when you reach the dig site.} bold(){ color(#ffff00){Civilian }My brother went off to the mine last week. He disappeared!} #One civilian makes a break for it and runs out of line. bold(){ color(#dc143c){Dominion Marine }We got a runner!} #Marines open fire on the runner. #Crowd reacts. bold(){ color(#7fffd4){Raynor }They re shooting civilians! Move in!} -Raynor s crew rolls in and combat ensues. bold(){ color(#7fffd4){Raynor }Now listen up. It s time you all stood up for yourselves. Now I m takin down that base. You re all welcome to join me.} #Once the Dominion marines are dead. bold(){ color(#ffff00){Civilian }Thank you Raynor! We knew you wouldn t forget us!} bold(){ color(#ffff00){Civilian }There s more people still bein held up ahead!} bold(){ color(#7fffd4){Raynor }I ll see to them.} -Mengsk one-liners for holoboard bold(){ color(#ffa500){Arcturus }Work hard. Stand proud. We must all sacrifice for the glory of the Dominion!} bold(){ color(#ffa500){Arcturus }Keep a close watch on your neighbors. Dissent will only slow our progress.} bold(){ color(#ffa500){Arcturus }Korhal is the heart of the Dominion, but the common man is the heart of the future!} -Raynor Finds Killwall bold(){ color(#7fffd4){Raynor }Mengsk has a lot to pay for.} -First positive moment with a civilian bold(){ color(#ffff00){Civilian }Marshal Raynor. Been a while since we saw you around here.} -Finale - shipment center #Raynor s crew rolls in and surrounds the stockpile/destroys the fence around the stockpile. bold(){Dominion Officer This is a restricted area! You insurgents are under arrest!} bold(){ color(#7fffd4){Raynor }I don t think I ll let you arrest me today, officer.} #Raynor s crew kills the marines, but several Vikings arrive and land. It looks really bad for the Raiders. bold(){ color(#7fffd4){Raynor }Well, this ain t good.} #Suddenly a mob of armed locals surge up from town and help overwhelm the Dominion. bold(){ color(#ffff00){Civilian }We re with ya, Raiders!} bold(){ color(#ffff00){Civilian }Down with Mengsk!} bold(){ color(#ffff00){Civilian }Screw the Dominion!} bold(){ color(#ffff00){Civilian }We got yer back, Raynor!} -OBSOLETE #The victory cinematic will have people celebrating in the streets. bold(){ color(#00bfff){Adjutant }Congratulations, Commander. The credits and weapons are yours for the taking.} bold(){ color(#7fffd4){Raynor }Well, after all that - figure we should leave it all here for these folks. They re fighting the good fight, now - they ll need all the guns and money they can get. We can find another way to keep ourselves in business.} -Wounded Man bold(){ color(#7fffd4){Raynor }Get a med-pack and help this man. What happened here? Tell me... Dammit, he s gone.} -Survivor Man bold(){ color(#ffff00){Civilian }My neighbors. My family...} -1st holo-board - southeast corner of map bold(){ color(#00bfff){Adjutant }Commander, destroying the Dominion Holoboards will help incite rebellion against the Dominion.} bold(){ color(#00bfff){Adjutant }Commander, destroying the Dominion property will help incite rebellion against the Dominion.} bold(){ color(#ffa500){Arcturus }Friends, with our official labor programs, everyone can help to build a better tomorrow!} bold(){ color(#ffff00){Civilian }Lots of folks go in, don t ever come back.} bold(){ color(#7fffd4){Raynor }I m getting mighty tired of seein Mengsk s face! Blast it!} #When they blast the board the civilians cower and/or run. bold(){ color(#ffff00){Civilian }Damn Raynor! We still have to live here!} -Victory Cinematic bold(){ color(#ffff00){Civilian }I didn t think we could fight them. But we can!} bold(){ color(#7fffd4){Raynor }Now you ve got the weapons and the resources to do it. Remember, Mengsk can only control you if you let him.} bold(){ color(#ffff00){Civilian }I d like to see him try.} -Game start #[Text] Ten minutes later, near the outskirts of Backwater Station bold(){ color(#00bfff){Adjutant }Commander, there are tutorial videos awaiting your review.} bold(){ color(#7fffd4){Raynor }Alright boys, let s show the locals they don t need to fear the Dominion.} bold(){ color(#7fffd4){Raynor }Keep your intervals wide, your eyes open and your asses covered. Let s move!} #Down the road a bit, He comes upon an old woman standing in the road. bold(){ color(#ffff00){Civilian }Don t go up that road.} bold(){ color(#7fffd4){Raynor }Why? What s waitin for us?} bold(){ color(#ffff00){Civilian }Stay away.} #She wanders away. #On the road behind her is a propaganda poster "The Dominion keeps you safe. Turn in your guns here." *Mission Info The Gates of Hell Loading Screen Help Mercenaries are even more effective on missions where resources and supplies are limited. Loading Screen Restart You don t have to rescue every drop pod of units. If you have trouble getting to one, skip it. Loading Screen Restart 2 When you re ready to rescue Warfield, bring your entire army. You won t be coming back. Loading Screen Text Raynor has rallied enough survivors to establish a secure landing zone. Now Warfield has a plan to cripple Kerrigan s defenses before the final confrontation. Objectives Invade Char Planet Info The ash-world of Char serves as the zerg swarm s base of operations in the Koprulu Sector. Its brutal volcanic landscape is riddled with extended hive colonies and labyrinthine tunnel systems that teem with millions of malevolent zerg. *Mission TValerian01 The Gates of Hell Mission -TValerian01 #[Text] Char, landing sector red seven. -Reach Warfield s crash site - victory cinematic? bold(){ color(#9acd32){Tychus }We ve reached the crash-site! With any luck, old Warfield s still alive and kickin !} bold(){Kerrigan Warfield won t be alive for very much longer. My pets will be drawn to his fear and that of his men. There s absolutely nothing you can do.} bold(){ color(#7fffd4){Raynor }You re sure talkin a lot, Kerrigan. Maybe the fear you smell is your own.} -Drop pods bold(){ color(#7fffd4){Raynor }Matt, keep me updated on those drop pods as they get to Char.} bold(){ color(#7fffd4){Raynor }If we can reach enough of them before the zerg, we might just have a chance of fighting our way through this.} -First pod bold(){ color(#4169e1){Horner }Sir, I m tracking an incoming drop pod. It should be landing close to your position any second.} bold(){ color(#7fffd4){Raynor }Alright, let s get out there and find em before the zerg do!} -Subsequent pods bold(){ color(#4169e1){Horner }Sir, I ve detected a drop pod in your vicinity.} bold(){ color(#4169e1){Horner }Sending coordinates to a nearby drop pod.} bold(){ color(#4169e1){Horner }Sir, another drop pod is coming down near your location.} bold(){ color(#4169e1){Horner }You ve got another drop pod landing near by.} bold(){ color(#4169e1){Horner }Sir, another drop pod has arrived near your perimeter.} -Defeat boss monster bold(){ color(#7fffd4){Raynor }Yeah, well bring em all on, darlin ! There s more where that came from!} -Minerals tip bold(){ color(#7fffd4){Raynor }We can salvage some of the wreckage from the Dominion base for resources. If we find more, we can put it to good use.} -Warfield mid game cinematic bold(){Warfield Mayday! Mayday! This is General Warfield. My ship is taking terrible... terrible damage!} #Part way into the mission Warfields battle cruiser crash lands. bold(){Warfield ... is Gen... Warfield. To any Dominion ship in... range, my ship is down ...nd we ve sustained heavy losses.} #Camera pulls back to show lots of zerg unburrowing. He s going nowhere. bold(){Warfield We re holding position but we need support ...soon.} bold(){ color(#7fffd4){Raynor }We re on our way General! Just hold on...Damn, he can t even hear us.} bold(){Kerrigan (ghostly laughter)} bold(){ color(#7fffd4){Raynor }The only way we re gettin to Warfield is straight through those Nydus worms.} -First pod rescue bold(){ color(#dc143c){Dominion Marine }Raynor s Raiders! We sure are glad to see you boys! But where s General Warfield?} bold(){ color(#7fffd4){Raynor }I m assuming command, here! You men fall in with us and we ll see to finding your General!} bold(){ color(#dc143c){Dominion Marine }Yes, sir!} #Kerrigan portrait pops on-screen. bold(){Kerrigan I so love the way you kindle their hope, Jim. By all means - bring them all to my doorstep. It ll be like lambs to the slaughter.} bold(){ color(#7fffd4){Raynor }(to the men) Don t listen to her! Stay focused and we ll make it out of here together!} -Barracks bold(){ color(#7fffd4){Raynor }At least a barracks made it down in one piece! Fly it somewhere safe behind our lines and start producing!} -Banter #For use in lulls bold(){Kerrigan (laughing) Some invasion.} bold(){Kerrigan You were fools to come here!} bold(){Kerrigan How many men have you led to their deaths here, Jim?} -Factory bold(){ color(#7fffd4){Raynor }Get this factory back to the landing zone and get it building!} -Starport bold(){ color(#7fffd4){Raynor }Some air power is just what we need! Secure this starport and bring it behind our guns.} -Simultaneous drop pods bold(){ color(#4169e1){Horner }Sir, I read multiple drop pods entering the atmosphere. I don t think you ll have enough time to rescue them all, not with this much zerg in the area.} bold(){ color(#7fffd4){Raynor }Dammit! We ll rescue as many as we can. But I don t think everyone s gonna live through this.} #Comment bold(){ color(#4169e1){Horner }There s another wave of drop pods coming in, sir. It would be too dangerous to try and rescue them all.} -No more drop pods bold(){ color(#4169e1){Horner }Commander, the last of the Dominion drop pods have reached the surface of Char.} bold(){ color(#7fffd4){Raynor }Looks like we re on our own, boys.} #Don t forget - Save Warfield! bold(){ color(#4169e1){Horner }We should mobilize everything we ve got and try to break through to Warfield.} -OBSOLETE bold(){Kerrigan My beautiful ultralisk. You will regret that.} bold(){Kerrigan The ashes of Char are already thick with the blood of my enemies. You ll soon join them!} bold(){Kerrigan (seething) That beautiful young ultralisk was one of my favorites. Now you ve really pissed me off!} bold(){Kerrigan Hurry up and die!} bold(){Kerrigan They all die so fast... it s hard to keep count.} bold(){Kerrigan You dare to challenge me in my own lair? Hah!} bold(){Kerrigan You seriously thought you could come into my house and slaughter my children? This world will be your grave!} bold(){ color(#7fffd4){Raynor }Then we ll keep rallying survivors until we can pull this off!} bold(){Kerrigan Five.} bold(){Kerrigan Four.} bold(){Kerrigan Three.} bold(){Kerrigan Two.} bold(){Kerrigan That s one.} bold(){Kerrigan I m sure it s hard for you to keep count of the losses, Jim - I ll help!} bold(){ color(#7fffd4){Raynor }Me too, Matt, guess there s only one way to find out.} -Early in the mission bold(){ color(#00bfff){Adjutant }Commander. Tactical analysis indicates the zerg greatly outmatch your current forces.} -Secondary Objective bold(){Valerian Our supplies and troops are being shot down by the planetary defenses. Anyone on the surface, try to take down those defenses!} bold(){ color(#00bfff){Adjutant }The zerg planetary defenses are made up of Spore Cannons. They destroy targets entering the planet s orbit.} #After first planetary defense taken down bold(){ color(#9acd32){Tychus }That s one down. How many of these planetary defenses are there?} bold(){Reaper I guess we ll find out.} #After second planetary defense bold(){Valerian Whoever is taking out those defenses down there, you have my gratitude.} #After third planetary defense bold(){ color(#7fffd4){Raynor }That should about do it!} bold(){ color(#00bfff){Adjutant }Commander, Valerian is sending cargo pods to the surface.} *Mission Info The Outlaws Epilogue With the alien artifact secured, Jim and Tychus need to get it offworld. Dominion control on Mar Sara is in ruins so getting a ship through should be easy enough... Loading Screen Help Your progress is automatically saved at key points in each mission. If you have trouble, you can load a saved game and try different tactics. Loading Screen Restart Casualties are inevitable. If you lose troops, be sure to train replacements. Loading Screen Text The artifact has been successfully liberated from the Dominion. Now Raynor must find a way to get the artifact -- and his forces -- off world. Objectives Seize the alien artifact Planet Info Much of Mar Sara s surface was incinerated by the protoss during the last war. However, many colonists have returned to rebuild their world s once robust mining industry. *Mission TRaynor02 The Outlaws Mission -TRaynor02 #[Text] Four hours later - Mar Sara badlands... -Tutorial bold(){ color(#00bfff){Adjutant }Commander, additional tutorials are available for you to review.} -Rebel base under attack bold(){ color(#00bfff){Adjutant }Commander, the Dominion is attacking the rebel base to the southwest!} bold(){ color(#9acd32){Tychus }Good! That ll keep the Dominion off our backs.} bold(){ color(#7fffd4){Raynor }Those folks need our help, Tychus. There s no way we re leavin em to rot!} #If rebel base is saved bold(){ color(#ffaa00){Rebel }You guys sure are a welcome sight! We re with you. Just tell us where you want us.} bold(){ color(#7fffd4){Raynor }Welcome aboard, boys.} -Victory Cinematic bold(){ color(#00bfff){Adjutant }Crane controls accessed. Decrypting security overrides. Crane control established.} bold(){ color(#9acd32){Tychus }Beautiful, now let s reel that sucker in and get out of here!} -Tips #(text) Use an SCV to construct a Refinery over the Vespene Geyser near your mineral field. #(text) You can speed up collecting minerals by training more SCVs at your command center. #(text) SCVs are needed to harvest gas from Refineries. Assign three SCVs to this for maximum Efficiency. #(text) Construct a Reactor at your Barracks. This will double its production capacity. #(text) A Barracks can be upgraded by having it construct a Tech Lab, allowing Medics to be trained just like Marines. -Bunker kill bold(){ color(#9acd32){Tychus }Nice job cleaning out that bunker, Jimmy. Between your boys and my skills we are gonna go a long way together.} -Dominion Marines bold(){ color(#dc143c){Dominion Marine }Rebel scum!} -Friendly Civilians bold(){ color(#ffff00){Civilian }Bad guys are thatta way!} bold(){ color(#ffff00){Civilian }Go get that base!} bold(){ color(#ffff00){Civilian }Raynor s the man!} bold(){ color(#ffff00){Civilian }It s Raynor s boys!} bold(){ color(#ffff00){Civilian }Dominion can go to hell!} bold(){ color(#ffff00){Civilian }Go get em!} bold(){ color(#ffff00){Civilian }Kick the Dominion s ass!} bold(){ color(#ffff00){Civilian }Help! Somebody save me!} -Killing Dominion barracks and factory bold(){ color(#9acd32){Tychus }Outstanding, with their barracks and factory trashed we just gotta mop up any stragglers and we re home free.} -Hellion attack bold(){ color(#00bfff){Adjutant }Warning. Dominion Hellions approaching...} -Build Up bold(){ color(#7fffd4){Raynor }We ll need a lot more marines before we take on the Dominion outpost. Train em up at the Barracks.} bold(){ color(#7fffd4){Raynor }While we re at it, extra SCVs will help us harvest minerals faster. Train em up at the Command Center.} -Dominion wave wiped out bold(){ color(#9acd32){Tychus }The Dominion ain t stupid, Jimmy, you best keep some boys back to defend your base.} *Mission Info A Sinister Turn Loading Screen Help Probes are the workhorses of a Protoss base. They gather resources and warp in (build) Protoss structures. Loading Screen Restart Immortals are very effective against hard-hitting units like Archons, Ultralisks, and Hybrids. Loading Screen Text The preservers were held prisoner by a protoss-zerg hybrid of immense power. Once freed, the preservers revealed that the secrets of the prophecy lie with the Overmind on Aiur. Objectives Consult the Preservers on Zhakul Planet Info Zhakul is an ancient Xel Naga planet discovered by protoss wayfarers after the Aeon of strife. When the Conclave took power on Aiur, all texts and artifacts from the Aeon of Strife were sealed away on Zhakul - and guarded by three holy Preservers. *Mission TZeratul02 A Sinister Turn Mission -Mid game cinematic #The Archival Nexus. It starts out dark but flares into blinding life as we watch. A HYBRID is briefly silhouetted as it teleports in. We re left with an impression of burning eyes... bold(){Hybrid Protoss INTRUDERS...} bold(){Hybrid Protoss I come for you NOW. Prepare for DEATH.} -Intro cinematic #The Void Seeker flies over to the landing site. Zeratul unloads and looks around. bold(){Executor En Taro Tassadar. Do not forget, more information on managing a protoss base and army can be found in the tutorial section.} bold(){Zeratul It is strangely silent here, yet these structures are intact. With power they would be functional.} #A stalker appears near the unpowered buildings. bold(){Zeratul Greetings, brother. We come seeking the Preservers.} bold(){Stalker The Preservers you seek serve a higher power now, dark one.} #The stalker attack. Zeratul defeats it. -After first combat bold(){Zeratul Higher power? What could have corrupted these protoss so? Truly, something foul has taken hold of this sacred place.} -Find preservers objective bold(){Zeratul The mighty spirits of the preservers are imprisoned close by - we must find them.} -Preserver prisons found bold(){Zeratul The spirits of the Preservers are entombed within! We must break them open immediately!} -After first hybrid power-up bold(){Zeratul It keeps the preservers in bondage, feeding off their power! If we are to transcribe the prophecy, they must be freed!} bold(){Zeratul The Hybrid grows stronger! We must destroy the preserver prisons before it is too late!} bold(){Zeratul We must free the Preservers before we can destroy the Hybrid!} -Hybrid retreat lines bold(){Hybrid Protoss I shall return.} bold(){Hybrid Protoss Your doom is only delayed.} bold(){Hybrid Protoss Merely a temporary setback.} bold(){Hybrid Protoss You cannot destroy me. I shall rise again.} bold(){Hybrid Protoss I go to gather my strength.} bold(){Hybrid Protoss Enjoy your fleeting victory. This is not over.} -Power buildings objective bold(){Zeratul There are many abandoned structures in this place that we can make use of. They merely need their power restored by the construction of a few well-placed pylons.} -Zeratul works out how to kill the hybrid bold(){Zeratul The hybrid is draining the preservers to survive! I must free them before it is too late!} -Zeratul reaction to Hybrid bold(){Zeratul A... protoss and zerg hybrid... Gods, an abomination! Who created this atrocity?} -Victory cinematic bold(){Preserver We have seen the prophetic fragments in your mind, Zeratul. We will make of them what we can.} #Camera starts revolving around Preserver 2. bold(){Preserver The Cycle shall draw to its end. The Xel Naga who forged the stars will transcend their creation...} #Camera cuts to Zeratul as he watches, transfixed. #Camera starts revolving around Preserver 3. bold(){Preserver Yet, the Fallen One shall remain...} #Camera cuts to show the Archive apparatus begins to glow and bristle with awesome power. bold(){Preserver Destined to cover the Void in shadow...} bold(){Preserver It begins with the Great Hungerer.} #Camera cuts to show the Archive as it powers down - the lights go out. bold(){Preserver It ends... in utter darkness.} #The spectral Preservers fade away as the camera cuts back to Zeratul and his crew. bold(){Zeratul A Great Hungerer... could it refer to the zerg Overmind? It has a part to play in this prophecy?} bold(){Zeratul I must seek out the Overmind s final resting place. Our ancient homeworld... of Aiur.} -Dark shrine bold(){Zeratul A Dark Shrine! Once power is restored it could be of great value to us.} #As Zeratul s force approach, several dark templar appear. bold(){Dark Templar Zeratul! Truly fate has sent you here.} bold(){Zeratul Join me, brothers, and we shall cleanse this place of evil.} bold(){Dark Templar Command us!} -Tips (text only) #Pylon power - Protoss structures need power to function. This is supplied by building a pylon close to them. #New Unit Acquired - Immortals are potent combat walkers protected by an energy field that blocks very powerful attacks. #New Unit Acquired - Dark Templars are deadly assassins skilled in close combat. Their cloaking ability makes them invisible to all but specialized detector units. -Robotics Facility found bold(){Zeratul A Robotics Facility! This structure may prove useful to us.} #When Immortals warp in and present themselves. bold(){Immortal I return to serve.} bold(){Zeratul My thanks, mighty one.} -Abandoned Templar Archive bold(){Zeratul This templar archive lies abandoned!} -Hybrid powering up lines/attack lines bold(){Hybrid Protoss Your lives are FORFEIT. Surrender to DESPAIR.} bold(){Hybrid Protoss This knowledge is FORBIDDEN.} bold(){Hybrid Protoss Some SECRETS must remain HIDDEN.} bold(){Hybrid Protoss OBLIVION comes. NONE shall stand.} bold(){Hybrid Protoss CEASE your foolish struggle. There is no HOPE.} bold(){Hybrid Protoss Your existence ENDS this day.} bold(){Hybrid Protoss SACRIFICE yourselves to me, and live FOREVER.} -Rescued units bold(){High Templar Our liberation is at hand!} bold(){Zeratul Ready yourself, noble warrior. We confront a terrible evil this day.} -Archivists freed #The vault opens up and the spirit of Preserver 1 arises and addresses the player. Preservers 2 and 3 emerge behind it. bold(){Preserver Our thanks, Dark One.} bold(){Preserver Now that we are free...} bold(){Preserver Strike! Destroy the hybrid once and for all!} bold(){Preserver You have saved us from a terrible fate, seeker.} bold(){Zeratul It was our honor, Preserver. But time is short, and we must access the Archives to transcribe the prophecy of the Xel Naga s return!} #Camera cuts back to the Preservers as they float above the Archival Nexus. They begin to glow as the Archival apparatus opens up/starts spinning beneath them. #The preservers warn zeratul telepathically bold(){Preserver Zeratul...} bold(){Preserver Beware--} bold(){Preserver The shadow draws near!} -At game start (text) #Zhakul Forbidden Archive World -OBSOLETE bold(){Stalker They serve a higher power now, dark one.} -Intro cinematic bold(){Stalker Hold! None may approach the sacred Archives!} -After first combat bold(){Karass I could not sense these protoss within the Khala. Their spirits seemed veiled... by another.} bold(){Zeratul Stay thy wrath, warrior! We come seeking the three that are one - the Preservers of Zhakul!} -Abandoned base bold(){Zeratul Perhaps not all, but even one is too many.} -Hybrid First Power Up Line bold(){Hybrid Protoss Come, my SLAVES. The time has come to give me your STRENGTH.} -Hybrid powering up lines bold(){Hybrid Protoss Cherish your FINAL moments. DEATH comes.} bold(){Hybrid Protoss Soon you will feel my full power.} bold(){Hybrid Protoss Make peace with your gods.} bold(){Hybrid Protoss Come, my slaves. The time has come to give me your strength.} bold(){Hybrid Protoss Sacrifice yourselves to me, and live forever.} -Executor VO Hints bold(){Executor Warp in additional photon cannons for base defense.} bold(){Executor Warp in additional Gateways to allow greater combat unit production.} bold(){Executor Warp in an Assimilator to harvest vespene gas.} -Bonus Objective bold(){Zeratul We have recovered all of the abandoned structures on this world.} *Mission Info Echoes of the Future Loading Screen Help Flying units are effective at exploring the map and identifying threats before your army arrives. Loading Screen Restart Overseers and Spore Colonies can detect Zeratul s presence. Clear them out before bringing Zeratul to an Overmind Tendril. Loading Screen Restart 2 Prepare for a big attack whenever the frenzy timer gets low. The best time to attack the zerg is right after a frenzy attack. Loading Screen Text Zeratul learned that the Overmind was enslaved by an outside force, and was forced to attack the protoss. In a final act of defiance, the Overmind created the Queen of Blades to free the zerg. Objectives Seek out the Overmind on Aiur Planet Info Aiur was the home world of the protoss, a jungle planet with multiple oceans, gleaming cities and ancient temples. The arrival of the zerg changed everything. Now Aiur s ancient jungles are littered with ash, broken war-machines, and the remains of the dead. *Mission TZeratul03 Echoes of the Future Mission -At Start bold(){Zeratul I must find a way to establish a foothold and summon reinforcements to keep the zerg at bay!} -OBSOLETE - Zeratul encounters a tendril bold(){Zeratul These creatures seem to be feeding off the husk s ambient psionic energy. Fascinating. Some memories may yet remain!} #After Zeratul kills one - power up! bold(){Zeratul Ah - the creatures energies feed my own! That could prove useful.} -Zeratul finds old Warp Gates bold(){Zeratul These warp gates appear to be functional. Perhaps there s a chance...} #Zeratul activates the waygate. A number of protoss units emerge from its energy matrix. bold(){High Templar Adun Toridas, Zeratul! We were trapped within the gate s energy matrix when it was deactivated! You have our thanks!} -Mid Cinematic - Colossus Arrival #A squad of colossi arrive. They are magnificent. bold(){Zeratul Ah! I ve heard tales of the mighty colossi sealed away beneath Aiur! The beacon must have awoken these fearsome guardians!} #--- Zerg drop pods start hammering down on the planet in the nearby area, dropping off dozens of zerglings. bold(){Zeratul The zerg perceive a threat to their dead master!} -ZERATUL REACHES FIRST TENDRIL NODE bold(){Zeratul The first tendril node! Gods willing, some trace of the Overmind remains...} #The camera cuts away to a pre-built zerg creep-out area. We are in heavy shadow. In the HEAVY RED LIGHT we see a few zerg larvae creeping around in the muck. bold(){Overmind Zerg. This is the first expression of all that I am.} #We see the larva enter its egg state. bold(){Overmind The perfect design...} #We see the egg explode as a zerglings crawls out. It sniffs the air (or emotes somehow). bold(){Overmind Bred to assimilate the strongest species...} #A wave of additional zerglings race up behind the first one and charge across the screen. bold(){Overmind A perfect genetic ferocity...} #The first zerglings emotes and then starts running with them as the camera pans up and around the swarming creatures. bold(){Overmind Driven by a perfect, single-minded will...} #The visions ends... we cut back to Zeratul standing near the tendril node. bold(){Zeratul I have glimpsed the Overmind s origins... but there must be more! I must keep moving.} -ZERATUL REACHES SECOND TENDRIL NODE bold(){Zeratul The second tendril node! I must make contact quickly!} #The camera cuts away to a view of SPACE. Through HEAVY RED LIGHT we see a swarm of zerg flyers moving slowly across a star field. The camera pans around them - showing their alien grace and majesty as a swarm. bold(){Overmind Long did the Swarm wander the void...Assimilating the lesser species it encountered.} #Camera swings around to show the space BEHIND this swarm... there we see DEAD WORLDS behind them... Could be 2D - gray/lifeless - or aflame (whatever)... we want to show the swarm as hugely destructive. bold(){Overmind I was driven by the deepest manipulations of the Xel Naga - to find and assimilate their first born...their failed children...the protoss.} #The camera cuts to show a worm-hole SLOWLY open up before the swarm (similar to the Zerg victory flic n/ in Star1 - this will use the black hole Mothership spell art). The zerg get pulled in to the black hole as if n/ using it as a wormhole for travel... bold(){Overmind I was nothing more than an instrument to the Xel Naga...The Swarm was the raging fire that would consume the evidence of their sins.} #All the zerg teleport through the wormhole - leaving only silent stars before us. The scene starts to go black. bold(){Overmind But what of my children? Would they have no future of their own?} #Camera cuts back to Zeratul as he stands before the tendril node. bold(){Zeratul The Overmind seemed almost... selfless. I must press on.} -ZERATUL REACHES THIRD TENDRIL NODE bold(){Zeratul The third node at last!} #The camera cuts away to a zerg room - a dark chamber covered with CREEP. HEAVY RED LIGHT and shadow... the camera slowly pans around the room... A strong heartbeat is heard echoing throughout the chamber. bold(){Overmind The Xel Naga had created me to eradicate their failed children - the protoss - in a battle neither species would survive.} #Camera stops tracking at the center of the room - as we see a CHRYSALIS (similar to Star1). bold(){Overmind I could do nothing...but obey.} #Camera starts zooming in towards the chrysalis. bold(){Overmind Yet I deemed the purity of the Swarm was greater than my function - greater even than the Creators Pyrrhic vision. I would birth...an inheritor.} #The chrysalis begins to warp and flex - something is tearing its way out. The heartbeat is faster - thundering now. bold(){Overmind One who would give the Swarm its freedom.} #We see KERRIGAN arise from the Chrysalis. The camera slowly pans around her form - revealing her majesty. bold(){Overmind And help it to...evolve.} #We see tons of zerg rushing at her - swarming around her as their new queen. Camera cuts back to Zeratul. bold(){Zeratul Kerrigan. (beat) Could the Overmind have created her... to stop the Xel Naga s return?} -ZERATUL REACHES FOURTH TENDRIL NODE bold(){Zeratul The final tendril node... Gods, grant me the answers I seek.} #The camera pans down to the scenes as the combat gets nasty. We see GANTRITHOR flying on-screen as in the BRIEFING. bold(){Overmind I made my war against the first born as I was destined to.} #The camera pans down to the scenes as the combat gets nasty. We see GANTRITHOR flying on-screen as in the BRIEFING. bold(){Overmind Before I could assimilate the protoss - I was undone.} #As the camera spirals to the ground (tracking Gantrithor), there is a FLASH of white light. The camera slowly fades back in to show Kerrigan standing on the battlefield as zerg swarm around her. Camera pans down toward her as she unleashes her powers against the protoss forces. bold(){Overmind Yet my...daughter...remained. She alone would break the cycle. She alone would forge a future devoid of the hated Xel Naga.} #The whole scene starts fading to black. bold(){Overmind She alone would lead the Swarm ...into tomorrow.} #Cut back to Zeratul. bold(){Zeratul I can scarcely believe what I have seen. What terrible irony - that the wretched Queen of Blades... is the key to saving all who live.} -Zerglings rush base bold(){Zeratul The zerg seek to overwhelm us! To arms, my brethren!} #Colossi engage bold(){Zeratul The colossi are mighty foes against the zerg on the ground, but I fear they will need protection against airborne threats such as mutalisks.} -Zeratul finds an observer bold(){Zeratul Ah, this faithful Observer has kept watch since the evacuation. Its abilities will certainly prove useful now.} -Zeratul reaches defensive beacon bold(){Zeratul This ancient beacon still thrums with power. I wonder...} -The hunt begins bold(){Zeratul The zerg will keep coming until we are dead. I must find the Overmind s cortex and discover what I can from it.} bold(){Zeratul If we use our Observers wisely, we can scout the area before putting ourselves at risk.} -After Colossus Cine bold(){Zeratul Some of these abandoned structures remain functional... we shall make use of them.} -Tips (text only) #New unit acquired - Observers are robotic aerial spies that can detect burrowed zerg. They cannot attack, but are afforded protection by a permanent cloaking field. #New unit acquired - Colossi are strong against ground based forces but vulnerable to air units. They have the ability to walk up and down cliffs. #Warp In - Warp Gates allow you to create units faster than ordinary gateways and deploy them to any place with pylon power. -Incoming Zerg Frenzy bold(){Zeratul The zerg are coming!} bold(){Zeratul The zerg seek to overwhelm our base!} bold(){Zeratul The zerg are massing near our base!} bold(){Zeratul Our base falls under a shadow -- the zerg will attack soon.} bold(){Zeratul We must be prepared to defend our base. The zerg are on the move.} -Zeratul reaches first tendril bold(){Zeratul The first Overmind tendril!} bold(){Zeratul I sense... pain. Surprise. Death.} -Zeratul reaches second tendril bold(){Zeratul The second Overmind tendril. I sense... death... and joy?} -Zeratul reaches third tendril bold(){Zeratul The third Overmind tendril. I sense... satisfaction... in a plan set in motion long ago... and... fear of the future?} -Zeratul reaches fourth tendril bold(){Zeratul The fourth Overmind tendril. I sense... an end. I must go to the Overmind Cortex to understand.} -Zeratul Reaches Overmind Cortex bold(){Zeratul The Overmind s cortex. If any trace impulse of the foul creature remains, it will be found there} -Zeratul Enters Overmind Cortex #Zeratul enters and sees... Tassadar. bold(){Tassadar Greetings, brother. I speak to you... from the Beyond.} bold(){Zeratul Tassadar! But... you died... slaying this cursed Overmind!} bold(){Tassadar I have never tasted death, Zeratul -- nor shall I. But that is a tale for another time. I have come to tell you of this creature s... courage.} bold(){Zeratul Courage? It was an abomination!} bold(){Tassadar Not always. The zerg were... altered. A single over-riding purpose was forced upon them the destruction of our people. (half of the sound in this line belongs on the next.)} bold(){Tassadar The Overmind was formed with thought and reason... but not free will. It screamed and raged within the prison of its own mind.} bold(){Zeratul Who did this? Why?} bold(){Tassadar I know not. But the Overmind found a way to resist its all-consuming directive. It created a chance... a hope of salvation.} bold(){Tassadar The Queen of Blades.} bold(){Zeratul Madness!} bold(){Tassadar Only she can free the zerg from slavery -- and in so doing, save all that is... from the flame.} bold(){Zeratul I do not understand, brother.} bold(){Tassadar Forget what you know, Zeratul. The Overmind saw a vision... the end of all things. (beat) And now you must see it too.} #Zeratul takes a step back. bold(){Zeratul No! This vision! I cannot bear it, stop!} #FADE TO WHITE -Zeratul Enters Overmind Cortex OBSOLETE bold(){Zeratul Overmind! Trace impulses of the foul creature do linger!} bold(){Zeratul Who did this?} bold(){Zeratul I care nothing for your hopes. Tell me of the prophecy, damn you!} bold(){Zeratul The Queen of Blades? Madness!} #Zeratul takes a step back. bold(){Zeratul No! This vision! I cannot bear it, stop!} #FADE TO WHITE *Mission Info In Utter Darkness Loading Screen Help Hybrid units are very strong, and require a lot of firepower to kill. Loading Screen Restart Watch for enemies clustering on the minimap to get an idea of which side of your base they will attack next. Loading Screen Text Zeratul has seen the grim fate that awaits the galaxy if Kerrigan dies. All that will remain are the protoss-zerg hybrids, and their shadowy master. Objectives Witness the coming apocalypse Planet Info In protoss legends the planet Ulnar was the mythical last resting place of the gods, the very center of creation from which all life ultimately flows. *Mission TZeratul04 In Utter Darkness Mission -Phoenix Intro (heroic unit piloted by Urun) bold(){Urun I have rallied the last of our great fleet!} bold(){Zeratul Your timing is impeccable, Admiral Urun! When the enemy takes to the air, we will need your support.} -Void Ray Intro (heroic unit piloted by Mohandar) bold(){Mohandar Our Void Rays are ready to do their part! Disengage prism inhibitors and concentrate all batteries on the hybrid!} bold(){Zeratul Well met, great Mohandar! For Aiur!} -Carrier Intro (heroic unit piloted by Selendis) bold(){Selendis This is the hour of truth, noble templar! Let the enemy know the wrath of Aiur s champions!} bold(){Zeratul Executor Selendis! Unleash the full power of your forces! There may be no tomorrow!} bold(){Selendis En taro Tassadar, Zeratul!} -Mothership Intro (only 1 mothership - piloted by Artanis) bold(){Artanis This is Hierarch Artanis commanding the Shield of Aiur! Our matrix-fields are within range! Engaging mass recall!} -Zerg attack the flanks of the base bold(){Urun The zerg are swarming at our flanks. We have to react quickly or our perimeter defenses will fall!} -First Zerg Swarm Wave bold(){Urun I m detecting a large amount of zerg activity in their hive-clusters! Prepare for an assault!} -Mid-game Cinematic -- The End Begins bold(){Dark Voice Foolish, prideful children...There was one among you who could have jeopardized my great plan... but in your recklessness -- you mistook her for the true threat!} bold(){Zeratul The Queen of Blades... how could we have known?} -Amon Introduction bold(){Dark Voice The zerg performed their function as I planned...My Hybrid are proof of this. Now, the last of the protoss will fulfill their function...In death!} -Amon taunts (usually preludes a zerg attack wave) bold(){Dark Voice Oblivion is all that awaits you.} bold(){Dark Voice As I was your beginning - so shall I be... your end.} bold(){Dark Voice I will feast on your souls.} bold(){Dark Voice Feel the cold embrace of death.} bold(){Dark Voice There is no one left to save you.} bold(){Dark Voice All resistance will be eradicated.} bold(){Dark Voice Your efforts are in vain.} -Zeratul Death bold(){Zeratul If only we had acted sooner...} -Urun Death bold(){Urun There s just...too many of them...} -Mohandar Death bold(){Mohandar I return...to the Void.} -Selendis bold(){Selendis Forgive me great Tassadar...I wasn t...strong enough.} -Artanis Death (he is more than likely the last one to die) bold(){Artanis Kerrigan... how could we have known...} -Artanis s Rousing Speech bold(){Artanis My brethren, hear me! For there is little time left. All that remains of our race, our civilization, are those that stand beside you now.} bold(){Artanis Trust in each other. Strike as one will! Let our last stand burn a memory so bright, we will be remembered forever! En taro Tassadar!} -First hybrid attack bold(){Dark Voice All shall be remade in my name! Behold my greatest creation!} -Another hybrid attack bold(){Dark Voice Your efforts are futile. My harbingers will usher in a new age!} -A swarm of Nydus worms erupt in the Player base bold(){Dark Voice Every hand is turned against you. Even the ground beneath your feet carries the seeds of your destruction!} -Another Nydus worm eruption in the Player base bold(){Dark Voice You have no place to hide and nowhere to run!} -Zeratul sees a Hybrid bold(){Zeratul These zerg! So different.} -Intro Cinematic bold(){Zeratul Protoss brethren, heed me! The last twilight has fallen. The galaxy burns around us! The terrans have been consumed. We are all that stands against the shadow.(beat) But if we are to meet our end this day, then we will do so AS ONE! En Taro Tassadar!} -Bonus objective bold(){High Templar Great one, the vault is prepared. Guard us while we preserve our knowledge for those that may follow. They must not make the mistakes we did.} -Tips (text only) #New unit acquired - Phoenix - Air superiority craft with high maneuverability but only able to strike against air targets. Construct additional Phoenix at a Stargate. #New unit acquired - Void Ray - Aerial assault craft, equipped with a prismatic core that increases damage done the longer the Void Ray attacks the same target. Can attack ground and air targets. Construct additional Void Rays at a Stargate. #New unit acquired - Carrier - Aerial siege craft. Deploys interceptors from extremely long ranges that deal moderate damage to ground and air targets. Interceptors can be shot down but can be repurchased. Construct additional Carriers at a Stargate. #New unit acquired - Mothership - Ultimate command craft. Can use Time Bomb and Vortex to manipulate combat, and cloaks nearby ground units and structures. Can attack ground and air targets. #Protoss War Funds - Artanis has given you the last of the remaining protoss war funds. Spend them wisely. -Victory Cinematic bold(){Dark Voice Your light is expended. It is finished.} #The Hybrids begin to suck energy into themselves. The zerg under their command all DIE. The hybrid absorb the energy from the last of the zerg. #Easter Egg Alt bold(){Dark Voice I love it when a plan comes together.} #FADE TO BLACK.
https://w.atwiki.jp/fabunofficialacademy/pages/17.html
[Ninja]概要 Katsu, the Wanderer [Ninja] Fai, Rising Rebellion [Draconic Ninja] Ira, Crimson Haze [Ninja] Benji, the Piercing Wind [Ninja] [Ninja]概要 Ninjaは流れるような連続アタックを得意とします。豊富なGo again持ちアタックを駆使して相手ヒーローに反撃の暇すら与えません。また、連続アタックにcomboを持つカードを組み込むことで一連のアタックはより激しさを増します。 Katsu, the Wanderer [Ninja] ヒーロー能力 各ターン1回限定効果 -各ターン、あなたのコントロールするアタック・アクションカードがヒットしたとき、コスト0のカード1枚を捨ててよい。 そうした場合、自分の山札からComboを持つカード1枚を探し、表向きで追放し、山札をシャッフルする。このターン、あなたはそれをプレイしてもよい。 Harmonized Kodachi 得意武器 ターンに1回の行動- アタックあなたのピッチゾーンにコスト0のカードがある場合、Harmonized Kodachi はgo again を得る。 収録パック Welcome to Rathe(WTR) Crucible of War(CRU) History Pack 1(1HP) 【サンプルリスト】 2022/8/22 Battle Hardened(シンガポール)5位 フォーマット CC https //fabrary.net/decks/01GJDCDDMSF721QE1VM3YWY02W ページ上へ Fai, Rising Rebellion [Draconic Ninja] ヒーロー能力 あなたは自分の墓地にPhoenix Flameを置いてゲームを開始してもよい。 各ターン1回限定インスタント- : あなたの墓地にあるPhoenix Flame 1枚をあなたの手札に戻す。 この能力のコストは、あなたがコントロールするdraconic チェインリンクにつき少なくなる。 収録パック Uprising(UPR) Searing Emberblade 得意武器 各ターン1回限定アクション- アタックあなたが 2 つ以上の Draconic チェインリンクをコントロールしている場合、Searing Emberblade はgo againを得る。 【サンプルリスト】 2022/11/6 World Championship Top8 フォーマット CC https //fabrary.net/decks/01GJDCHGJB72K8T01SD72AGGZE ページ上へ Ira, Crimson Haze [Ninja] BLITZ限定ヒーロー ヒーロー能力 各ターンあなたの2回目のアタックは+1を得る 収録パック Crucible of War(CRU) History Pack 1(1HP) Edge of Autumn 得意武器 各ターン1回限定アクション- アタック。Go again ページ上へ Benji, the Piercing Wind [Ninja] BLITZ限定ヒーロー ヒーロー能力 あなたがコントロールする基礎2以下のアタックアクションカードは、手札のカードでは防御できない。(これには防御リアクションカードも含まれる。) 各ターン1回限定効果- あなたがコントロールするアタックアクションカードがヒットしたとき、このターンのあなたの次のアタックは +1 を得る 収録パック Crucible of War(CRU) History Pack 1(1HP) Zephyr Needle 得意武器 各ターン1回限定アクション- アタック。Go again Zephyr Needleが防御された場合、Zephyr Needleのより大きな防御値を持つカードによって防御されている場合、コンバットチェインが閉じたときに Zephyr Needleを破壊する。 ページ上へ
https://w.atwiki.jp/minnasaba/pages/746.html
Fake/first war op Fake/first war 1 Fake/first war 2 Fake/first war Interlude Fake/first war Interlude2 Fake/first war 3 Fake/first war 4 Fake/first war 5 Fake/first war Interlude3 Fake/first war 6 Fake/first war 7 Fake/first war 8 Fake/first war 9 Fake/first war 10 Fake/first war 11 Fake/first war 12
https://w.atwiki.jp/tandksingers/pages/23.html
2001年5月19日(土) 18 30~ 大井町きゅりあん 大ホール 今回は、全曲をジャズピアニストの前田憲男さん編曲作品でお送りしました。 T&Kシンガーズのレパートリーには前田さん編曲の作品が50曲以上あります。 その中からのセレクションです。どれも難曲ばかりで、メンバー一同、必死に歌いました。 また、前田さんご本人をゲストとしてもお招きして、一部、指揮やピアノ演奏をしていただきました。 Program 第Ⅰ部 前田憲男のアレンジを色々なリズムで 1 AMERICA 2 THE LONLEY GOATHERD 3 MOON RIVER 4 TIE A YELLOW RIBBON ROUND THE OL OAK TREE 5 MY FAVORITE THINGS 6 TAKE FIVE 7 THE GIRL FROM IPANEMA 8 BRAZIL 9 STAIN ALIVE 第Ⅱ部 前田憲男オン・ステージ 10 SOUND OF MUSIC ~全員合唱~ 11 THE RIVER OF DREAMS 12 TUXED JUNCTION 指揮:前田憲男 13 SUMMER TIME 指揮:前田憲男 14 CARAVAN 指揮:前田憲男 15 FOUR BROTHERS 指揮:前田憲男 16 TAKE THE“A”TRAIN ピアノ:前田憲男 17 YOU ARE THE SUNSHINE OF MY LIFE 18 LOVE CHANGES EVERYTHING 編曲(1~17):前田憲男 企画・制作:T&Kシンガーズ 演奏:袴塚淳カルテット&進藤克己 構成・演出:深澤 茂行 ステージ進行:後藤 義典 音響:須藤 浩 照明:山本 壽一(ジュン・エンタープライズ) 撮影:阿部 善徳(オフィス・ベア) 写真:テスムジカ toppage コンサート履歴へ
https://w.atwiki.jp/upyon_official/pages/4.html
ニュース @wikiのwikiモードでは #news(興味のある単語) と入力することで、あるキーワードに関連するニュース一覧を表示することができます 詳しくはこちらをご覧ください。 =>http //www1.atwiki.jp/guide/pages/266.html#id_542badf7 たとえば、#news(ゲーム)と入力すると以下のように表示されます。 実行委員長は高校生。石垣島でSDGsシンポジウムとゲーム大会 - Forbes JAPAN ソニーのゲーム部門、「ゴッド・オブ・ウォー」開発の米社を買収 - ロイター (Reuters Japan) 奥村茉実、「琥珀色の遺言」の中盤はもうみんな怪しい! - PC Watch 小学5年生が大学生とSDGs学ぶ カードゲーム「SEh」も活用 - 朝日新聞デジタル 事業買収例も出た「ゲームの習い事」とは?数字で見てみる - ニュース・コラム - Y!ファイナンス - Yahoo!ファイナンス インディーゲーム紹介本「ゲーマーが本気で薦めるインディーゲーム200選」12月24日発売へ。筆者含めインディーゲーム好きが200本を薦める - AUTOMATON 筋力落ちてもゲーム操作 松江高専と緑が丘養護学校 特製コントローラー開発へ - 山陰中央新報 まだフルゲームの出場がないカウボーイズWRトリオは「想像もつかない」脅威になるとアマリ・クーパー - NFL日本公式サイト 結のほえほえゲーム演説:第151回「『志望校に合格したら,PlayStation買ってください!!』(小5の私)」 - 4Gamer.net 選択肢を間違えたら即サンバ 中毒性たっぷりの「マツケンサンバ」ゲームが話題沸騰中(ENCOUNT) - Yahoo!ニュース - Yahoo!ニュース 『トリリオンゲーム』ハッタリ男とマジメ男がゼロから起業で1兆ドルを稼ぎ出す!?【このマンガの実写化が見たい!|南 信長】(WEBUOMO) - Yahoo!ニュース - Yahoo!ニュース 社会人向けゲームイベント“ゲムコミュ #1”が2022年1月28日に渋谷で開催 - 4Gamer.net ゲームの開発現場 のぞいてみたら|サイカルジャーナル|NHK NEWS WEB - NHK NEWS WEB クリーク・アンド・リバー社による「ゲームデザイン塾 仕様書ビルドアップ講座」が1月26日から3か月にわたって開講 - 4Gamer.net PlayStation用ゲーム「GT7」にポルシェ「ビジョン グランツーリスモ」を収録! 気になる仕様を解説(VAGUE) - Yahoo!ニュース - Yahoo!ニュース 『ワン ハンド クラッピング』ゲーム内容&最新トレーラー公開。声や歌でキャラクターを操作するパズルアクションゲーム - ファミ通.com 『題名のない音楽会』ゲーム音楽の特集回が12月11日に放送。“東京交響楽団”による演奏が楽しめるほか、『モンハン』シリーズの作曲家・甲田雅人がゲスト登場 - ファミ通.com 好評につき第2弾開催!オンライン・クレーンゲームで自宅から全国を旅する、全国ご当地ラーメンフェア開催 - PR TIMES ゲームの時も一緒だニャン……愛猫がポッケに入るパーカを発売(朝日新聞デジタル) - Yahoo!ニュース - Yahoo!ニュース 任天堂、ゲーム開発拠点を拡張 旧本社跡地にビル新設 - 日本経済新聞 4Xリアルタイムストラテジーゲーム『Dune Spice Wars』発表。フランク・ハーバート氏のSF小説の金字塔『DUNE』をゲーム化(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース スマートフォンゲーム「ひぐらしのなく頃に 命」にて新限定カードが登場!『【魔法少女】バレットミユキ』『【魔法少女】フェアリーハニュ』をGETしよう!! - PR TIMES 「リネージュW」プレイレポート。オンラインゲーム黎明期の名作が,世界中のプレイヤーと遊べる新作スマホゲームとなった - 4Gamer.net 『プロジェクトセカイ カラフルステージ! feat. 初音ミク』ゲーム内イベント「MOREMOREMakingXmas」、「聖夜のチェックメイトガチャ」開催! - PR TIMES 『ワンダーウーマン』の新作ゲームが発表。『シャドウ・オブ・モルドール』シリーズに実装されたNPCの人格形成システム「ネメシスシステム」を搭載(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース IGN JAPAN ゲームオブザイヤー2021 今年のベストゲームTOP 10 - IGN Japan レトロアニメ風ゲーム『Cuphead』、待望のDLCは2022年6月30日に配信 - Engadget日本版 バトルロイヤル型ゲームの火付け役『PUBG BATTLEGROUNDS』2022年1月12日から基本プレイ無料に。既存ユーザーにはアップグレード機能を無料で提供(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 70年代に大ヒットしたシューティングゲームの元祖「スペースインベーダー」とのコラボ時計『タイメックス 80 × スペースインベーダー ウォッチ』を12月10日(金)予約開始、1月21日(金)発売予定 - PR TIMES 「Google Play ゲーム」がWindows PCに対応 2022年から提供予定 - - ITmedia PC USER 上村さん、いつまでも飽きないゲームはできますか?|サイカルジャーナル|NHK NEWS WEB - NHK NEWS WEB ゲームで憧れのユーチューバーに! 『Youtubers Life 2』プレイレビュー。ゲームだとわかっていても自分の動画の再生数が伸びたらやっぱりうれしい!(ファミ通.com) - Yahoo!ニュース - Yahoo!ニュース Epic Gamesストア、来週『シェンムーⅢ』ほか13本の無料ゲーム配布の噂 - Engadget日本版 独ゲーム会社、中国を「西台湾」と表記…「中国市場は必要ないのか」猛反発(中央日報日本語版) - Yahoo!ニュース - Yahoo!ニュース イカゲーム、今年のグーグル検索ランキングで9位…BTSのButterは歌部門7位(ハンギョレ新聞) - Yahoo!ニュース - Yahoo!ニュース 横浜ランドマークタワーで「パックマンのゲーム博物館」80年代ゲームの展示や実機が遊べるゲームセンター - Fashion Press テンセント新作PvPvEゲーム『SYNCED Off-Planet』敵に焦点を当てたトレイラー公開【TGA 2021】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 「初音ミク -TAP WONDER-」を支えるクラウド基盤 “PaaS初心者”のゲーム企業が挑んだ、アクセス集中に耐えるインフラ構築 - ITmedia 新作対戦格闘ゲーム『KOF XV』の第2回オープンβテストが、PS5/PS4を対象に12月18日から開催決定!(アスキー) - Yahoo!ニュース - Yahoo!ニュース ウエスタンスーパーヒーローACT『Evil West』ゲームプレイトレイラー公開【TGA 2021】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 世界が選んだ2021年最高ゲームは『It Takes Two』!日本のゲームも存在感の「The Game Award 2021」発表ひとまとめ(Game Spark) - Yahoo!ニュース - Yahoo!ニュース マトリックス新作ゲーム『Matrix Awakens』の新映像が公開。PS5、Xbox Series X|S向けのダウンロードも開始【The Game Awards 2021】 - GameWith シリコンバレー101(903) Appleに忖度? ゲームを「ゲーム」と呼ばなくなったRoblox - マイナビニュース ブシロードメディアが贈るカジュアルボードゲームブランド「TERIYAKI GAMES」のPR大使としていろどり芸能郵便社所属のVtuber 服巻有香が就任!!! - PR TIMES 『スーサイド・スクワッド:キル・ザ・ジャスティス・リーグ』ゲームプレイの様子も確認できる最新映像が公開【The Game Awards 2021】(ファミ通.com) - Yahoo!ニュース - Yahoo!ニュース 疫病をテーマとしたアドベンチャーゲーム『A Plague Tale Requiem』の最新映像が公開。前作から成長した姉弟の姿や、建物さえ飲み込む悪夢のようなネズミの大群も(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 無料の40人乱闘ゲーム『Rumbleverse』が発表。PS5/PS4/XSX|S/XB1/PCでクロスプレイ可能で、2022年2月8日に先行アクセス開始【The Game Awards 2021】 - ファミ通.com オープンワールドゲーム「原神」のハウジング機能を使ってワールドを制作するユーザーが続々と登場 - Mogura VR かわいいモンスターを収集するポップなオープンワールドゲーム『ドケビ』の新たなPVが公開。テーマソング『ROCKSTAR』にあわせてキュートなキャラクターたちが生き生きとしたダンスを披露(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース TVやスマホの平面的ゲームだけでなく、「サイコロキャラメル」で空間的に遊ぼう!(朝日新聞EduA) - Yahoo!ニュース - Yahoo!ニュース 【滋賀レイクスターズ】子ども虐待防止啓発試合「オレンジリボンゲーム」を開催 - PR TIMES リブート版『Saints Row』新たなゲームプレイトレイラー公開!【TGA 2021】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ハッピーセット「パーティーゲーム by HASBRO」12月17日発売!(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース 鳥や物体に乗り移って冒険!アクションADV『Tchia』ゲームプレイトレイラー【TGA 2021】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 【アメフト】日テレジータス 全米王座決定戦などカレッジボウルゲームを生中継(BBM Sports) - Yahoo!ニュース - Yahoo!ニュース 今冬配信予定『進撃の巨人』のスマートフォンゲーム最新作「進撃の巨人Brave Order」 - PR TIMES 新作サバイバルゲーム「Nightingale」発表。ヴィクトリア朝をベースにしたファンタジー世界が舞台 - 4Gamer.net オープンワールドソニックか?! ゲーム最新作「Sonic Frontiers」2022年冬発売(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース マニアの情熱が作りだしたミニサイズの“自宅ゲームセンター”「好きなものに囲まれて過ごしたい」(よろず~ニュース) - Yahoo!ニュース - Yahoo!ニュース 新作スマートフォンゲーム『カイジ -闇の黙示録-』12月10日より事前登録開始! - PR TIMES 外山圭一郎氏が描く新たなホラーゲーム。「野狗子 SLITTERHEAD」発表! - GAME Watch SFマルチプレイシューティングゲーム『Destiny 2』の大型DLC『漆黒の女王』が2022年2月23日に配信決定(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 【NEOWIZ プレスリリース】ブロックチェーン技術を導入したゲームを展開するプラットフォーム「NEOPIN」を近日リリース - PR TIMES 新作スター・ウォーズゲーム『Star Wars Eclipse』発表!―Quantic Dream手掛けるアクションADV【TGA 2021】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 中世マルチプレイ剣術対戦ゲーム『Chivalry 2』が無料トライアルの実施を開始。クリスマス仕様のアップデートなど追加コンテンツの発表も(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース SFリアルタイムストラテジー『Homeworld 3』のゲーム映像が公開、2022年末に発売を予定。18年ぶりのシリーズ最新作(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 「ペルソナ4G」のその後を描く対戦格闘ゲーム「ペルソナ4U2」がPS4/Switch/Steam向けに発売決定 - GAME Watch スクエニとプラチナゲームズによる3Dアクション『バビロンズフォール』のゲーム映像が公開、発売日は2022年3月(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース Nintendo Switch(TM)専用ゲームソフト 競走馬育成シミュレーション『ダービースタリオン』大型アップデートのお知らせ 配信日:12月17日(金) - PR TIMES 映画「悪魔のいけにえ」がマルチホラーゲームに!「The Texas Chainsaw Massacre」発表 - GAME Watch 岐阜バスで巡るリアル謎解きゲーム 謎解き物語の結末に迫る、11日から(岐阜新聞Web) - Yahoo!ニュース - Yahoo!ニュース 里崎智也氏提唱 捕手クオリティー・ゲームどうですか? 女房役にも評価軸 - ニッカンスポーツ 2021年、世界的に急成長したアプリとは? ゲームカテゴリでは原神やウマ娘が台頭(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース カードゲーム「モリモン」話題 身近な植物組み合わせモンスターに 印刷まで能力分からずドキドキ - 神戸新聞NEXT FC版初代『ファミスタ』が発売35周年。野球ゲームブーム巻き起こした超定番ソフト。3900円というお手ごろ価格も魅力だった【今日は何の日?】(ファミ通.com) - Yahoo!ニュース - Yahoo!ニュース こんなげーむにまじになっちゃってどうするの。『たけしの挑戦状』35周年。理不尽すぎる謎解きで伝説となったタレントゲーム【今日は何の日?】(ファミ通.com) - Yahoo!ニュース - Yahoo!ニュース オンラインゲームの中も“いじめ”に注意 小学生同士が議論〈宮城・角田市〉(仙台放送) - Yahoo!ニュース - Yahoo!ニュース 人気ゲーム「大逆転裁判」とコラボしたポスター 未成年に大麻の危険性を訴える 大阪府警(関西テレビ) - Yahoo!ニュース - Yahoo!ニュース 『ワンピース』キャラクター40人以上を使って遊べる爽快アクションゲーム『海賊無双4』がXbox Game Passにて配信開始。Windows 10版もあわせてリリース(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 「Xゲーム」日本初開催 来年4月ZOZOマリンで 五輪金の四十住さくら「驚きと興奮」(日本テレビ系(NNN)) - Yahoo!ニュース - Yahoo!ニュース MMOゲーム『Myth of Empires』が恐竜サバイバル『ARK』のソースコード盗用の疑いでSteamから削除(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 「出川哲朗の充電させてもらえませんか?ゲーム」1周年記念イベントを開催 - 4Gamer.net 現実とゲームが連動!? 架空の都市伝説“パルファン様”の真相に迫るホラーゲーム『パルフォン』がSteamで発売 - ファミ通.com 知る人ぞ知る傑作インディーゲーム「OneShot」が家庭用移植決定 「絶対に移植不可能」と言われた作品がついに(ねとらぼ) - Yahoo!ニュース - Yahoo!ニュース ゲーム・ネット依存症を防げ 家庭・学校が取り組むメディアコントロール(BSN新潟放送) - Yahoo!ニュース - Yahoo!ニュース インディーアドベンチャーゲーム『シロナガス島への帰還』のクラウドファンディングが、目標額の1323%である2647万円を達成(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース テスラ車で「運転中にゲームで遊べる機能」が発見されて非難殺到 - GIGAZINE ゲーム業界、NFT採用に賛否両論? 転売目的が主な市場は1兆ドルに成長(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース 「ゲーム開発者」が主人公のアドベンチャー『GOODBYE WORLD』発表、Steamにて2022年リリースへ。ゲーム開発を通して変わりゆく、2人の関係 - AUTOMATON なぞって集めるパズルゲーム『あつまれモルカー!PUI PUI パズル』iOS/Android向けにリリース。可愛いモルカーたちを集めてお世話しよう(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース Tencent Games、グローバルブランド“Level Infinite”を発表。高品質なゲームを世界のプレイヤーに届けることを目的とした新たなるブランド - ファミ通.com 「バイオハザード」新作、ゲームとの関連性を示唆する場面写真 プロデューサー「かなり忠実」(映画.com) - Yahoo!ニュース - Yahoo!ニュース かつて子どもの“通過儀礼”だったゲーセン文化…苦境に立つ老舗ゲームニュートン代表の想い「年齢、学歴、社会的地位が関係ない唯一の場所」(オリコン) - Yahoo!ニュース - Yahoo!ニュース 『日本最大級のアナログゲームの祭典! ゲームマーケットがアツい!』〜Hikaru//の自由綴文 9頁目〜 - http //spice.eplus.jp/ 基本無料オンライン4vs4『Star Wars Hunters』最新ゲームプレイトレイラー公開(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ゲームの代わりにTikTok?厳しすぎる中国ゲーム規制で起きたこと(JBpress) - Yahoo!ニュース - Yahoo!ニュース スイッチなどで「幻のアーケードゲーム」ラッシュ!? いわくつきの作品や20年越しの新作も…(インサイド) - Yahoo!ニュース - Yahoo!ニュース 旅館やジャスコにあったゲームコーナー筐体の今。懐かしサウンドが聞けるチャンスは?(マグミクス) - Yahoo!ニュース - Yahoo!ニュース 2度とこんなゲームは現れない? 『十三機兵防衛圏』奇跡の立体構造体験(インサイド) - Yahoo!ニュース - Yahoo!ニュース ゲームは昔の方が面白かった? 「急にゲームが楽しくなくなる病」の正体を探せ(インサイド) - Yahoo!ニュース - Yahoo!ニュース
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(画像はドイツ軍) Combat engineer(ATmine) Cost 8 Point 8 CP 12 Time 30s 【解説】 対戦車地雷を装備した部隊。4人編成。 自軍戦線が突破された時の保険用として設置したり、Battlezoneの占領地点にばら撒いて、敵の占領を防ぐ時に使う。設置する時はなるべく最前線に設置した方が良い。敵が地雷の存在を感知すれば、何か対策を練らざるを得なくなるからだ。ひょっとしたら突撃を控えるかもしれない。 扱いは難しいが、うまく設置した地雷は強力な防御戦力になるはずだ。 Combat engineer(APmine) Cost 8 Point 8 CP 12 Time 30s 【解説】 対人地雷を装備した部隊。4人編成。 基本的には対戦車地雷と同じ。 Sappers Cost 3 Point 4 CP 6 Time 30s 【解説】 地雷探知機を装備した部隊。2人編成。 安さが売りだが、あくまで歩兵なので最前線で地雷撤去作業に当たらせるには少々不安。 これを使うのは地雷除去戦車を買う余裕のない時だろう。 Scout Cost 12 Point 12 CP 8 Time 2 00 【解説】 偵察兵。 通常移動でも一般歩兵に比べ足が速い(ダッシュ時は更に速い)、伏せればほとんど発見されない、広い視界範囲、などの特徴を持つ。隠密行動が基本な為、持っている消音ピストルは殆ど使わない。 敵地後方に侵入させて敵リスポンポイントなどを偵察させると活躍できる。射撃禁止にしておくのを忘れずに。 また爆薬を持っているので、油断している戦車などを襲うことも可能。 Sniper Cost 16 Point 15 CP 8 Time 2 00 【解説】 狙撃手。 長い射程(100m)を活かし、敵の固定目標(対戦車砲・機関銃)や地雷設置中の歩兵に嫌がらせをしたり、見方陣地にやってくる敵兵を撃退するのが主な任務。 高い所に放置しておくと、コスト以上の働きをしてくれる。 持っている狙撃ライフルは、範囲こそ小さいもののOfficerの双眼鏡と同じ効果を持っているので、 最前線に出して偵察させても良い。 ちなみに落ちている狙撃ライフルは一般歩兵が拾っても使用できる。 Tank crew Cost 1 Point 2 CP 6 Time 30s 【解説】 ただの戦車乗組員。2人編成。 使い道といえば、鹵獲車両に乗せたり、消耗した味方車両の乗組員を補充する時に使うぐらいか。 偵察に使う人もいる。 コストが1なので大量生産することができる。 終盤、味方部隊が壊滅して、なけなしの資金を使ってコレを量産する味方プレイヤーを見ると涙を誘う。 Officer Cost 16 Point 16 CP 8 Time 2 00 【解説】 歩兵部隊の中でも一位二位を争うほどの重要ユニット。 コイツの持ってる双眼鏡は、狙った部分を明るく表示し、その部分を視界として見ることが出来るというもの。Officer以外が所持しても無効。 自軍部隊の侵攻ルートなどをこれで照らしてやると戦闘を圧倒的に有利に展開することができる。また、榴弾砲などの曲射兵器と組み合わせると主力が敵部隊と接触する前に一方的に攻撃することができる。 チーム内で数体所持してると心強い。 逆を言うと、敵側もOfficerを使って同じことをしてくる可能性もある。敵の姿を確認できないのに榴弾やらなにやら降って来る時はOfficerの存在を疑った方が良い。 もし敵Officerを見つけたら真っ先に潰そう。 Kamikazes Cost 12 Point 16 CP 12 【解説】 日本軍のみ使用できるユニット。4人編成。 その名の通り、自身に爆薬を装備し、敵に接近して自爆することにより 損害を与えるユニットである。威力はダイナマイトとほぼ同じ? F2キーを目標に対して押すと、目標までダッシュ→十分接近したら自爆 までの流れを自動でやってくれるので覚えておこう。 名前 コメント
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